mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 05:44:08 -07:00
Make include-what-you-use happy with some files in source/tools/atlas and fix what needs to be fixed. Drop the wxWidgets specific handling of precompiled headers in some places, it isn't consistently used which it would have to to have meaning and was mostly for early VS implementation of precompiled headers and a lot of time has gone by since. Drop Borland C++ compiler specific quirk, that compiler was discontinued long ago and doesn't support modern C++. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
631 lines
15 KiB
C++
631 lines
15 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/////////////////////////////////////////////////////////////////////////////
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// Name: wxVirtualDirTreeCtrl.cpp
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/////////////////////////////////////////////////////////////////////////////
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#include "precompiled.h"
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#include "virtualdirtreectrl.h"
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#include "wx/imaglist.h"
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#include <wx/bitmap.h>
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#include <wx/busyinfo.h>
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#include <wx/dir.h>
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#include <wx/filefn.h>
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#include <wx/log.h>
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#include <wx/translation.h>
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class wxWindow;
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// default images
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#include "folder.xpm"
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#include "file.xpm"
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#include "root.xpm"
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// WDR: class implementations
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//----------------------------------------------------------------------------
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// wxVirtualDirTreeCtrl
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//----------------------------------------------------------------------------
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// WDR: event table for wxVirtualDirTreeCtrl
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BEGIN_EVENT_TABLE(wxVirtualDirTreeCtrl, wxTreeCtrl)
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EVT_TREE_ITEM_EXPANDING(-1, wxVirtualDirTreeCtrl::OnExpanding)
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END_EVENT_TABLE()
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wxVirtualDirTreeCtrl::wxVirtualDirTreeCtrl(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxValidator& validator, const wxString& name)
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: wxTreeCtrl(parent, id, pos, size, style, validator, name)
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, _flags(wxVDTC_DEFAULT)
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{
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// create an icon list for the tree ctrl
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_iconList = new wxImageList(16,16);
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// reset to default extension list
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ResetExtensions();
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}
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wxVirtualDirTreeCtrl::~wxVirtualDirTreeCtrl()
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{
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// first delete all VdtcTreeItemBase items (client data)
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DeleteAllItems();
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// delete the icons
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delete _iconList;
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}
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bool wxVirtualDirTreeCtrl::SetRootPath(const wxString &root, int flags)
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{
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bool value;
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wxBusyInfo *bsy = 0;
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wxLogNull log;
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// set flags to adopt new behaviour
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_flags = flags;
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// delete all items plus root first
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DeleteAllItems();
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VdtcTreeItemBase *start = 0;
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// now call for icons management, the virtual
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// handler so the derived class can assign icons
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_iconList->RemoveAll();
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OnAssignIcons(*_iconList);
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SetImageList(_iconList);
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value = ::wxDirExists(root);
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if(value)
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{
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// call virtual handler to notify the derived class
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OnSetRootPath(root);
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// create a root item
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start = OnCreateTreeItem(VDTC_TI_ROOT, root);
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if(start)
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{
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wxFileName path;
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path.AssignDir(root);
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// call the add callback and find out if this root
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// may be added (later on)
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if(OnAddRoot(*start, path))
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{
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// add this item to the tree, with info of the developer
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wxTreeItemId id = AddRoot(start->GetCaption(), start->GetIconId(), start->GetSelectedIconId(), start);
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// show a busy dialog
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if(_flags & (wxVDTC_RELOAD_ALL | wxVDTC_SHOW_BUSYDLG))
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bsy = new wxBusyInfo(_("Please wait, scanning directory..."), 0);
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// scan directory, either the smart way or not at all
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ScanFromDir(start, path, (wxVDTC_RELOAD_ALL & _flags ? -1 : VDTC_MIN_SCANDEPTH));
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// expand root when allowed
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if(!(_flags & wxVDTC_NO_EXPAND))
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Expand(id);
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}
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else
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delete start; // sorry not succeeded
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}
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}
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// delete busy info if present
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if(bsy)
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delete bsy;
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return value;
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}
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int wxVirtualDirTreeCtrl::ScanFromDir(VdtcTreeItemBase *item, const wxFileName &path, int level)
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{
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int value = 0;
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wxCHECK(item, -1);
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wxCHECK(item->IsDir() || item->IsRoot(), -1);
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wxLogNull log;
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// when we can still scan, do so
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if(level == -1 || level > 0)
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{
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// TODO: Maybe when a reload is issued, delete all items that are no longer present
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// in the tree (on disk) and check if all new items are present, else add them
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// if no items, then go iterate and get everything in this branch
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if(GetChildrenCount(item->GetId()) == 0)
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{
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VdtcTreeItemBaseArray addedItems;
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// now call handler, if allowed, scan this dir
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if(OnDirectoryScanBegin(path))
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{
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// get directories
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GetDirectories(item, addedItems, path);
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// get files
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if(!(_flags & wxVDTC_NO_FILES))
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GetFiles(item, addedItems, path);
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// call handler that can do a last thing
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// before sort and anything else
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OnDirectoryScanEnd(addedItems, path);
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// sort items
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if(addedItems.GetCount() > 0 && (_flags & wxVDTC_NO_SORT) == 0)
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SortItems(addedItems, 0, (int)addedItems.GetCount()-1);
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AddItemsToTreeCtrl(item, addedItems);
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// call handler to tell that the items are on the tree ctrl
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OnAddedItems(item);
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}
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}
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value = (int)GetChildrenCount(item->GetId());
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// go through all children of this node, pick out all
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// the dir classes, and descend as long as the level allows it
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// NOTE: Don't use the addedItems array, because some new can
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// be added or some can be deleted.
