0ad/source/simulation2/system/ReplayTurnManager.h
elexis 4f01db4831 Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095.
Remove the "Net" prefix from the non-networked classes.
Use variadic macros and mark the client turnmanager as NONCOPYABLE.

Differential Revision: D16
Reviewed By: leper
This was SVN commit r19165.
2017-01-24 02:04:50 +00:00

56 lines
1.7 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_REPLAYTURNMANAGER
#define INCLUDED_REPLAYTURNMANAGER
#include "LocalTurnManager.h"
/**
* Implementation of CLocalTurnManager for replay games.
*/
class CReplayTurnManager : public CLocalTurnManager
{
public:
CReplayTurnManager(CSimulation2& simulation, IReplayLogger& replay);
void StoreReplayCommand(u32 turn, int player, const std::string& command);
void StoreReplayTurnLength(u32 turn, u32 turnLength);
void StoreReplayHash(u32 turn, const std::string& hash, bool quick);
void StoreFinalReplayTurn(u32 turn);
private:
void NotifyFinishedUpdate(u32 turn) override;
void DoTurn(u32 turn);
void OnSyncError(u32 turn);
// Contains the commands of every player on each turn
std::map<u32, std::vector<std::pair<player_id_t, std::string>>> m_ReplayCommands;
// Contains the length of every turn
std::map<u32, u32> m_ReplayTurnLengths;
// Contains all replay hash values and weather or not the quick hash method was used
std::map<u32, std::pair<std::string, bool>> m_ReplayHash;
};
#endif // INCLUDED_REPLAYTURNMANAGER