0ad/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp
Ralph Sennhauser fbc74482db
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Drop the wxWidgets specific handling of precompiled headers in some
places, it isn't consistently used which it would have to to have meaning
and was mostly for early VS implementation of precompiled headers and a
lot of time has gone by since.

Drop Borland C++ compiler specific quirk, that compiler was
discontinued long ago and doesn't support modern C++.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-09 18:28:46 +02:00

631 lines
15 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/////////////////////////////////////////////////////////////////////////////
// Name: wxVirtualDirTreeCtrl.cpp
/////////////////////////////////////////////////////////////////////////////
#include "precompiled.h"
#include "virtualdirtreectrl.h"
#include "wx/imaglist.h"
#include <wx/bitmap.h>
#include <wx/busyinfo.h>
#include <wx/dir.h>
#include <wx/filefn.h>
#include <wx/log.h>
#include <wx/translation.h>
class wxWindow;
// default images
#include "folder.xpm"
#include "file.xpm"
#include "root.xpm"
// WDR: class implementations
//----------------------------------------------------------------------------
// wxVirtualDirTreeCtrl
//----------------------------------------------------------------------------
// WDR: event table for wxVirtualDirTreeCtrl
BEGIN_EVENT_TABLE(wxVirtualDirTreeCtrl, wxTreeCtrl)
EVT_TREE_ITEM_EXPANDING(-1, wxVirtualDirTreeCtrl::OnExpanding)
END_EVENT_TABLE()
wxVirtualDirTreeCtrl::wxVirtualDirTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
: wxTreeCtrl(parent, id, pos, size, style, validator, name)
, _flags(wxVDTC_DEFAULT)
{
// create an icon list for the tree ctrl
_iconList = new wxImageList(16,16);
// reset to default extension list
ResetExtensions();
}
wxVirtualDirTreeCtrl::~wxVirtualDirTreeCtrl()
{
// first delete all VdtcTreeItemBase items (client data)
DeleteAllItems();
// delete the icons
delete _iconList;
}
bool wxVirtualDirTreeCtrl::SetRootPath(const wxString &root, int flags)
{
bool value;
wxBusyInfo *bsy = 0;
wxLogNull log;
// set flags to adopt new behaviour
_flags = flags;
// delete all items plus root first
DeleteAllItems();
VdtcTreeItemBase *start = 0;
// now call for icons management, the virtual
// handler so the derived class can assign icons
_iconList->RemoveAll();
OnAssignIcons(*_iconList);
SetImageList(_iconList);
value = ::wxDirExists(root);
if(value)
{
// call virtual handler to notify the derived class
OnSetRootPath(root);
// create a root item
start = OnCreateTreeItem(VDTC_TI_ROOT, root);
if(start)
{
wxFileName path;
path.AssignDir(root);
// call the add callback and find out if this root
// may be added (later on)
if(OnAddRoot(*start, path))
{
// add this item to the tree, with info of the developer
wxTreeItemId id = AddRoot(start->GetCaption(), start->GetIconId(), start->GetSelectedIconId(), start);
// show a busy dialog
if(_flags & (wxVDTC_RELOAD_ALL | wxVDTC_SHOW_BUSYDLG))
bsy = new wxBusyInfo(_("Please wait, scanning directory..."), 0);
// scan directory, either the smart way or not at all
ScanFromDir(start, path, (wxVDTC_RELOAD_ALL & _flags ? -1 : VDTC_MIN_SCANDEPTH));
// expand root when allowed
if(!(_flags & wxVDTC_NO_EXPAND))
Expand(id);
}
else
delete start; // sorry not succeeded
}
}
// delete busy info if present
if(bsy)
delete bsy;
return value;
}
int wxVirtualDirTreeCtrl::ScanFromDir(VdtcTreeItemBase *item, const wxFileName &path, int level)
{
int value = 0;
wxCHECK(item, -1);
wxCHECK(item->IsDir() || item->IsRoot(), -1);
wxLogNull log;
// when we can still scan, do so
if(level == -1 || level > 0)
{
// TODO: Maybe when a reload is issued, delete all items that are no longer present
// in the tree (on disk) and check if all new items are present, else add them
// if no items, then go iterate and get everything in this branch
if(GetChildrenCount(item->GetId()) == 0)
{
VdtcTreeItemBaseArray addedItems;
// now call handler, if allowed, scan this dir
if(OnDirectoryScanBegin(path))
{
// get directories
GetDirectories(item, addedItems, path);
// get files
if(!(_flags & wxVDTC_NO_FILES))
GetFiles(item, addedItems, path);
// call handler that can do a last thing
// before sort and anything else
OnDirectoryScanEnd(addedItems, path);
// sort items
if(addedItems.GetCount() > 0 && (_flags & wxVDTC_NO_SORT) == 0)
SortItems(addedItems, 0, (int)addedItems.GetCount()-1);
AddItemsToTreeCtrl(item, addedItems);
// call handler to tell that the items are on the tree ctrl
OnAddedItems(item);
}
}
value = (int)GetChildrenCount(item->GetId());
// go through all children of this node, pick out all
// the dir classes, and descend as long as the level allows it
// NOTE: Don't use the addedItems array, because some new can
// be added or some can be deleted.
