2009-12-30 06:18:44 -08:00
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/* GIMP - The GNU Image Manipulation Program
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* Copyright (C) 1995 Spencer Kimball and Peter Mattis
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*
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2017-01-11 03:55:13 -08:00
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* gimpoperationreplace.c
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2009-12-30 06:18:44 -08:00
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* Copyright (C) 2008 Michael Natterer <mitch@gimp.org>
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*
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2014-01-05 05:22:08 -08:00
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* This program is free software: you can redistribute it and/or modify
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2009-12-30 06:18:44 -08:00
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* it under the terms of the GNU General Public License as published by
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2014-01-05 05:22:08 -08:00
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* the Free Software Foundation; either version 3 of the License, or
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2009-12-30 06:18:44 -08:00
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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2018-07-11 14:27:07 -07:00
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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2009-12-30 06:18:44 -08:00
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*/
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#include "config.h"
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2019-02-14 08:08:45 -08:00
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#include <string.h>
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2009-12-30 06:18:44 -08:00
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#include <gegl-plugin.h>
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2017-01-11 03:55:13 -08:00
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#include "../operations-types.h"
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2009-12-30 06:18:44 -08:00
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app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
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#include "gimp-layer-modes.h"
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2017-01-11 03:55:13 -08:00
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#include "gimpoperationreplace.h"
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2009-12-30 06:18:44 -08:00
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2017-01-21 12:35:52 -08:00
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2019-08-01 13:39:51 -07:00
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static GeglRectangle gimp_operation_replace_get_bounding_box (GeglOperation *op);
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app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
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app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
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static gboolean gimp_operation_replace_parent_process (GeglOperation *op,
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GeglOperationContext *context,
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const gchar *output_prop,
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const GeglRectangle *result,
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gint level);
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app: layer mode code shuffling
Commit 3635cf04ab69bafb76d7583da804f580f2d5fbf3 moved the special
handling of bottom-layer compositing to GimpOperationLayerMode.
This required giving the op more control over the process()
function of its subclasses. As a temporary workaround, the commit
bypassed the subclasses entirely, using "gimp:layer-mode" for all
modes. This is the reckoning :)
Add a process() virtual function to GimpOperationLayerMode, which
its subclasses should override instead of
GeglOperationPointComposer3's process() functions. Reinstate the
subclasses (by returning the correct op in
gimp_layer_mode_get_oepration()), and have them override this
function.
Improve the way gimp_operation_layer_mode_process() dispatches to
the actual process function, to slightly lower its overhead and
fix some thread-safety issues.
Remove the "function" field of the layer-mode info array, and have
gimp_layer_mode_get_function() return the
GimpOperationLayerMode::process() function of the corresponding
op's class (caching the result, to keep it cheap.) This reduces
redundancy, allows us to make the ops' process() functions private,
and simplifies SSE dispatching (only used by NORMAL mode,
currently.)
Move the blend and composite functions of the non-specialized
layer modes to gimpoperationlayermode-{blend,composite}.[hc],
respectively, to improve code organization.
Move the SSE2 composite functions to a separate file, so that they
can be built as part of libapplayermodes_sse2, allowing
libapplayermodes to be built without SSE2 compiler flags. This
allows building GIMP with SSE acceleration enabled, while running
the resulting binary on a target with no SSE accelration.
Add a "blend_function" field to the layer-mode info array, and use
it to specify the blend function for the non-specialized modes.
This replaces the separate switch() statement that we used
previously.
Remove the "affected_region" field of the layer-mode info array.
We don't need it anymore, since we can go back to using
GimpOperationLayerMode's virtual get_affected_region() function.
Last but not least, a bunch of code cleanups and consistency
adjustments.
