0ad/source/i18n/L10n.cpp
Imarok a74fcdcb35 Durations over 1 hour aren't displayed correctly
Reviewed by: elexis
Differential Revision: https://code.wildfiregames.com/D44
refs #4418, #3350

This was SVN commit r19180.
2017-01-28 10:59:53 +00:00

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/* Copyright (c) 2017 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "precompiled.h"
#include "i18n/L10n.h"
#include <boost/algorithm/string.hpp>
#include <boost/concept_check.hpp>
#include <iostream>
#include <string>
#include "gui/GUIManager.h"
#include "lib/file/file_system.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/GameSetup.h"
static Status ReloadChangedFileCB(void* param, const VfsPath& path)
{
return static_cast<L10n*>(param)->ReloadChangedFile(path);
}
L10n::L10n()
: dictionary(new tinygettext::Dictionary()), currentLocaleIsOriginalGameLocale(false), useLongStrings(false)
{
// Determine whether or not to print tinygettext messages to the standard
// error output, which it tinygettexts default behavior, but not ours.
bool tinygettext_debug = false;
CFG_GET_VAL("tinygettext.debug", tinygettext_debug);
if (!tinygettext_debug)
{
tinygettext::Log::log_info_callback = 0;
tinygettext::Log::log_warning_callback = 0;
tinygettext::Log::log_error_callback = 0;
}
LoadListOfAvailableLocales();
ReevaluateCurrentLocaleAndReload();
// Handle hotloading
RegisterFileReloadFunc(ReloadChangedFileCB, this);
}
L10n::~L10n()
{
UnregisterFileReloadFunc(ReloadChangedFileCB, this);
for (Locale* const& locale : availableLocales)
delete locale;
delete dictionary;
}
Locale L10n::GetCurrentLocale() const
{
return currentLocale;
}
bool L10n::SaveLocale(const std::string& localeCode) const
{
if (localeCode == "long" && InDevelopmentCopy())
{
g_ConfigDB.SetValueString(CFG_USER, "locale", "long");
return true;
}
return SaveLocale(Locale(Locale::createCanonical(localeCode.c_str())));
}
bool L10n::SaveLocale(const Locale& locale) const
{
if (!ValidateLocale(locale))
return false;
g_ConfigDB.SetValueString(CFG_USER, "locale", locale.getName());
return g_ConfigDB.WriteValueToFile(CFG_USER, "locale", locale.getName());
}
bool L10n::ValidateLocale(const std::string& localeCode) const
{
return ValidateLocale(Locale::createCanonical(localeCode.c_str()));
}
// Returns true if both of these conditions are true:
// 1. ICU has resources for that locale (which also ensures it's a valid locale string)
// 2. Either a dictionary for language_country or for language is available.
bool L10n::ValidateLocale(const Locale& locale) const
{
if (locale.isBogus())
return false;
return !GetFallbackToAvailableDictLocale(locale).empty();
}
std::vector<std::wstring> L10n::GetDictionariesForLocale(const std::string& locale) const
{
std::vector<std::wstring> ret;
VfsPaths filenames;
std::wstring dictName = GetFallbackToAvailableDictLocale(Locale::createCanonical(locale.c_str()));
vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames);
for (const VfsPath& path : filenames)
ret.push_back(path.Filename().string());
return ret;
}
std::wstring L10n::GetFallbackToAvailableDictLocale(const std::string& locale) const
{
return GetFallbackToAvailableDictLocale(Locale::createCanonical(locale.c_str()));
}
std::wstring L10n::GetFallbackToAvailableDictLocale(const Locale& locale) const
{
std::wstringstream stream;
std::function<bool(const Locale* const&)> checkLangAndCountry = [&locale](const Locale* const& l) {
return strcmp(locale.getLanguage(), l->getLanguage()) == 0
&& strcmp(locale.getCountry(), l->getCountry()) == 0;
};
if (strcmp(locale.getCountry(), "") != 0
&& std::find_if(availableLocales.begin(), availableLocales.end(), checkLangAndCountry) != availableLocales.end())
{
stream << locale.getLanguage() << L"_" << locale.getCountry();
return stream.str();
}
std::function<bool(const Locale* const&)> checkLang = [&locale](const Locale* const& l) {
return strcmp(locale.getLanguage(), l->getLanguage()) == 0;
};
if (std::find_if(availableLocales.begin(), availableLocales.end(), checkLang) != availableLocales.end())
{
stream << locale.getLanguage();
return stream.str();
}
return L"";
}
std::string L10n::GetDictionaryLocale(const std::string& configLocaleString) const
{
Locale out;
GetDictionaryLocale(configLocaleString, out);
return out.getName();
}
// First, try to get a valid locale from the config, then check if the system locale can be used and otherwise fall back to en_US.