wxTreeItemIdValue cookie = 0;
VdtcTreeItemBase *b;
wxTreeItemId child = GetFirstChild(item->GetId(), cookie);
while(child.IsOk())
{
b = (VdtcTreeItemBase *)GetItemData(child);
if(b && b->IsDir())
{
wxFileName tp = path;
tp.AppendDir(b->GetName());
value += ScanFromDir(b, tp, (level == -1 ? -1 : level-1));
}
child = GetNextChild(item->GetId(), cookie);
}
}
return value;
}
void wxVirtualDirTreeCtrl::GetFiles(VdtcTreeItemBase *WXUNUSED(parent), VdtcTreeItemBaseArray &items, const wxFileName &path)
{
wxFileName fpath;
wxString fname;
VdtcTreeItemBase *item;
fpath = path;
// no nodes present yet, we should start scanning this dir
// scan files first in this directory, with all extensions in this array
for(size_t i = 0; i < _extensions.Count(); i++)
{
wxDir fdir(path.GetFullPath());
if(fdir.IsOpened())
{
bool bOk = fdir.GetFirst(&fname, _extensions[i], wxDIR_FILES | wxDIR_HIDDEN);
while(bOk)
{
// TODO: Flag for double items
item = AddFileItem(fname);
if(item)
{
// fill it in, and marshall it by the user for info
fpath.SetFullName(fname);
if(OnAddFile(*item, fpath))
items.Add(item);
else
delete item;
}
bOk = fdir.GetNext(&fname);
}
}
}
}
void wxVirtualDirTreeCtrl::GetDirectories(VdtcTreeItemBase *WXUNUSED(parent), VdtcTreeItemBaseArray &items, const wxFileName &path)
{
wxFileName fpath;
wxString fname;
VdtcTreeItemBase *item;
// no nodes present yet, we should start scanning this dir
// scan files first in this directory, with all extensions in this array
wxDir fdir(path.GetFullPath());
if(fdir.IsOpened())
{
bool bOk = fdir.GetFirst(&fname, VDTC_DIR_FILESPEC, wxDIR_DIRS | wxDIR_HIDDEN);
while(bOk)
{
// TODO: Flag for double items
item = AddDirItem(fname);
if(item)
{
// fill it in, and marshall it by the user for info
fpath = path;
fpath.AppendDir(fname);
if(OnAddDirectory(*item, fpath))
items.Add(item);
else
delete item;
}
bOk = fdir.GetNext(&fname);
}
}
}
int wxVirtualDirTreeCtrl::OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2)
{
// used for SortChildren, reroute to our sort routine
VdtcTreeItemBase *a = (VdtcTreeItemBase *)GetItemData(item1),
*b = (VdtcTreeItemBase *)GetItemData(item2);
if(a && b)
return OnCompareItems(a,b);
return 0;
}
int wxVirtualDirTreeCtrl::OnCompareItems(const VdtcTreeItemBase *a, const VdtcTreeItemBase *b)
{
// if dir and other is not, dir has preference
if(a->IsDir() && b->IsFile())
return -1;
else if(a->IsFile() && b->IsDir())
return 1;
// else let ascii fight it out
return a->GetCaption().CmpNoCase(b->GetCaption());
}
