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UnitAI constantly calls FaceTowardsTarget while attacking or gathering, broadcasting an MT_PositionChanged message each time even when the entity already faces the target. With many units fighting, that floods the message bus (range manager, obstruction, minimap, AI proxy, ...) every turn. This was attempted in |
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| .. | ||
| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||