void L10n::GetDictionaryLocale(const std::string& configLocaleString, Locale& outLocale) const
{
if (!configLocaleString.empty())
{
Locale configLocale = Locale::createCanonical(configLocaleString.c_str());
if (ValidateLocale(configLocale))
{
outLocale = configLocale;
return;
}
else
LOGWARNING("The configured locale is not valid or no translations are available. Falling back to another locale.");
}
Locale systemLocale = Locale::getDefault();
if (ValidateLocale(systemLocale))
outLocale = systemLocale;
else
outLocale = Locale::getUS();
}
// Try to find the best dictionary locale based on user configuration and system locale, set the currentLocale and reload the dictionary.
void L10n::ReevaluateCurrentLocaleAndReload()
{
std::string locale;
CFG_GET_VAL("locale", locale);
if (locale == "long")
{
// Set ICU to en_US to have a valid language for displaying dates
currentLocale = Locale::getUS();
currentLocaleIsOriginalGameLocale = false;
useLongStrings = true;
}
else
{
GetDictionaryLocale(locale, currentLocale);
currentLocaleIsOriginalGameLocale = (currentLocale == Locale::getUS()) == TRUE;
useLongStrings = false;
}
LoadDictionaryForCurrentLocale();
}
// Get all locales supported by ICU.
std::vector<std::string> L10n::GetAllLocales() const
{
std::vector<std::string> ret;
int32_t count;
const Locale* icuSupportedLocales = Locale::getAvailableLocales(count);
for (int i=0; i<count; ++i)
ret.push_back(icuSupportedLocales[i].getName());
return ret;
}
bool L10n::UseLongStrings() const
{
return useLongStrings;
};
std::vector<std::string> L10n::GetSupportedLocaleBaseNames() const
{
std::vector<std::string> supportedLocaleCodes;
for (Locale* const& locale : availableLocales)
{
if (!InDevelopmentCopy() && strcmp(locale->getBaseName(), "long") == 0)
continue;
supportedLocaleCodes.push_back(locale->getBaseName());
}
return supportedLocaleCodes;
}
std::vector<std::wstring> L10n::GetSupportedLocaleDisplayNames() const
{
std::vector<std::wstring> supportedLocaleDisplayNames;
for (Locale* const& locale : availableLocales)
{
if (strcmp(locale->getBaseName(), "long") == 0)
{
if (InDevelopmentCopy())
supportedLocaleDisplayNames.push_back(wstring_from_utf8(Translate("Long strings")));
continue;
}
UnicodeString utf16LocaleDisplayName;
locale->getDisplayName(*locale, utf16LocaleDisplayName);
char localeDisplayName[512];
CheckedArrayByteSink sink(localeDisplayName, ARRAY_SIZE(localeDisplayName));
utf16LocaleDisplayName.toUTF8(sink);
ENSURE(!sink.Overflowed());
supportedLocaleDisplayNames.push_back(wstring_from_utf8(std::string(localeDisplayName, sink.NumberOfBytesWritten())));
}
return supportedLocaleDisplayNames;
}
std::string L10n::GetCurrentLocaleString() const
{
return currentLocale.getName();
}
std::string L10n::GetLocaleLanguage(const std::string& locale) const
{
Locale loc = Locale::createCanonical(locale.c_str());
return loc.getLanguage();
}
std::string L10n::GetLocaleBaseName(const std::string& locale) const
{
Locale loc = Locale::createCanonical(locale.c_str());
return loc.getBaseName();
}
std::string L10n::GetLocaleCountry(const std::string& locale) const
{
Locale loc = Locale::createCanonical(locale.c_str());
return loc.getCountry();
}
std::string L10n::GetLocaleScript(const std::string& locale) const
{
Locale loc = Locale::createCanonical(locale.c_str());
return loc.getScript();
}
std::string L10n::Translate(const std::string& sourceString) const
{
if (!currentLocaleIsOriginalGameLocale)
return dictionary->translate(sourceString);
return sourceString;
}
std::string L10n::TranslateWithContext(const std::string& context, const std::string& sourceString) const