void wxVirtualDirTreeCtrl::SwapItem(VdtcTreeItemBaseArray &items, int a, int b)
{
VdtcTreeItemBase *t = items[b];
items[b] = items[a];
items[a] = t;
}
void wxVirtualDirTreeCtrl::SortItems(VdtcTreeItemBaseArray &items, int left, int right)
{
VdtcTreeItemBase *a, *b;
int i, last;
if(left >= right)
return;
SwapItem(items, left, (left + right)/2);
last = left;
for(i = left+1; i <= right; i++)
{
a = items[i];
b = items[left];
if(a && b)
{
if(OnCompareItems(a, b) < 0)
SwapItem(items, ++last, i);
}
}
SwapItem(items, left, last);
SortItems(items, left, last-1);
SortItems(items, last+1, right);
}
void wxVirtualDirTreeCtrl::AddItemsToTreeCtrl(VdtcTreeItemBase *item, VdtcTreeItemBaseArray &items)
{
wxCHECK2(item, return);
// now loop through all elements on this level and add them
// to the tree ctrl pointed out by 'id'
VdtcTreeItemBase *t;
wxTreeItemId id = item->GetId();
for(size_t i = 0; i < items.GetCount(); i++)
{
t = items[i];
if(t)
AppendItem(id, t->GetCaption(), t->GetIconId(), t->GetSelectedIconId(), t);
}
}
wxFileName wxVirtualDirTreeCtrl::GetRelativePath(const wxTreeItemId &id)
{
wxFileName value;
wxCHECK(id.IsOk(), value);
VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
wxCHECK(b, value);
AppendPathRecursively(b, value, false);
return value;
}
wxFileName wxVirtualDirTreeCtrl::GetFullPath(const wxTreeItemId &id)
{
wxFileName value;
wxCHECK(id.IsOk(), value);
VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
wxCHECK(b, value);
AppendPathRecursively(b, value, true);
return value;
}
wxTreeItemId wxVirtualDirTreeCtrl::ExpandToPath(const wxFileName &path)
{
wxTreeItemId value((void *)0);
wxFileName seekpath;
wxArrayString paths;
VdtcTreeItemBase *ptr;
paths = path.GetDirs();
// start in root section, and find the path sections that
// match the sequence
wxTreeItemId root = GetRootItem();
if(root.IsOk())
{
wxTreeItemId curr = root, id;
for(size_t i = 0; i < paths.GetCount(); i++)
{
// scan for name on this level of children
wxString currpath = paths[i];
bool not_found = true;
wxTreeItemIdValue cookie;
id = GetFirstChild(curr, cookie);
while(not_found && id.IsOk())
{
ptr = (VdtcTreeItemBase *)GetItemData(id);
not_found = !ptr->GetName().IsSameAs(currpath, false);
// prevent overwriting id
if(!not_found)
{
// we found the name, now to ensure there are more
// names loaded from disk, we call ScanFromDir (it will abort anywayz
// when there are items in the dir)
if(ptr->IsDir())
{
// TODO: This getfullpath might be a too high load, we can also
// walk along with the path, but that is a bit more tricky.
