0ad/source/simulation2/components/CCmpTerritoryInfluence.cpp
Ykkrosh f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00

67 lines
1.5 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpTerritoryInfluence.h"
class CCmpTerritoryInfluence : public ICmpTerritoryInfluence
{
public:
static void ClassInit(CComponentManager& UNUSED(componentManager))
{
}
DEFAULT_COMPONENT_ALLOCATOR(TerritoryInfluence)
u8 m_Cost;
static std::string GetSchema()
{
return
"<element name='OverrideCost'>"
"<data type='nonNegativeInteger'/>"
"</element>";
}
virtual void Init(const CParamNode& paramNode)
{
m_Cost = paramNode.GetChild("OverrideCost").ToInt();
}
virtual void Deinit()
{
}
virtual void Serialize(ISerializer& UNUSED(serialize))
{
}
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize))
{
Init(paramNode);
}
virtual u8 GetCost()
{
return m_Cost;
}
};
REGISTER_COMPONENT_TYPE(TerritoryInfluence)