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Moved skeleton definitions into XML format, to support multiple different structures. (Not quite finished yet.) Added support for rescaled models in XSI. Minor refactoring. This was SVN commit r4959.
140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
// Public interface to almost all of AtlasObject.
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// (See AtlasObjectText for the rest of it).
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//
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// Tries to include as few headers as possible, to minimise its impact
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// on compile times.
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#ifndef ATLASOBJECT_H__
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#define ATLASOBJECT_H__
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#include <wchar.h> // for wchar_t
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//////////////////////////////////////////////////////////////////////////
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// Mostly-private bits:
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// Simple reference-counted pointer. class T must contain a reference count,
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// initialised to 0. An external implementation (in AtlasObjectImpl.cpp)
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// provides the inc_ref and dec_ref methods, so that this header file doesn't
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// need to know their implementations.
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template<class T> class AtSmartPtr
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{
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public:
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// Constructors
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AtSmartPtr() : ptr(NULL) {}
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explicit AtSmartPtr(T* p) : ptr(p) { inc_ref(); }
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// Copy constructor
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AtSmartPtr(const AtSmartPtr<T>& r) : ptr(r.ptr) { inc_ref(); }
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// Assignment operators
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AtSmartPtr<T>& operator=(T* p) { dec_ref(); ptr = p; inc_ref(); return *this; }
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AtSmartPtr<T>& operator=(const AtSmartPtr<T>& r) { if (&r != this) { dec_ref(); ptr = r.ptr; inc_ref(); } return *this; }
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// Destructor
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~AtSmartPtr() { dec_ref(); }
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// Allow conversion from non-const T* to const T*
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operator AtSmartPtr<const T> () { return AtSmartPtr<const T>(ptr); }
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// Override ->
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T* operator->() const { return ptr; }
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// Test whether the pointer is pointing to anything
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operator bool() const { return ptr!=NULL; }
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bool operator!() const { return ptr==NULL; }
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private:
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void inc_ref();
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void dec_ref();
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T* ptr;
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};
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// A few required declarations
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class AtObj;
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class AtNode;
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class AtIterImpl;
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//////////////////////////////////////////////////////////////////////////
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// Public bits:
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// AtIter is an iterator over AtObjs - use it like:
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//
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// for (AtIter thing = whatever["thing"]; thing.defined(); ++thing)
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// DoStuff(thing);
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//
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// to handle XML data like:
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//
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// <whatever>
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// <thing>Stuff 1</thing>
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// <thing>Stuff 2</thing>
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// </whatever>
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class AtIter
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{
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public:
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// Increment the iterator; or make it undefined, if there weren't any
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// AtObjs left to iterate over
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AtIter& operator++ ();
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// Return whether this iterator has an AtObj to point to
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bool defined() const;
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// Return whether this iterator is pointing to a non-contentless AtObj
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bool hasContent() const;
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// Return an iterator to the children matching 'key'. (That is, children
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// of the AtObj currently pointed to by this iterator)
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const AtIter operator[] (const char* key) const;
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// Return the AtObj currently pointed to by this iterator
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const AtObj operator* () const;
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// Return the string value of the AtObj currently pointed to by this iterator
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operator const wchar_t* () const;
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// Private implementation. (But not 'private:', because it's a waste of time
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// adding loads of friend functions)
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AtSmartPtr<AtIterImpl> p;
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};
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class AtObj
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{
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public:
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AtObj() {}
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AtObj(const AtObj& r) : p(r.p) {}
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// Return an iterator to the children matching 'key'
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const AtIter operator[] (const char* key) const;
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// Return the string value of this object
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operator const wchar_t* () const;
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// Check whether the object contains anything (even if those things are empty)
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bool defined() const { return (bool)p; }
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// Check recursively whether there's actually any non-empty data in the object
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bool hasContent() const;
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// Add or set a child. The wchar_t* versions create a new AtObj with
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// the appropriate string value, then use that as the child.
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//
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// These alter the AtObj's internal pointer, and the pointed-to data is
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// never actually altered. Copies of this AtObj (including copies stored
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// inside other AtObjs) will not be affected.
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void add(const char* key, const wchar_t* value);
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void add(const char* key, AtObj& data);
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void set(const char* key, const wchar_t* value);
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void set(const char* key, AtObj& data);
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void setString(const wchar_t* value);
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AtSmartPtr<const AtNode> p;
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};
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// Miscellaneous utility functions:
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namespace AtlasObject
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{
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// Returns AtObj() on failure - test with AtObj::defined()
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AtObj LoadFromXML(const wchar_t* filename);
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// Returns false on failure
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bool SaveToXML(AtObj& obj, const wchar_t* filename);
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AtObj TrimEmptyChildren(AtObj& obj);
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}
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#endif // ATLASOBJECT_H__
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