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Atlas: Changed video format to 640x480 and losslessly compressed. Added most-recently-used files list. Stopped switching sidebar when selecting tools, since it was getting annoying. Added Slow playback mode. Fixed crash when resetting sim while projectiles exist. Renderer: Added JS-accessible renderer.shadowMapSize to override the size of shadow maps. ShadowMap: Changed default depth texture bits to 24, since that seems to go faster (see #180). PolygonSortModelRenderer: Made more similar to other renderers, so that the renderer.sortAllTransparent=true mode works better. Projectile: Fixed update, so it interpolates smoothly. Entgraph: Fixed promotion detection. This was SVN commit r4876. |
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| .. | ||
| VideoRecorder | ||
| AtlasClipboard.cpp | ||
| AtlasClipboard.h | ||
| AtlasEventLoop.cpp | ||
| AtlasEventLoop.h | ||
| AtlasWindowCommand.cpp | ||
| AtlasWindowCommand.h | ||
| AtlasWindowCommandProc.cpp | ||
| AtlasWindowCommandProc.h | ||
| Datafile.cpp | ||
| Datafile.h | ||
| IAtlasSerialiser.h | ||
| Observable.cpp | ||
| Observable.h | ||