2017-08-17 07:26:49 -07:00
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static gboolean gimp_operation_replace_process (GeglOperation *op,
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void *in,
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void *layer,
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void *mask,
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void *out,
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glong samples,
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const GeglRectangle *roi,
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gint level);
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static GimpLayerCompositeRegion gimp_operation_replace_get_affected_region (GimpOperationLayerMode *layer_mode);
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2017-02-02 07:53:09 -08:00
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2017-01-11 03:55:13 -08:00
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G_DEFINE_TYPE (GimpOperationReplace, gimp_operation_replace,
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2017-01-21 12:35:52 -08:00
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GIMP_TYPE_OPERATION_LAYER_MODE)
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2009-12-30 06:18:44 -08:00
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app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
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#define parent_class gimp_operation_replace_parent_class
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2009-12-30 06:18:44 -08:00
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static void
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2017-01-11 03:55:13 -08:00
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gimp_operation_replace_class_init (GimpOperationReplaceClass *klass)
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2009-12-30 06:18:44 -08:00
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{
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app: layer mode code shuffling
Commit 3635cf04ab69bafb76d7583da804f580f2d5fbf3 moved the special
handling of bottom-layer compositing to GimpOperationLayerMode.
This required giving the op more control over the process()
function of its subclasses. As a temporary workaround, the commit
bypassed the subclasses entirely, using "gimp:layer-mode" for all
modes. This is the reckoning :)
Add a process() virtual function to GimpOperationLayerMode, which
its subclasses should override instead of
GeglOperationPointComposer3's process() functions. Reinstate the
subclasses (by returning the correct op in
gimp_layer_mode_get_oepration()), and have them override this
function.
Improve the way gimp_operation_layer_mode_process() dispatches to
the actual process function, to slightly lower its overhead and
fix some thread-safety issues.
Remove the "function" field of the layer-mode info array, and have
gimp_layer_mode_get_function() return the
GimpOperationLayerMode::process() function of the corresponding
op's class (caching the result, to keep it cheap.) This reduces
redundancy, allows us to make the ops' process() functions private,
and simplifies SSE dispatching (only used by NORMAL mode,
currently.)
Move the blend and composite functions of the non-specialized
layer modes to gimpoperationlayermode-{blend,composite}.[hc],
respectively, to improve code organization.
Move the SSE2 composite functions to a separate file, so that they
can be built as part of libapplayermodes_sse2, allowing
libapplayermodes to be built without SSE2 compiler flags. This
allows building GIMP with SSE acceleration enabled, while running
the resulting binary on a target with no SSE accelration.
Add a "blend_function" field to the layer-mode info array, and use
it to specify the blend function for the non-specialized modes.
This replaces the separate switch() statement that we used
previously.
Remove the "affected_region" field of the layer-mode info array.
We don't need it anymore, since we can go back to using
GimpOperationLayerMode's virtual get_affected_region() function.
Last but not least, a bunch of code cleanups and consistency
adjustments.
2017-08-17 07:26:49 -07:00
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GeglOperationClass *operation_class = GEGL_OPERATION_CLASS (klass);
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GimpOperationLayerModeClass *layer_mode_class = GIMP_OPERATION_LAYER_MODE_CLASS (klass);
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2012-04-24 08:36:31 -07:00
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2012-03-29 11:22:22 -07:00
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gegl_operation_class_set_keys (operation_class,
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2017-01-11 03:55:13 -08:00
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"name", "gimp:replace",
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2012-04-20 15:46:48 -07:00
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"description", "GIMP replace mode operation",
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NULL);
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2009-12-30 06:18:44 -08:00
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2019-08-01 13:39:51 -07:00
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operation_class->get_bounding_box = gimp_operation_replace_get_bounding_box;
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app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
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layer_mode_class->parent_process = gimp_operation_replace_parent_process;
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app: layer mode code shuffling
Commit 3635cf04ab69bafb76d7583da804f580f2d5fbf3 moved the special
handling of bottom-layer compositing to GimpOperationLayerMode.
This required giving the op more control over the process()
function of its subclasses. As a temporary workaround, the commit
bypassed the subclasses entirely, using "gimp:layer-mode" for all
modes. This is the reckoning :)
Add a process() virtual function to GimpOperationLayerMode, which
its subclasses should override instead of
GeglOperationPointComposer3's process() functions. Reinstate the
subclasses (by returning the correct op in
gimp_layer_mode_get_oepration()), and have them override this
function.
Improve the way gimp_operation_layer_mode_process() dispatches to
the actual process function, to slightly lower its overhead and
fix some thread-safety issues.
