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Made CMatrix3D::Translate assume something sensible about the structure of the matrix, so it doesn't have to do a matrix multiplication. Added quaternion nlerp (but haven't used it anywhere). Changed animation interpolation so it loops smoothly in the actor viewer but (hopefully) doesn't interpolate dying units into a half-upright pose. This was SVN commit r4932. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| maths | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scripting | ||
| simulation | ||
| sound | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||