{
if (!currentLocaleIsOriginalGameLocale)
return dictionary->translate_ctxt(context, sourceString);
return sourceString;
}
std::string L10n::TranslatePlural(const std::string& singularSourceString, const std::string& pluralSourceString, int number) const
{
if (!currentLocaleIsOriginalGameLocale)
return dictionary->translate_plural(singularSourceString, pluralSourceString, number);
if (number == 1)
return singularSourceString;
return pluralSourceString;
}
std::string L10n::TranslatePluralWithContext(const std::string& context, const std::string& singularSourceString, const std::string& pluralSourceString, int number) const
{
if (!currentLocaleIsOriginalGameLocale)
return dictionary->translate_ctxt_plural(context, singularSourceString, pluralSourceString, number);
if (number == 1)
return singularSourceString;
return pluralSourceString;
}
std::string L10n::TranslateLines(const std::string& sourceString) const
{
std::string targetString;
std::stringstream stringOfLines(sourceString);
std::string line;
while (std::getline(stringOfLines, line))
{
if (!line.empty())
targetString.append(Translate(line));
targetString.append("\n");
}
return targetString;
}
UDate L10n::ParseDateTime(const std::string& dateTimeString, const std::string& dateTimeFormat, const Locale& locale) const
{
UErrorCode success = U_ZERO_ERROR;
UnicodeString utf16DateTimeString = UnicodeString::fromUTF8(dateTimeString.c_str());
UnicodeString utf16DateTimeFormat = UnicodeString::fromUTF8(dateTimeFormat.c_str());
DateFormat* dateFormatter = new SimpleDateFormat(utf16DateTimeFormat, locale, success);
UDate date = dateFormatter->parse(utf16DateTimeString, success);
delete dateFormatter;
return date;
}
std::string L10n::LocalizeDateTime(const UDate dateTime, const DateTimeType& type, const DateFormat::EStyle& style) const
{
UnicodeString utf16Date;
DateFormat* dateFormatter = CreateDateTimeInstance(type, style, currentLocale);
dateFormatter->format(dateTime, utf16Date);
char utf8Date[512];
CheckedArrayByteSink sink(utf8Date, ARRAY_SIZE(utf8Date));
utf16Date.toUTF8(sink);
ENSURE(!sink.Overflowed());
delete dateFormatter;
return std::string(utf8Date, sink.NumberOfBytesWritten());
}
std::string L10n::FormatMillisecondsIntoDateString(const UDate milliseconds, const std::string& formatString, bool useLocalTimezone) const
{
UErrorCode status = U_ZERO_ERROR;
UnicodeString dateString;
std::string resultString;
UnicodeString unicodeFormat = UnicodeString::fromUTF8(formatString.c_str());
SimpleDateFormat* dateFormat = new SimpleDateFormat(unicodeFormat, status);
if (U_FAILURE(status))
LOGERROR("Error creating SimpleDateFormat: %s", u_errorName(status));
const TimeZone* timeZone = useLocalTimezone ? TimeZone::createDefault() : TimeZone::getGMT() ;
status = U_ZERO_ERROR;
Calendar* calendar = Calendar::createInstance(*timeZone, currentLocale, status);
if (U_FAILURE(status))
LOGERROR("Error creating calendar: %s", u_errorName(status));
dateFormat->adoptCalendar(calendar);
dateFormat->format(milliseconds, dateString);
delete dateFormat;
dateString.toUTF8String(resultString);
return resultString;
}
std::string L10n::FormatDecimalNumberIntoString(double number) const
{
UErrorCode success = U_ZERO_ERROR;
UnicodeString utf16Number;
NumberFormat* numberFormatter = NumberFormat::createInstance(currentLocale, UNUM_DECIMAL, success);
numberFormatter->format(number, utf16Number);
char utf8Number[512];
CheckedArrayByteSink sink(utf8Number, ARRAY_SIZE(utf8Number));
utf16Number.toUTF8(sink);
ENSURE(!sink.Overflowed());
return std::string(utf8Number, sink.NumberOfBytesWritten());