Remove the "function" field of the layer-mode info array, and have
gimp_layer_mode_get_function() return the
GimpOperationLayerMode::process() function of the corresponding
op's class (caching the result, to keep it cheap.) This reduces
redundancy, allows us to make the ops' process() functions private,
and simplifies SSE dispatching (only used by NORMAL mode,
currently.)
Move the blend and composite functions of the non-specialized
layer modes to gimpoperationlayermode-{blend,composite}.[hc],
respectively, to improve code organization.
Move the SSE2 composite functions to a separate file, so that they
can be built as part of libapplayermodes_sse2, allowing
libapplayermodes to be built without SSE2 compiler flags. This
allows building GIMP with SSE acceleration enabled, while running
the resulting binary on a target with no SSE accelration.
Add a "blend_function" field to the layer-mode info array, and use
it to specify the blend function for the non-specialized modes.
This replaces the separate switch() statement that we used
previously.
Remove the "affected_region" field of the layer-mode info array.
We don't need it anymore, since we can go back to using
GimpOperationLayerMode's virtual get_affected_region() function.
Last but not least, a bunch of code cleanups and consistency
adjustments.
2017-08-17 07:26:49 -07:00
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layer_mode_class->process = gimp_operation_replace_process;
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2017-05-07 12:42:22 -07:00
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layer_mode_class->get_affected_region = gimp_operation_replace_get_affected_region;
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2009-12-30 06:18:44 -08:00
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}
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static void
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2017-01-11 03:55:13 -08:00
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gimp_operation_replace_init (GimpOperationReplace *self)
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2009-12-30 06:18:44 -08:00
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{
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}
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2019-08-01 13:39:51 -07:00
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static GeglRectangle
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gimp_operation_replace_get_bounding_box (GeglOperation *op)
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{
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GimpOperationLayerMode *self = (gpointer) op;
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GeglRectangle *in_rect;
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GeglRectangle *aux_rect;
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GeglRectangle *aux2_rect;
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GeglRectangle src_rect = {};
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GeglRectangle dst_rect = {};
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GeglRectangle result;
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GimpLayerCompositeRegion included_region;
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in_rect = gegl_operation_source_get_bounding_box (op, "input");
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aux_rect = gegl_operation_source_get_bounding_box (op, "aux");
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aux2_rect = gegl_operation_source_get_bounding_box (op, "aux2");
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if (in_rect)
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dst_rect = *in_rect;
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if (aux_rect)
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{
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src_rect = *aux_rect;
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if (aux2_rect)
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gegl_rectangle_intersect (&src_rect, &src_rect, aux2_rect);
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}
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if (self->is_last_node)
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{
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included_region = GIMP_LAYER_COMPOSITE_REGION_SOURCE;
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}
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else
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{
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included_region = gimp_layer_mode_get_included_region (self->layer_mode,
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self->composite_mode);
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}
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app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
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if (self->prop_opacity == 0.0)
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2019-08-01 13:39:51 -07:00
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included_region &= ~GIMP_LAYER_COMPOSITE_REGION_SOURCE;
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
|
|
|
else if (self->prop_opacity == 1.0 && ! aux2_rect)
|
2019-08-01 13:39:51 -07:00
|
|
|
included_region &= ~GIMP_LAYER_COMPOSITE_REGION_DESTINATION;
|
|
|
|
|
|
|
|
|
|
gegl_rectangle_intersect (&result, &src_rect, &dst_rect);
|
|
|
|
|
|
|
|
|
|
if (included_region & GIMP_LAYER_COMPOSITE_REGION_SOURCE)
|
|
|
|
|
gegl_rectangle_bounding_box (&result, &result, &src_rect);
|
|
|
|
|
|
|
|
|
|
if (included_region & GIMP_LAYER_COMPOSITE_REGION_DESTINATION)
|
|
|
|
|
gegl_rectangle_bounding_box (&result, &result, &dst_rect);
|
|
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
static gboolean
|
|
|
|
|
gimp_operation_replace_parent_process (GeglOperation *op,
|
|
|
|
|
GeglOperationContext *context,
|
|
|
|
|
const gchar *output_prop,
|
|
|
|
|
const GeglRectangle *result,
|
|
|
|
|
gint level)
|
|
|
|
|
{
|
2020-02-20 02:52:44 -08:00
|
|
|
GimpOperationLayerMode *layer_mode = (gpointer) op;
|
|
|
|
|
GimpLayerCompositeRegion included_region;
|
|
|
|
|
|
|
|
|
|
included_region = gimp_layer_mode_get_included_region
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
|
|
|
(layer_mode->layer_mode, layer_mode->composite_mode);
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
|
|
|
|
|
/* if the layer's opacity is 100%, it has no mask, and its composite mode
|
|
|
|
|
* contains "aux" (the latter should always be the case in practice,
|
|
|
|
|
* currently,) we can just pass "aux" directly as output.
