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Make include-what-you-use happy with files in source/renderer and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER
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#define INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER
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#include "renderer/backend/Sampler.h"
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#include <cstddef>
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#include <glad/vulkan.h>
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#include <unordered_map>
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CDevice;
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/**
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* A helper class to store unique samplers. The manager doesn't track usages of
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* its samplers but keep them alive until its end. So before destroying the
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* manager its owner should guarantee no usage.
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*/
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class CSamplerManager
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{
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public:
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CSamplerManager(CDevice* device);
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~CSamplerManager();
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/**
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* @return a sampler matches the description. The returned sampler is owned by
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* the manager.
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*/
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VkSampler GetOrCreateSampler(const Sampler::Desc& samplerDesc);
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private:
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CDevice* m_Device = nullptr;
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struct SamplerDescHash
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{
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size_t operator()(const Sampler::Desc& samplerDesc) const;
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};
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struct SamplerDescEqual
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{
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bool operator()(const Sampler::Desc& lhs, const Sampler::Desc& rhs) const;
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};
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std::unordered_map<Sampler::Desc, VkSampler, SamplerDescHash, SamplerDescEqual> m_SamplerMap;
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};
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER
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