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wxTreeItemIdValue cookie = 0;
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VdtcTreeItemBase *b;
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wxTreeItemId child = GetFirstChild(item->GetId(), cookie);
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while(child.IsOk())
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{
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b = (VdtcTreeItemBase *)GetItemData(child);
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if(b && b->IsDir())
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{
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wxFileName tp = path;
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tp.AppendDir(b->GetName());
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value += ScanFromDir(b, tp, (level == -1 ? -1 : level-1));
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}
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child = GetNextChild(item->GetId(), cookie);
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}
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}
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return value;
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}
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void wxVirtualDirTreeCtrl::GetFiles(VdtcTreeItemBase *WXUNUSED(parent), VdtcTreeItemBaseArray &items, const wxFileName &path)
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{
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wxFileName fpath;
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wxString fname;
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VdtcTreeItemBase *item;
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fpath = path;
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// no nodes present yet, we should start scanning this dir
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// scan files first in this directory, with all extensions in this array
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for(size_t i = 0; i < _extensions.Count(); i++)
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{
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wxDir fdir(path.GetFullPath());
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if(fdir.IsOpened())
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{
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bool bOk = fdir.GetFirst(&fname, _extensions[i], wxDIR_FILES | wxDIR_HIDDEN);
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while(bOk)
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{
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// TODO: Flag for double items
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item = AddFileItem(fname);
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if(item)
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{
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// fill it in, and marshall it by the user for info
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fpath.SetFullName(fname);
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if(OnAddFile(*item, fpath))
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items.Add(item);
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else
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delete item;
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}
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bOk = fdir.GetNext(&fname);
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}
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}
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}
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}
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void wxVirtualDirTreeCtrl::GetDirectories(VdtcTreeItemBase *WXUNUSED(parent), VdtcTreeItemBaseArray &items, const wxFileName &path)
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{
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wxFileName fpath;
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wxString fname;
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VdtcTreeItemBase *item;
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// no nodes present yet, we should start scanning this dir
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// scan files first in this directory, with all extensions in this array
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wxDir fdir(path.GetFullPath());
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if(fdir.IsOpened())
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{
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bool bOk = fdir.GetFirst(&fname, VDTC_DIR_FILESPEC, wxDIR_DIRS | wxDIR_HIDDEN);
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while(bOk)
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{
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// TODO: Flag for double items
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item = AddDirItem(fname);
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if(item)
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{
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// fill it in, and marshall it by the user for info
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fpath = path;
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fpath.AppendDir(fname);
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if(OnAddDirectory(*item, fpath))
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items.Add(item);
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else
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delete item;
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}
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bOk = fdir.GetNext(&fname);
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}
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}
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}
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int wxVirtualDirTreeCtrl::OnCompareItems(const wxTreeItemId& item1, const wxTreeItemId& item2)
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{
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// used for SortChildren, reroute to our sort routine
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VdtcTreeItemBase *a = (VdtcTreeItemBase *)GetItemData(item1),
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*b = (VdtcTreeItemBase *)GetItemData(item2);
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if(a && b)
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return OnCompareItems(a,b);
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return 0;
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}
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int wxVirtualDirTreeCtrl::OnCompareItems(const VdtcTreeItemBase *a, const VdtcTreeItemBase *b)
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{
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// if dir and other is not, dir has preference
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if(a->IsDir() && b->IsFile())
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return -1;
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else if(a->IsFile() && b->IsDir())
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return 1;
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// else let ascii fight it out
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return a->GetCaption().CmpNoCase(b->GetCaption());
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}
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void wxVirtualDirTreeCtrl::SwapItem(VdtcTreeItemBaseArray &items, int a, int b)
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{
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VdtcTreeItemBase *t = items[b];
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items[b] = items[a];
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items[a] = t;
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}
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void wxVirtualDirTreeCtrl::SortItems(VdtcTreeItemBaseArray &items, int left, int right)
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{
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VdtcTreeItemBase *a, *b;
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int i, last;
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if(left >= right)
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return;
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SwapItem(items, left, (left + right)/2);
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last = left;
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for(i = left+1; i <= right; i++)
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{
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a = items[i];
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b = items[left];
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if(a && b)
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{
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if(OnCompareItems(a, b) < 0)
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SwapItem(items, ++last, i);
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}
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}
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SwapItem(items, left, last);
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SortItems(items, left, last-1);
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SortItems(items, last+1, right);
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}
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void wxVirtualDirTreeCtrl::AddItemsToTreeCtrl(VdtcTreeItemBase *item, VdtcTreeItemBaseArray &items)
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{
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wxCHECK2(item, return);
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// now loop through all elements on this level and add them
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// to the tree ctrl pointed out by 'id'
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VdtcTreeItemBase *t;
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wxTreeItemId id = item->GetId();
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for(size_t i = 0; i < items.GetCount(); i++)
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{
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t = items[i];