seekpath = GetFullPath(id);
ScanFromDir(ptr, seekpath, VDTC_MIN_SCANDEPTH);
}
curr = id;
}
else
id = GetNextChild(curr, cookie);
}
// now, if not found we break out
if(not_found)
return value;
}
// when we are here we are at the final node
Expand(curr);
value = curr;
}
return value;
}
bool wxVirtualDirTreeCtrl::IsRootNode(const wxTreeItemId &id)
{
bool value = false;
wxCHECK(id.IsOk(), value);
VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
if(b)
value = b->IsRoot();
return value;
}
bool wxVirtualDirTreeCtrl::IsDirNode(const wxTreeItemId &id)
{
bool value = false;
wxCHECK(id.IsOk(), value);
VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
if(b)
value = b->IsDir();
return value;
}
bool wxVirtualDirTreeCtrl::IsFileNode(const wxTreeItemId &id)
{
bool value = false;
wxCHECK(id.IsOk(), value);
VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
if(b)
value = b->IsFile();
return value;
}
/** Appends subdirs up until root. This is done by finding the root first and
going back down to the original caller. This is faster because no copying takes place */
void wxVirtualDirTreeCtrl::AppendPathRecursively(VdtcTreeItemBase *b, wxFileName &dir, bool useRoot)
{
wxCHECK2(b, return);
VdtcTreeItemBase *parent = GetParent(b);
if(parent)
AppendPathRecursively(parent, dir, useRoot);
else
{
// no parent assume top node
if(b->IsRoot() && useRoot)
dir.AssignDir(b->GetName());
return;
}
// now we are unwinding the other way around
if(b->IsDir())
dir.AppendDir(b->GetName());
else if(b->IsFile())
dir.SetFullName(b->GetName());
};
// -- event handlers --
void wxVirtualDirTreeCtrl::OnExpanding(wxTreeEvent &event)
{
// check for collapsing item, and scan from there
wxTreeItemId id = event.GetItem();
if(id.IsOk())
{
VdtcTreeItemBase *t = (VdtcTreeItemBase *)GetItemData(id);
if(t && t->IsDir())
{
// extract data element belonging to it, and scan.
ScanFromDir(t, GetFullPath(id), VDTC_MIN_SCANDEPTH);
// TODO: When this scan gives no nodes, delete all children
// and conclude that the scan could not be performed upon expansion
}
}
// be kind, and let someone else also handle this event
event.Skip();
}
wxBitmap *wxVirtualDirTreeCtrl::CreateRootBitmap()
{
// create root and return
return new wxBitmap(xpm_root);
}
wxBitmap *wxVirtualDirTreeCtrl::CreateFolderBitmap()
{
// create folder and return
return new wxBitmap(xpm_folder);
}
wxBitmap *wxVirtualDirTreeCtrl::CreateFileBitmap()
{
// create file and return
return new wxBitmap(xpm_file);
}
VdtcTreeItemBase *wxVirtualDirTreeCtrl::AddFileItem(const wxString &name)
{
// call the file item node create method
return OnCreateTreeItem(VDTC_TI_FILE, name);
}
VdtcTreeItemBase *wxVirtualDirTreeCtrl::AddDirItem(const wxString &name)
{
// call the dir item node create method
return OnCreateTreeItem(VDTC_TI_DIR, name);
}
// --- virtual handlers ----
void wxVirtualDirTreeCtrl::OnAssignIcons(wxImageList &icons)
{
wxBitmap *bmp;
// default behaviour, assign three bitmaps
bmp = CreateRootBitmap();
icons.Add(*bmp);
delete bmp;
// 1 = folder
bmp = CreateFolderBitmap();
icons.Add(*bmp);
delete bmp;
// 2 = file
bmp = CreateFileBitmap();
icons.Add(*bmp);
delete bmp;
}
VdtcTreeItemBase *wxVirtualDirTreeCtrl::OnCreateTreeItem(int type, const wxString &name)
{
// return a default instance, no extra info needed in this item
return new VdtcTreeItemBase(type, name);
}
bool wxVirtualDirTreeCtrl::OnAddRoot(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
{
// allow adding
return true;
}
bool wxVirtualDirTreeCtrl::OnDirectoryScanBegin(const wxFileName &WXUNUSED(path))
{
// allow all paths
return true;
}
bool wxVirtualDirTreeCtrl::OnAddFile(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
{
// allow all files
return true;
}
bool wxVirtualDirTreeCtrl::OnAddDirectory(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
{
// allow all dirs
return true;
}
void wxVirtualDirTreeCtrl::OnSetRootPath(const wxString &WXUNUSED(root))
{
// do nothing here, but it can be used to start initialisation
// based upon the setting of the root (which means a renewal from the tree)
}
void wxVirtualDirTreeCtrl::OnAddedItems(const wxTreeItemId &WXUNUSED(parent))
{
return;
}
void wxVirtualDirTreeCtrl::OnDirectoryScanEnd(VdtcTreeItemBaseArray &WXUNUSED(items), const wxFileName &WXUNUSED(path))
{
return;
}