0ad/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp
Ralph Sennhauser fbc74482db
Fix some includes in atlas
Make include-what-you-use happy with some files in source/tools/atlas
and fix what needs to be fixed.

Drop the wxWidgets specific handling of precompiled headers in some
places, it isn't consistently used which it would have to to have meaning
and was mostly for early VS implementation of precompiled headers and a
lot of time has gone by since.

Drop Borland C++ compiler specific quirk, that compiler was
discontinued long ago and doesn't support modern C++.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-09 18:28:46 +02:00

243 lines
7.8 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "PseudoMiniMapPanel.h"
#include "tools/atlas/GameInterface/Messages.h"
#include "tools/atlas/GameInterface/Shareable.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <vector>
#include <wx/brush.h>
#include <wx/clntdata.h>
#include <wx/colour.h>
#include <wx/dcbuffer.h>
#include <wx/dcgraph.h>
#include <wx/defs.h>
#include <wx/event.h>
#include <wx/graphics.h>
#include <wx/mousestate.h>
#include <wx/pen.h>
#include <wx/toolbar.h>
#include <wx/wxcrt.h>
class wxWindow;
namespace
{
const int PanelRadius = 64 + 1;
const wxPoint PanelCenter = wxPoint(PanelRadius + 1, PanelRadius + 1);
const wxPoint ScreenToneOffset(-2 * PanelRadius, -2 * PanelRadius);
const wxPen Rim(*wxBLACK, 3);
const wxPen BackgroundMask(*wxBLACK, 2 * PanelRadius);
bool Within(const wxPoint& test, const wxPoint& center, int radius)
{
int dx = abs(test.x - center.x);
if (dx > radius)
return false;
int dy = abs(test.y - center.y);
if (dy > radius)
return false;
if (dx + dy <= radius)
return true;
return dx * dx + dy * dy <= radius * radius;
}
}
PseudoMiniMapPanel::PseudoMiniMapPanel(wxWindow* parent, int currentSize)
: wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(PanelRadius * 2 + 1, PanelRadius * 2 + 1)),
m_CurrentSize(currentSize), m_ScreenTones(),
m_LastMousePos(-1, -1), m_Dragging(false),
m_SelectionRadius(PanelRadius), m_SelectionCenter(PanelCenter), m_SameOrGrowing(true), m_NewSize(currentSize)
{
AtlasMessage::qRasterizeMinimap qryBackground;
qryBackground.Post();
int dim = qryBackground.dimension;
std::vector<uint8_t> imageBytes = *qryBackground.imageBytes;
// Data is destined for a wxImage, which uses free.
uint8_t* data = new uint8_t[imageBytes.size()];
std::copy(imageBytes.cbegin(), imageBytes.cend(), data);
m_Background = wxImage(dim, dim, data);
m_Background.Rescale(PanelRadius * 2, PanelRadius * 2, wxIMAGE_QUALITY_BOX_AVERAGE);
m_Backgrounds[PanelRadius] = wxBitmap(m_Background);
SetBackgroundStyle(wxBG_STYLE_PAINT);
}
wxPoint PseudoMiniMapPanel::GetOffset() const
{
// Since offset is from center, amplitude is (at most) half the largest size.
int size = std::max(m_CurrentSize, m_NewSize) / 2;
// If the map is growing, the display is opposite what the actual offset is.
float scalar = (m_SameOrGrowing ? 1.0 : -1.0) / PanelRadius * size;
// Rebase offsets to center.
int hOffset = m_SelectionCenter.x - PanelCenter.x;
int vOffset = m_SelectionCenter.y - PanelCenter.y;
return wxPoint(scalar * hOffset, scalar * vOffset);
}
void PseudoMiniMapPanel::OnNewSize(wxCommandEvent& evt)
{
if (!evt.IsSelection())
return;
evt.Skip();
m_NewSize = wxAtoi(static_cast<wxStringClientData*>(evt.GetClientObject())->GetData());
m_SameOrGrowing = m_NewSize >= m_CurrentSize;
m_SelectionRadius = std::min(m_NewSize, m_CurrentSize) * PanelRadius / std::max(m_NewSize, m_CurrentSize);
if (!m_SameOrGrowing && m_ScreenTones.find(m_SelectionRadius) == m_ScreenTones.cend())
{
wxImage overlay = wxImage(PanelRadius * 4, PanelRadius * 4);
overlay.InitAlpha();
wxGraphicsContext* gc = wxGraphicsContext::Create(overlay);
gc->SetBrush(*wxGREY_BRUSH);
gc->DrawRectangle(0, 0, PanelRadius * 4, PanelRadius * 4);
gc->SetBrush(*wxBLACK_BRUSH);