|
|
|
|
|
*/
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
|
|
|
if (layer_mode->opacity == 1.0 &&
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
! gegl_operation_context_get_object (context, "aux2") &&
|
2020-02-20 02:52:44 -08:00
|
|
|
(included_region & GIMP_LAYER_COMPOSITE_REGION_SOURCE))
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
{
|
|
|
|
|
GObject *aux;
|
|
|
|
|
|
2019-05-31 09:59:17 -07:00
|
|
|
aux = gegl_operation_context_get_object (context, "aux");
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
|
2019-05-31 09:59:17 -07:00
|
|
|
gegl_operation_context_set_object (context, "output", aux);
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
/* the opposite case, where the opacity is 0%, is handled by
|
|
|
|
|
* GimpOperationLayerMode.
|
|
|
|
|
*/
|
2020-02-20 02:52:44 -08:00
|
|
|
else if (layer_mode->opacity == 0.0)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
/* if both buffers are included in the result, and if both of them have the
|
|
|
|
|
* same content -- i.e., if they share the same storage, same alignment, and
|
|
|
|
|
* same abyss (or if the abyss is irrelevant) -- we can just pass either of
|
|
|
|
|
* them directly as output.
|
|
|
|
|
*/
|
|
|
|
|
else if (included_region == GIMP_LAYER_COMPOSITE_REGION_UNION)
|
|
|
|
|
{
|
|
|
|
|
GObject *input;
|
|
|
|
|
GObject *aux;
|
|
|
|
|
|
|
|
|
|
input = gegl_operation_context_get_object (context, "input");
|
|
|
|
|
aux = gegl_operation_context_get_object (context, "aux");
|
|
|
|
|
|
|
|
|
|
if (input && aux &&
|
|
|
|
|
gegl_buffer_share_storage (GEGL_BUFFER (input), GEGL_BUFFER (aux)))
|
|
|
|
|
{
|
|
|
|
|
gint input_shift_x;
|
|
|
|
|
gint input_shift_y;
|
|
|
|
|
gint aux_shift_x;
|
|
|
|
|
gint aux_shift_y;
|
|
|
|
|
|
|
|
|
|
g_object_get (input,
|
|
|
|
|
"shift-x", &input_shift_x,
|
|
|
|
|
"shift-y", &input_shift_y,
|
|
|
|
|
NULL);
|
|
|
|
|
g_object_get (aux,
|
|
|
|
|
"shift-x", &aux_shift_x,
|
|
|
|
|
"shift-y", &aux_shift_y,
|
|
|
|
|
NULL);
|
|
|
|
|
|
|
|
|
|
if (input_shift_x == aux_shift_x && input_shift_y == aux_shift_y)
|
|
|
|
|
{
|
|
|
|
|
const GeglRectangle *input_abyss;
|
|
|
|
|
const GeglRectangle *aux_abyss;
|
|
|
|
|
|
|
|
|
|
input_abyss = gegl_buffer_get_abyss (GEGL_BUFFER (input));
|
|
|
|
|
aux_abyss = gegl_buffer_get_abyss (GEGL_BUFFER (aux));
|
|
|
|
|
|
|
|
|
|
if (gegl_rectangle_equal (input_abyss, aux_abyss) ||
|
|
|
|
|
(gegl_rectangle_contains (input_abyss, result) &&
|
|
|
|
|
gegl_rectangle_contains (aux_abyss, result)))
|
|
|
|
|
{
|
|
|
|
|
gegl_operation_context_set_object (context, "output", input);
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
|
|
|
return GIMP_OPERATION_LAYER_MODE_CLASS (parent_class)->parent_process (
|
|
|
|
|
op, context, output_prop, result, level);
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
}
|
|
|
|
|
|
app: layer mode code shuffling
Commit 3635cf04ab69bafb76d7583da804f580f2d5fbf3 moved the special
handling of bottom-layer compositing to GimpOperationLayerMode.
