0ad/source/network/StunClient.h
elexis 61261d14fc STUN + XMPP ICE implementation.
Allows lobby players to host games without having to configure their
router.

Differential Revision: https://code.wildfiregames.com/D364
Fixes #2305
Patch By: fcxSanya.
StunClient based on code by SuperTuxKart, relicensed with approval of
the according authors hilnius, hiker, Auria, deveee, Flakebi, leper,
konstin and KroArtem.
Added rfc5245 (ejabberd) support, a GUI option, refactoring and segfault
fixes by myself.

Tested By: user1, Sandarac, Sestroretsk1714, Vladislav, Grugnas,
javiergodas
Partially Reviewed By: leper, Philip, echotangoecho
This was SVN commit r19703.
2017-06-01 06:33:52 +00:00

44 lines
1.3 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* Copyright (C) 2013-2016 SuperTuxKart-Team.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef STUNCLIENT_H
#define STUNCLIENT_H
#include "scriptinterface/ScriptInterface.h"
typedef struct _ENetHost ENetHost;
namespace StunClient
{
struct StunEndpoint {
u32 ip;
u16 port;
};
void SendStunRequest(ENetHost* transactionHost, u32 targetIp, u16 targetPort);
JS::Value FindStunEndpointHost(ScriptInterface& scriptInterface, int port);
StunEndpoint* FindStunEndpointJoin(ENetHost* transactionHost);
void SendHolePunchingMessages(ENetHost* enetClient, const char* serverAddress, u16 serverPort);
}
#endif // STUNCLIENT_H