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if(t)
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AppendItem(id, t->GetCaption(), t->GetIconId(), t->GetSelectedIconId(), t);
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}
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}
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wxFileName wxVirtualDirTreeCtrl::GetRelativePath(const wxTreeItemId &id)
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{
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wxFileName value;
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wxCHECK(id.IsOk(), value);
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VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
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wxCHECK(b, value);
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AppendPathRecursively(b, value, false);
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return value;
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}
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wxFileName wxVirtualDirTreeCtrl::GetFullPath(const wxTreeItemId &id)
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{
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wxFileName value;
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wxCHECK(id.IsOk(), value);
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VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
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wxCHECK(b, value);
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AppendPathRecursively(b, value, true);
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return value;
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}
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wxTreeItemId wxVirtualDirTreeCtrl::ExpandToPath(const wxFileName &path)
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{
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wxTreeItemId value((void *)0);
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wxFileName seekpath;
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wxArrayString paths;
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VdtcTreeItemBase *ptr;
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paths = path.GetDirs();
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// start in root section, and find the path sections that
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// match the sequence
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wxTreeItemId root = GetRootItem();
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if(root.IsOk())
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{
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wxTreeItemId curr = root, id;
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for(size_t i = 0; i < paths.GetCount(); i++)
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{
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// scan for name on this level of children
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wxString currpath = paths[i];
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bool not_found = true;
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wxTreeItemIdValue cookie;
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id = GetFirstChild(curr, cookie);
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while(not_found && id.IsOk())
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{
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ptr = (VdtcTreeItemBase *)GetItemData(id);
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not_found = !ptr->GetName().IsSameAs(currpath, false);
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// prevent overwriting id
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if(!not_found)
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{
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// we found the name, now to ensure there are more
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// names loaded from disk, we call ScanFromDir (it will abort anywayz
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// when there are items in the dir)
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if(ptr->IsDir())
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{
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// TODO: This getfullpath might be a too high load, we can also
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// walk along with the path, but that is a bit more tricky.
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seekpath = GetFullPath(id);
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ScanFromDir(ptr, seekpath, VDTC_MIN_SCANDEPTH);
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}
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curr = id;
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}
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else
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id = GetNextChild(curr, cookie);
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}
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// now, if not found we break out
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if(not_found)
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return value;
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}
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// when we are here we are at the final node
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Expand(curr);
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value = curr;
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}
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return value;
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}
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bool wxVirtualDirTreeCtrl::IsRootNode(const wxTreeItemId &id)
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{
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bool value = false;
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wxCHECK(id.IsOk(), value);
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VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
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if(b)
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value = b->IsRoot();
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return value;
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}
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bool wxVirtualDirTreeCtrl::IsDirNode(const wxTreeItemId &id)
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{
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bool value = false;
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wxCHECK(id.IsOk(), value);
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VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
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if(b)
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value = b->IsDir();
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return value;
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}
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bool wxVirtualDirTreeCtrl::IsFileNode(const wxTreeItemId &id)
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{
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bool value = false;
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wxCHECK(id.IsOk(), value);
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VdtcTreeItemBase *b = (VdtcTreeItemBase *)GetItemData(id);
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if(b)
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value = b->IsFile();
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return value;
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}
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/** Appends subdirs up until root. This is done by finding the root first and
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going back down to the original caller. This is faster because no copying takes place */
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void wxVirtualDirTreeCtrl::AppendPathRecursively(VdtcTreeItemBase *b, wxFileName &dir, bool useRoot)
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{
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wxCHECK2(b, return);
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VdtcTreeItemBase *parent = GetParent(b);
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if(parent)
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AppendPathRecursively(parent, dir, useRoot);
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else
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{
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// no parent assume top node
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if(b->IsRoot() && useRoot)
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dir.AssignDir(b->GetName());
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return;
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}
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// now we are unwinding the other way around
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if(b->IsDir())
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dir.AppendDir(b->GetName());
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else if(b->IsFile())
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dir.SetFullName(b->GetName());
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};
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// -- event handlers --
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void wxVirtualDirTreeCtrl::OnExpanding(wxTreeEvent &event)
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{
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// check for collapsing item, and scan from there
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wxTreeItemId id = event.GetItem();
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if(id.IsOk())
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{
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VdtcTreeItemBase *t = (VdtcTreeItemBase *)GetItemData(id);
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if(t && t->IsDir())
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{
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// extract data element belonging to it, and scan.