gc->DrawEllipse(PanelRadius * 2 - m_SelectionRadius, PanelRadius * 2 - m_SelectionRadius, m_SelectionRadius * 2, m_SelectionRadius * 2);
gc->SetPen(*wxWHITE_PEN);
gc->DrawEllipse(PanelRadius * 2 - m_SelectionRadius, PanelRadius * 2 - m_SelectionRadius, m_SelectionRadius * 2, m_SelectionRadius * 2);
delete gc;
// Black -> Converted to transparent.
// White -> converted to black.
overlay.ConvertColourToAlpha(0, 0, 0);
m_ScreenTones[m_SelectionRadius] = wxBitmap(overlay);
}
else if (m_SameOrGrowing && m_Backgrounds.find(m_SelectionRadius) == m_Backgrounds.cend())
{
wxImage rescaled = wxImage(m_Background);
rescaled.Rescale(2 * m_SelectionRadius, 2 * m_SelectionRadius, wxIMAGE_QUALITY_BOX_AVERAGE);
m_Backgrounds[m_SelectionRadius] = wxBitmap(rescaled);
}
Refresh();
}
void PseudoMiniMapPanel::OnMouseDown(wxMouseEvent& evt)
{
// Capture on button-down, so we can respond even when the mouse
// moves off the window
if (!m_Dragging && evt.ButtonDown() &&
Within(evt.GetPosition(), PanelCenter, PanelRadius) &&
Within(evt.GetPosition(), m_SelectionCenter, m_SelectionRadius))
{
m_LastMousePos = evt.GetPosition();
m_Dragging = true;
}
}
void PseudoMiniMapPanel::OnMouseUp(wxMouseEvent& evt)
{
if (m_Dragging &&
!(evt.ButtonIsDown(wxMOUSE_BTN_LEFT) || evt.ButtonIsDown(wxMOUSE_BTN_MIDDLE) || evt.ButtonIsDown(wxMOUSE_BTN_RIGHT))
)
{
m_Dragging = false;
}
}
void PseudoMiniMapPanel::OnMouseMove(wxMouseEvent& evt)
{
if (m_Dragging && evt.Dragging())
{
if (m_LastMousePos == evt.GetPosition())
return;
wxPoint delta = evt.GetPosition() - m_LastMousePos;
wxPoint moved = m_SelectionCenter + delta;
if (!Within(moved, PanelCenter, PanelRadius))
return;
m_SelectionCenter = moved;
m_LastMousePos = evt.GetPosition();
Refresh();
}
}
void PseudoMiniMapPanel::OnMouseLeave(wxMouseEvent& WXUNUSED(evt))
{
m_Dragging = false;
}
void PseudoMiniMapPanel::PaintEvent(wxPaintEvent& WXUNUSED(evt))
{
wxAutoBufferedPaintDC dca(this);
// Background must be grabbed from paint dc, not gc, or color may be transparent.
wxColor background = dca.GetBackground().GetColour();
wxGCDC dc(dca);
if (m_SameOrGrowing)
{
dc.DrawBitmap(m_Backgrounds[m_SelectionRadius], m_SelectionCenter - wxSize(m_SelectionRadius, m_SelectionRadius));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(BackgroundMask);
dc.DrawCircle(m_SelectionCenter, PanelRadius + m_SelectionRadius);
const wxPen BorderPen(*wxWHITE, 2);
dc.SetPen(BorderPen);
dc.DrawCircle(m_SelectionCenter, m_SelectionRadius);
}
else
{
dc.DrawBitmap(m_Backgrounds[PanelRadius], 0, 0);
// "fade out" trimmed areas by drawing a screentone ring ring.
dc.DrawBitmap(m_ScreenTones[m_SelectionRadius], ScreenToneOffset + m_SelectionCenter);
}
// Centering markers.
dc.SetBrush(*wxBLACK_BRUSH);
dc.SetPen(*wxBLACK_PEN);
dc.DrawCircle(m_SelectionCenter, 2);
dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(PanelRadius - 10, PanelRadius, PanelRadius + 10, PanelRadius);
dc.DrawLine(PanelRadius, PanelRadius + 10, PanelRadius, PanelRadius - 10);
// Round border.
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(Rim);
dc.DrawCircle(PanelCenter, PanelRadius - 1);
wxPen mask(background, PanelRadius);
dc.SetPen(mask);
dc.DrawCircle(PanelCenter, PanelRadius + PanelRadius / 2 - 1);
}
void PseudoMiniMapPanel::EraseBackground(wxEraseEvent& WXUNUSED(evt))
{
// Do nothing - don't erase to remove flicker.
}
BEGIN_EVENT_TABLE(PseudoMiniMapPanel, wxPanel)
EVT_LEAVE_WINDOW(PseudoMiniMapPanel::OnMouseUp)
EVT_LEFT_DOWN(PseudoMiniMapPanel::OnMouseDown)
EVT_LEFT_UP(PseudoMiniMapPanel::OnMouseUp)
EVT_RIGHT_DOWN(PseudoMiniMapPanel::OnMouseDown)
EVT_RIGHT_UP(PseudoMiniMapPanel::OnMouseUp)
EVT_MIDDLE_DOWN(PseudoMiniMapPanel::OnMouseDown)
EVT_MIDDLE_UP(PseudoMiniMapPanel::OnMouseUp)
EVT_MOTION(PseudoMiniMapPanel::OnMouseMove)
EVT_LEAVE_WINDOW(PseudoMiniMapPanel::OnMouseLeave)
EVT_PAINT(PseudoMiniMapPanel::PaintEvent)
END_EVENT_TABLE()