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117 lines
4 KiB
C++
117 lines
4 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "JSInterface_Sound.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "soundmanager/SoundManager.h"
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#include <sstream>
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namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic(void* UNUSED(cbdata))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(true);
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}
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void StopMusic(void* UNUSED(cbdata))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(false);
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}
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void ClearPlaylist(void* UNUSED(cbdata))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->ClearPlayListItems();
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}
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void AddPlaylistItem(void* UNUSED(cbdata), std::wstring filename)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->AddPlayListItem(VfsPath(filename));
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}
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void StartPlaylist(void* UNUSED(cbdata), bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->StartPlayList( looping );
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}
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void PlayMusic(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsMusic( filename, looping);
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}
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void PlayUISound(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsUI( filename, looping);
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}
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void PlayAmbientSound(void* UNUSED(cbdata), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsAmbient( filename, looping);
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}
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bool MusicPlaying(void* UNUSED(cbdata))
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{
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return true;
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}
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#else
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bool MusicPlaying(void* UNUSED(cbdata) ){ return false; }
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void PlayAmbientSound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(void* UNUSED(cbdata), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(void* UNUSED(cbdata), bool UNUSED(looping) ){}
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void AddPlaylistItem(void* UNUSED(cbdata), std::wstring UNUSED(filename) ){}
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void ClearPlaylist(void* UNUSED(cbdata) ){}
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void StopMusic(void* UNUSED(cbdata) ){}
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void StartMusic(void* UNUSED(cbdata) ){}
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#endif
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void RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
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scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
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scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
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scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
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scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
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}
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}
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