This required giving the op more control over the process()
function of its subclasses. As a temporary workaround, the commit
bypassed the subclasses entirely, using "gimp:layer-mode" for all
modes. This is the reckoning :)
Add a process() virtual function to GimpOperationLayerMode, which
its subclasses should override instead of
GeglOperationPointComposer3's process() functions. Reinstate the
subclasses (by returning the correct op in
gimp_layer_mode_get_oepration()), and have them override this
function.
Improve the way gimp_operation_layer_mode_process() dispatches to
the actual process function, to slightly lower its overhead and
fix some thread-safety issues.
Remove the "function" field of the layer-mode info array, and have
gimp_layer_mode_get_function() return the
GimpOperationLayerMode::process() function of the corresponding
op's class (caching the result, to keep it cheap.) This reduces
redundancy, allows us to make the ops' process() functions private,
and simplifies SSE dispatching (only used by NORMAL mode,
currently.)
Move the blend and composite functions of the non-specialized
layer modes to gimpoperationlayermode-{blend,composite}.[hc],
respectively, to improve code organization.
Move the SSE2 composite functions to a separate file, so that they
can be built as part of libapplayermodes_sse2, allowing
libapplayermodes to be built without SSE2 compiler flags. This
allows building GIMP with SSE acceleration enabled, while running
the resulting binary on a target with no SSE accelration.
Add a "blend_function" field to the layer-mode info array, and use
it to specify the blend function for the non-specialized modes.
This replaces the separate switch() statement that we used
previously.
Remove the "affected_region" field of the layer-mode info array.
We don't need it anymore, since we can go back to using
GimpOperationLayerMode's virtual get_affected_region() function.
Last but not least, a bunch of code cleanups and consistency
adjustments.
2017-08-17 07:26:49 -07:00
|
|
|
static gboolean
|
2017-01-20 16:37:37 -08:00
|
|
|
gimp_operation_replace_process (GeglOperation *op,
|
|
|
|
|
void *in_p,
|
|
|
|
|
void *layer_p,
|
|
|
|
|
void *mask_p,
|
|
|
|
|
void *out_p,
|
2017-01-11 03:55:13 -08:00
|
|
|
glong samples,
|
|
|
|
|
const GeglRectangle *roi,
|
|
|
|
|
gint level)
|
2009-12-30 06:18:44 -08:00
|
|
|
{
|
2017-01-21 12:35:52 -08:00
|
|
|
GimpOperationLayerMode *layer_mode = (gpointer) op;
|
|
|
|
|
gfloat *in = in_p;
|
|
|
|
|
gfloat *out = out_p;
|
|
|
|
|
gfloat *layer = layer_p;
|
|
|
|
|
gfloat *mask = mask_p;
|
|
|
|
|
gfloat opacity = layer_mode->opacity;
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|
|
|
|
const gboolean has_mask = mask != NULL;
|
2017-01-11 03:38:58 -08:00
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|
|
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
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|
|
switch (layer_mode->composite_mode)
|
2009-12-30 06:18:44 -08:00
|
|
|
{
|
2018-03-14 11:52:10 -07:00
|
|
|
case GIMP_LAYER_COMPOSITE_UNION:
|
2017-02-17 09:28:14 -08:00
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|
|
