0ad/source/tools/atlas/AtlasUI/CustomControls/ColourDialog/ColourDialog.h
olsner db045c330b # Made Atlas compile on linux
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes

This was SVN commit r4640.
2006-11-12 04:02:36 +00:00

18 lines
395 B
C++

#ifndef COLOURDIALOG_H__
#define COLOURDIALOG_H__
#include <wx/colordlg.h>
class ColourDialog : public wxColourDialog
{
public:
// Typical customColourConfigPath would be "Scenario Editor/LightingColour"
ColourDialog(wxWindow* parent, const wxString& customColourConfigPath, const wxColour& defaultColour);
int ShowModal();
private:
wxString m_ConfigPath;
};
#endif // COLOURDIALOG_H__