| .. |
|
scripting
|
Fix some GCC warnings
|
2009-08-02 19:52:31 +00:00 |
|
tests
|
Make tests clean up after themselves
|
2010-05-07 17:50:38 +00:00 |
|
Camera.cpp
|
# Redesigned the camera control system.
|
2010-08-13 13:26:29 +00:00 |
|
Camera.h
|
# Redesigned the camera control system.
|
2010-08-13 13:26:29 +00:00 |
|
CinemaTrack.cpp
|
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
|
2010-03-26 19:04:40 +00:00 |
|
CinemaTrack.h
|
Add GPL header
|
2009-04-18 17:00:33 +00:00 |
|
ColladaManager.cpp
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
ColladaManager.h
|
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
|
2010-07-29 15:55:41 +00:00 |
|
Color.cpp
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
Color.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
DefaultEmitter.cpp
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
DefaultEmitter.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
Frustum.cpp
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
Frustum.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
GameView.cpp
|
Fix #554 (camera should be always inside the terrain), based on patch from markelov
|
2010-09-04 12:50:27 +00:00 |
|
GameView.h
|
Fix #554 (camera should be always inside the terrain), based on patch from markelov
|
2010-09-04 12:50:27 +00:00 |
|
HFTracer.cpp
|
Add some missing consts to arguments.
|
2010-07-25 14:10:46 +00:00 |
|
HFTracer.h
|
Add some missing consts to arguments.
|
2010-07-25 14:10:46 +00:00 |
|
LightEnv.cpp
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
LightEnv.h
|
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
|
2010-03-20 20:54:03 +00:00 |
|
MapIO.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
|
MapReader.cpp
|
Fix crash in replay mode.
|
2010-09-03 09:50:16 +00:00 |
|
MapReader.h
|
# Redesigned the camera control system.
|
2010-08-13 13:26:29 +00:00 |
|
MapWriter.cpp
|
# Redesigned the camera control system.
|
2010-08-13 13:26:29 +00:00 |
|
MapWriter.h
|
# Redesigned the camera control system.
|
2010-08-13 13:26:29 +00:00 |
|
Material.cpp
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
|
Material.h
|
# Hotloading of actor XML files.
|
2010-06-03 01:29:43 +00:00 |
|
MaterialManager.cpp
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
MaterialManager.h
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
MeshManager.cpp
|
# Hotloading of actor XML files.
|
2010-06-03 01:29:43 +00:00 |
|
MeshManager.h
|
# Rewrite of the game's simulation system
|
2010-01-09 19:20:14 +00:00 |
|
MiniPatch.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
MiniPatch.h
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
Model.cpp
|
# Unit animation improvements.
|
2010-06-05 00:49:14 +00:00 |
|
Model.h
|
# Unit animation improvements.
|
2010-06-05 00:49:14 +00:00 |
|
ModelDef.cpp
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
ModelDef.h
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
ObjectBase.cpp
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
ObjectBase.h
|
# Unit animation improvements.
|
2010-06-05 00:49:14 +00:00 |
|
ObjectEntry.cpp
|
Remove some unused includes.
|
2010-08-08 16:04:23 +00:00 |
|
ObjectEntry.h
|
# Unit animation improvements.
|
2010-06-05 00:49:14 +00:00 |
|
ObjectManager.cpp
|
# Hotloading of actor XML files.
|
2010-06-03 01:29:43 +00:00 |
|
ObjectManager.h
|
Delete lots of obsolete unused script-interface code.
|
2010-08-01 20:56:34 +00:00 |
|
Overlay.h
|
# Change selection circles to match the player colour
|
2010-08-08 17:28:51 +00:00 |
|
ParticleEmitter.cpp
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
ParticleEmitter.h
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
ParticleEngine.cpp
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
ParticleEngine.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
Patch.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
Patch.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
RenderableObject.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
SColor.h
|
Add GPL header
|
2009-04-18 17:00:33 +00:00 |
|
SkeletonAnim.h
|
# Unit animation improvements.
|
2010-06-05 00:49:14 +00:00 |
|
SkeletonAnimDef.cpp
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
SkeletonAnimDef.h
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
SkeletonAnimManager.cpp
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
SkeletonAnimManager.h
|
Fix build and tests on Linux
|
2009-11-06 18:35:32 +00:00 |
|
Sprite.cpp
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
Sprite.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
|
Terrain.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
Terrain.h
|
Fix #554 (camera should be always inside the terrain), based on patch from markelov
|
2010-09-04 12:50:27 +00:00 |
|
TerrainProperties.cpp
|
Warning fixes
|
2010-07-29 21:04:07 +00:00 |
|
TerrainProperties.h
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
Texture.h
|
huge cleanup and conversion of most string handling (especially paths) to unicode
|
2009-11-03 21:46:35 +00:00 |
|
TextureEntry.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
TextureEntry.h
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
TextureManager.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
|
TextureManager.h
|
less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module
|
2010-07-04 10:15:53 +00:00 |
|
Unit.cpp
|
# Refactored the networking code, and redesigned the game setup screen.
|
2010-06-30 21:41:04 +00:00 |
|
Unit.h
|
Fix actor viewer animation offsetting.
|
2010-06-05 22:23:28 +00:00 |
|
UnitAnimation.cpp
|
# Initial support for formation movement.
|
2010-09-03 09:55:14 +00:00 |
|
UnitAnimation.h
|
Fix actor viewer animation offsetting.
|
2010-06-05 22:23:28 +00:00 |
|
UnitManager.cpp
|
Warning fixes
|
2010-07-29 21:04:07 +00:00 |
|
UnitManager.h
|
Warning fixes
|
2010-07-29 21:04:07 +00:00 |