case GIMP_LAYER_COMPOSITE_AUTO:
|
|
|
|
|
while (samples--)
|
|
|
|
|
{
|
|
|
|
|
gfloat opacity_value = opacity;
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|
|
|
|
gfloat new_alpha;
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
gfloat ratio;
|
2017-02-17 09:28:14 -08:00
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|
|
gint b;
|
2012-04-24 12:42:41 -07:00
|
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|
|
2017-02-17 09:28:14 -08:00
|
|
|
if (has_mask)
|
|
|
|
|
opacity_value *= *mask;
|
2017-01-11 03:38:58 -08:00
|
|
|
|
2017-02-17 09:28:14 -08:00
|
|
|
new_alpha = (layer[ALPHA] - in[ALPHA]) * opacity_value + in[ALPHA];
|
2012-04-24 02:25:19 -07:00
|
|
|
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
ratio = opacity_value;
|
|
|
|
|
|
2017-02-17 09:28:14 -08:00
|
|
|
if (new_alpha)
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
ratio *= layer[ALPHA] / new_alpha;
|
|
|
|
|
|
|
|
|
|
for (b = RED; b < ALPHA; b++)
|
|
|
|
|
out[b] = (layer[b] - in[b]) * ratio + in[b];
|
2017-02-17 09:28:14 -08:00
|
|
|
|
|
|
|
|
out[ALPHA] = new_alpha;
|
|
|
|
|
|
|
|
|
|
in += 4;
|
|
|
|
|
layer += 4;
|
|
|
|
|
out += 4;
|
|
|
|
|
|
|
|
|
|
if (has_mask)
|
|
|
|
|
mask++;
|
2012-04-24 02:25:19 -07:00
|
|
|
}
|
2017-02-17 09:28:14 -08:00
|
|
|
break;
|
|
|
|
|
|
2018-03-14 11:52:10 -07:00
|
|
|
case GIMP_LAYER_COMPOSITE_CLIP_TO_BACKDROP:
|
2017-02-17 09:28:14 -08:00
|
|
|
while (samples--)
|
2012-04-30 19:11:16 -07:00
|
|
|
{
|
2017-02-17 09:28:14 -08:00
|
|
|
gfloat opacity_value = opacity;
|
|
|
|
|
gfloat new_alpha;
|
|
|
|
|
gint b;
|
|
|
|
|
|
|
|
|
|
if (has_mask)
|
|
|
|
|
opacity_value *= *mask;
|
|
|
|
|
|
|
|
|
|
new_alpha = in[ALPHA] * (1.0f - opacity_value);
|
|
|
|
|
|
2012-04-30 19:11:16 -07:00
|
|
|
for (b = RED; b < ALPHA; b++)
|
|
|
|
|
out[b] = in[b];
|
2017-02-17 09:28:14 -08:00
|
|
|
|
|
|
|
|
out[ALPHA] = new_alpha;
|
|
|
|
|
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
in += 4;
|
|
|
|
|
out += 4;
|
2017-02-17 09:28:14 -08:00
|
|
|
|
|
|
|
|
if (has_mask)
|
|
|
|
|
mask++;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
2018-03-14 11:52:10 -07:00
|
|
|
case GIMP_LAYER_COMPOSITE_CLIP_TO_LAYER:
|
2017-02-17 09:28:14 -08:00
|
|
|
while (samples--)
|
|
|
|
|
{
|
|
|
|
|
gfloat opacity_value = opacity;
|
|
|
|
|
gfloat new_alpha;
|
|
|
|
|
gint b;
|
|
|
|
|
|
|
|
|
|
if (has_mask)
|
|
|
|
|
opacity_value *= *mask;
|
|
|
|
|
|
|
|
|
|
new_alpha = layer[ALPHA] * opacity_value;
|
|
|
|
|
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
for (b = RED; b < ALPHA; b++)
|
|
|
|
|
out[b] = layer[b];
|
2017-02-17 09:28:14 -08:00
|
|
|
|
|
|
|
|
out[ALPHA] = new_alpha;
|
|
|
|
|
|
|
|
|
|
in += 4;
|
|
|
|
|
layer += 4;
|
|
|
|
|
out += 4;
|
|
|
|
|
|
|
|
|
|
if (has_mask)
|
|
|
|
|
mask++;
|
2012-04-30 19:11:16 -07:00
|
|
|
}
|
2017-02-17 09:28:14 -08:00
|
|
|
break;
|
2012-04-24 02:25:19 -07:00
|
|
|
|
2018-03-14 11:52:10 -07:00
|
|
|
case GIMP_LAYER_COMPOSITE_INTERSECTION:
|
app: change behavior of REPLACE mode for fully-transparent pixels
When the result of compositing has an alpha value of 0, the
corresponding color value is not mathematically defined.
