mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 21:34:08 -07:00
- Renamed ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to Script::Engine, Script::Context, Script::Interface, Script::Request. - Removed 'Script' prefix from file names. - Updated all includes, forward declarations, and friend classes. Fixes #7516
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "JSInterface_GUIManager.h"
|
|
|
|
#include "gui/CGUI.h"
|
|
#include "gui/GUIManager.h"
|
|
#include "ps/CStr.h"
|
|
#include "ps/VideoMode.h"
|
|
#include "scriptinterface/FunctionWrapper.h"
|
|
#include "scriptinterface/Interface.h"
|
|
#include "scriptinterface/StructuredClone.h"
|
|
#include "simulation2/system/Component.h"
|
|
|
|
#include <js/RootingAPI.h>
|
|
#include <js/TypeDecls.h>
|
|
#include <js/Value.h>
|
|
#include <string>
|
|
|
|
namespace JSI_GUIManager
|
|
{
|
|
// Note that the initData argument may only contain clonable data.
|
|
// Functions aren't supported for example!
|
|
// It returns a promise.
|
|
JS::Value OpenChildPage(const Script::Request& rq, const std::wstring& name, JS::HandleValue initData)
|
|
{
|
|
return g_GUI->OpenChildPage(name, Script::WriteStructuredClone(rq, initData));
|
|
}
|
|
|
|
void SetCursor(const std::wstring& name)
|
|
{
|
|
g_VideoMode.SetCursor(name);
|
|
}
|
|
|
|
void ResetCursor()
|
|
{
|
|
g_VideoMode.ResetCursor();
|
|
}
|
|
|
|
bool TemplateExists(const std::string& templateName)
|
|
{
|
|
return g_GUI->TemplateExists(templateName);
|
|
}
|
|
|
|
CParamNode GetTemplate(const std::string& templateName)
|
|
{
|
|
return g_GUI->GetTemplate(templateName);
|
|
}
|
|
|
|
|
|
void RegisterScriptFunctions(const Script::Request& rq)
|
|
{
|
|
ScriptFunction::Register<&OpenChildPage>(rq, "OpenChildPage");
|
|
ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
|
|
ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
|
|
ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
|
|
ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
|
|
|
|
ScriptFunction::Register<&CGUI::TryFindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "TryGetGUIObjectByName");
|
|
ScriptFunction::Register<&CGUI::FindObjectByName, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
|
|
ScriptFunction::Register<&CGUI::SetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
|
|
ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &Script::Interface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
|
|
}
|
|
}
|