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ScanFromDir(t, GetFullPath(id), VDTC_MIN_SCANDEPTH);
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// TODO: When this scan gives no nodes, delete all children
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// and conclude that the scan could not be performed upon expansion
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}
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}
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// be kind, and let someone else also handle this event
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event.Skip();
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}
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wxBitmap *wxVirtualDirTreeCtrl::CreateRootBitmap()
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{
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// create root and return
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return new wxBitmap(xpm_root);
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}
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wxBitmap *wxVirtualDirTreeCtrl::CreateFolderBitmap()
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{
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// create folder and return
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return new wxBitmap(xpm_folder);
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}
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wxBitmap *wxVirtualDirTreeCtrl::CreateFileBitmap()
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{
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// create file and return
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return new wxBitmap(xpm_file);
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}
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VdtcTreeItemBase *wxVirtualDirTreeCtrl::AddFileItem(const wxString &name)
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{
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// call the file item node create method
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return OnCreateTreeItem(VDTC_TI_FILE, name);
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}
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VdtcTreeItemBase *wxVirtualDirTreeCtrl::AddDirItem(const wxString &name)
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|
{
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// call the dir item node create method
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|
return OnCreateTreeItem(VDTC_TI_DIR, name);
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}
|
|
|
|
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// --- virtual handlers ----
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|
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void wxVirtualDirTreeCtrl::OnAssignIcons(wxImageList &icons)
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|
{
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|
wxBitmap *bmp;
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|
// default behaviour, assign three bitmaps
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|
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|
bmp = CreateRootBitmap();
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|
icons.Add(*bmp);
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delete bmp;
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|
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|
// 1 = folder
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|
bmp = CreateFolderBitmap();
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|
icons.Add(*bmp);
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|
delete bmp;
|
|
|
|
// 2 = file
|
|
bmp = CreateFileBitmap();
|
|
icons.Add(*bmp);
|
|
delete bmp;
|
|
}
|
|
|
|
VdtcTreeItemBase *wxVirtualDirTreeCtrl::OnCreateTreeItem(int type, const wxString &name)
|
|
{
|
|
// return a default instance, no extra info needed in this item
|
|
return new VdtcTreeItemBase(type, name);
|
|
}
|
|
|
|
bool wxVirtualDirTreeCtrl::OnAddRoot(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
|
|
{
|
|
// allow adding
|
|
return true;
|
|
}
|
|
|
|
bool wxVirtualDirTreeCtrl::OnDirectoryScanBegin(const wxFileName &WXUNUSED(path))
|
|
{
|
|
// allow all paths
|
|
return true;
|
|
}
|
|
|
|
bool wxVirtualDirTreeCtrl::OnAddFile(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
|
|
{
|
|
// allow all files
|
|
return true;
|
|
}
|
|
|
|
bool wxVirtualDirTreeCtrl::OnAddDirectory(VdtcTreeItemBase &WXUNUSED(item), const wxFileName &WXUNUSED(name))
|
|
{
|
|
// allow all dirs
|
|
return true;
|
|
}
|
|
|
|
void wxVirtualDirTreeCtrl::OnSetRootPath(const wxString &WXUNUSED(root))
|
|
{
|
|
// do nothing here, but it can be used to start initialisation
|
|
// based upon the setting of the root (which means a renewal from the tree)
|
|
}
|
|
|
|
void wxVirtualDirTreeCtrl::OnAddedItems(const wxTreeItemId &WXUNUSED(parent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
void wxVirtualDirTreeCtrl::OnDirectoryScanEnd(VdtcTreeItemBaseArray &WXUNUSED(items), const wxFileName &WXUNUSED(path))
|
|
{
|
|
return;
|
|
}
|
|
|
|
|