mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
- Mostly removing unused cmpPrivate*
- Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
- Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
- Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
- Reuse namespaces in JSI_* implementations directly, reducing visual
noise there
Follows f3aedf88a6
Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIManager.h"
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#include "gui/CGUI.h"
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#include "gui/GUIManager.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "ps/GameSetup/Config.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptInterface.h"
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namespace JSI_GUIManager
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{
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// Note that the initData argument may only contain clonable data.
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// Functions aren't supported for example!
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void PushGuiPage(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction)
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{
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g_GUI->PushPage(name, scriptInterface.WriteStructuredClone(initData), callbackFunction);
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}
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void SwitchGuiPage(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue initData)
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{
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g_GUI->SwitchPage(name, pCmptPrivate->pScriptInterface, initData);
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}
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void PopGuiPage(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue args)
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{
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if (g_GUI->GetPageCount() < 2)
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{
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ScriptRequest rq(pCmptPrivate->pScriptInterface);
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ScriptException::Raise(rq, "Can't pop GUI pages when less than two pages are opened!");
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return;
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}
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g_GUI->PopPage(pCmptPrivate->pScriptInterface->WriteStructuredClone(args));
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}
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std::wstring SetCursor(const std::wstring& name)
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{
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std::wstring old = g_CursorName;
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g_CursorName = name;
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return old;
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}
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void ResetCursor()
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{
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g_CursorName = g_DefaultCursor;
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}
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bool TemplateExists(const std::string& templateName)
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{
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return g_GUI->TemplateExists(templateName);
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}
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CParamNode GetTemplate(const std::string& templateName)
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{
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return g_GUI->GetTemplate(templateName);
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}
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void RegisterScriptFunctions(const ScriptRequest& rq)
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{
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ScriptFunction::Register<&PushGuiPage>(rq, "PushGuiPage");
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ScriptFunction::Register<&SwitchGuiPage>(rq, "SwitchGuiPage");
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ScriptFunction::Register<&PopGuiPage>(rq, "PopGuiPage");
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ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
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ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
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ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
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ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
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ScriptFunction::Register<&CGUI::FindObjectByName, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
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ScriptFunction::Register<&CGUI::SetGlobalHotkey, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
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ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
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}
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}
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