Currently, all out layer modes opt to preserve the destination's
color value in this case. However, REPLACE mode is different
enough to warrant a different behavior:
Unlike the other layer modes, when the compositing opacity
approaches 0 or 1, the output color value approaches the
destination or source color values, respectively, regardless of the
output alpha value. When the opacity doesn't approach 0 or 1, the
output color value generally doesn't approach a limit as the output
alpha value approaches 0, however, when both the destination and
source alpha values are equal, the output color value is always a
simple linear interpolation between the destination and source
color values, according to the opacity. In other words, this means
that it's reasonable to simply use the above linear interpolation
for the output color value, whenever the output alpha value is 0.
Since filters are commonly combined with the input using REPALCE
mode with full opacity, this has the effect that filters may now
modify the color values of fully-transparent pixels. This is
generally desirable, IMO, especially for point filters. Indeed,
painting with REPLACE mode (i.e., with tools that use
gimp_paint_core_replace()) behaved excatly as described above, and
had this property, before we switched gimp_paint_core_replace() to
use the common compositing code; this created a discrepancy between
painting and applying filters, which is now gone.
A side effect of this change is that we can now turn gimp:replace
into a NOP when the opacity is 100% and there's no mask, which
avoids the compositing step when applying filters. We could
previously only apply this optimization to PASS_THROUGH mode, which
is a subclass of REPLACE mode.
Note that the discussion above concerns the UNION composite mode,
which is the only mode we currently use REPLACE in. We modify the
rest of the composite modes to match the new behavior:
CLIP_TO_BACKDROP always preserves the color values of the
destionation, CLIP_TO_LAYER always preserves the color values of
the source, and INTERSECTION always produces fully-zeroed pixels.
2019-02-14 07:31:29 -08:00
|
|
|
memset (out, 0, 4 * samples * sizeof (gfloat));
|
2017-02-17 09:28:14 -08:00
|
|
|
break;
|
2009-12-30 06:18:44 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
|
}
|
2017-02-02 07:53:09 -08:00
|
|
|
|
2017-05-07 12:42:22 -07:00
|
|
|
static GimpLayerCompositeRegion
|
|
|
|
|
gimp_operation_replace_get_affected_region (GimpOperationLayerMode *layer_mode)
|
2017-02-02 07:53:09 -08:00
|
|
|
{
|
2017-05-07 12:42:22 -07:00
|
|
|
GimpLayerCompositeRegion affected_region = GIMP_LAYER_COMPOSITE_REGION_INTERSECTION;
|
2017-02-02 07:53:09 -08:00
|
|
|
|
app: fix compositing of layers with masks, outside the mask bounds
In GimpOperationLayerMode, when the op has a mask connected, and
we're processing an area outside the mask bounds, set the op's
opacity to 0, so that the backdrop shows through. The actual
process() function gets a NULL mask pointer in this case, and so
would composite the layer as if it had no mask, exposing areas that
should be masked out.
Add a GimpOperationLayerMode::parent_process() function, which
subclasses can override instead of GeglOperation::process(), and
make sure to update the GimpOperationLayerMode::opacity field
before calling this function (and, subsequently, before calling
GimpOperationLayerMode::process()).
Clean up the rest of the fields, and adjust the rest of the code.
2020-02-21 11:58:15 -08:00
|
|
|
if (layer_mode->prop_opacity != 0.0)
|
2017-05-07 12:42:22 -07:00
|
|
|
affected_region |= GIMP_LAYER_COMPOSITE_REGION_DESTINATION;
|
2017-02-02 07:53:09 -08:00
|
|
|
|
2017-05-07 12:42:22 -07:00
|
|
|
/* if opacity != 1.0, or we have a mask, then we also affect SOURCE, but this
|
|
|
|
|
* is considered the case anyway, so no need for special handling.
|
2017-02-02 07:53:09 -08:00
|
|
|
*/
|
|
|
|
|
|
2017-05-07 12:42:22 -07:00
|
|
|
return affected_region;
|
2017-02-02 07:53:09 -08:00
|
|
|
}
|