}
VfsPath L10n::LocalizePath(const VfsPath& sourcePath) const
{
VfsPath localizedPath = sourcePath.Parent() / L"l10n" / wstring_from_utf8(currentLocale.getLanguage()) / sourcePath.Filename();
if (!VfsFileExists(localizedPath))
return sourcePath;
return localizedPath;
}
Status L10n::ReloadChangedFile(const VfsPath& path)
{
if (!boost::algorithm::starts_with(path.string(), L"l10n/"))
return INFO::OK;
if (path.Extension() != L".po")
return INFO::OK;
// If the file was deleted, ignore it
if (!VfsFileExists(path))
return INFO::OK;
std::wstring dictName = GetFallbackToAvailableDictLocale(currentLocale);
if (useLongStrings)
dictName = L"long";
if (dictName.empty())
return INFO::OK;
// Only the currently used language is loaded, so ignore all others
if (path.string().rfind(dictName) == std::string::npos)
return INFO::OK;
LOGMESSAGE("Hotloading translations from '%s'", path.string8());
CVFSFile file;
if (file.Load(g_VFS, path) != PSRETURN_OK)
{
LOGERROR("Failed to read translations from '%s'", path.string8());
return ERR::FAIL;
}
std::string content = file.DecodeUTF8();
ReadPoIntoDictionary(content, dictionary);
if (g_GUI)
g_GUI->ReloadAllPages();
return INFO::OK;
}
void L10n::LoadDictionaryForCurrentLocale()
{
delete dictionary;
dictionary = new tinygettext::Dictionary();
VfsPaths filenames;
if (useLongStrings)
{
if (vfs::GetPathnames(g_VFS, L"l10n/", L"long.*.po", filenames) < 0)
return;
}
else
{
std::wstring dictName = GetFallbackToAvailableDictLocale(currentLocale);
if (vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames) < 0)
{
LOGERROR("No files for the dictionary found, but at this point the input should already be validated!");
return;
}
}
for (const VfsPath& path : filenames)
{
CVFSFile file;
file.Load(g_VFS, path);
std::string content = file.DecodeUTF8();
ReadPoIntoDictionary(content, dictionary);
}
}
void L10n::LoadListOfAvailableLocales()
{
for (Locale* const& locale : availableLocales)
delete locale;
availableLocales.clear();
Locale* defaultLocale = new Locale(Locale::getUS());
availableLocales.push_back(defaultLocale); // Always available.
VfsPaths filenames;
if (vfs::GetPathnames(g_VFS, L"l10n/", L"*.po", filenames) < 0)
return;
for (const VfsPath& path : filenames)
{
// Note: PO files follow this naming convention: “l10n/<locale code>.<mod name>.po”. For example: “l10n/gl.public.po”.
std::string filename = utf8_from_wstring(path.string()).substr(strlen("l10n/"));
size_t lengthToFirstDot = filename.find('.');
std::string localeCode = filename.substr(0, lengthToFirstDot);
Locale* locale = new Locale(Locale::createCanonical(localeCode.c_str()));
auto it = std::find_if(availableLocales.begin(), availableLocales.end(), [&locale](Locale* const& l) {
return *locale == *l;
});
if (it != availableLocales.end())
{
delete locale;
continue;
}
availableLocales.push_back(locale);
}
}
void L10n::ReadPoIntoDictionary(const std::string& poContent, tinygettext::Dictionary* dictionary) const
{
try
{
std::istringstream inputStream(poContent);
tinygettext::POParser::parse("virtual PO file", inputStream, *dictionary);
}
catch(std::exception& e)
{
LOGERROR("[Localization] Exception while reading virtual PO file: %s", e.what());
}
}
DateFormat* L10n::CreateDateTimeInstance(const L10n::DateTimeType& type, const DateFormat::EStyle& style, const Locale& locale) const
{
switch(type)
{
case Date:
return SimpleDateFormat::createDateInstance(style, locale);
case Time:
return SimpleDateFormat::createTimeInstance(style, locale);
case DateTime:
default:
return SimpleDateFormat::createDateTimeInstance(style, style, locale);
}
}