0ad/source/simulation2/system/ComponentManager.cpp
elexis f932b8b9cc Fix subscription time of script component wrapper
Script component wrapper attempted to subscribe to messages before the
script component has been registered.
This defect existed since 7c2e9027c2 but was never noticed since there
is no script component wrapper which subscribes to messages. (Only the
script component it wrapps does.)
2025-01-05 19:57:12 +01:00

1170 lines
40 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ComponentManager.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Profile.h"
#include "ps/scripting/JSInterface_VFS.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "simulation2/components/ICmpTemplateManager.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/system/DynamicSubscription.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#include "simulation2/system/SimContext.h"
#include <string_view>
/**
* Used for script-only message types.
*/
class CMessageScripted final : public CMessage
{
public:
virtual int GetType() const { return mtid; }
virtual const char* GetScriptHandlerName() const { return handlerName.c_str(); }
virtual const char* GetScriptGlobalHandlerName() const { return globalHandlerName.c_str(); }
virtual JS::Value ToJSVal(const ScriptRequest& UNUSED(rq)) const { return msg.get(); }
CMessageScripted(const ScriptRequest& rq, int mtid, const std::string& name, JS::HandleValue msg) :
mtid(mtid), handlerName("On" + name), globalHandlerName("OnGlobal" + name), msg(rq.cx, msg)
{
}
int mtid;
std::string handlerName;
std::string globalHandlerName;
JS::PersistentRootedValue msg;
};
CComponentManager::CComponentManager(CSimContext& context, ScriptContext& cx, bool skipScriptFunctions) :
m_NextScriptComponentTypeId(CID__LastNative),
m_ScriptInterface("Engine", "Simulation", cx),
m_SimContext(context), m_CurrentlyHotloading(false)
{
context.SetComponentManager(this);
m_ScriptInterface.SetCallbackData(static_cast<void*> (this));
m_ScriptInterface.ReplaceNondeterministicRNG(m_RNG);
// For component script tests, the test system sets up its own scripted implementation of
// these functions, so we skip registering them here in those cases
if (!skipScriptFunctions)
{
JSI_VFS::RegisterScriptFunctions_ReadOnlySimulation(m_ScriptInterface);
ScriptRequest rq(m_ScriptInterface);
constexpr ScriptFunction::ObjectGetter<CComponentManager> Getter = &ScriptInterface::ObjectFromCBData<CComponentManager>;
ScriptFunction::Register<&CComponentManager::Script_RegisterComponentType, Getter>(rq, "RegisterComponentType");
ScriptFunction::Register<&CComponentManager::Script_RegisterSystemComponentType, Getter>(rq, "RegisterSystemComponentType");
ScriptFunction::Register<&CComponentManager::Script_ReRegisterComponentType, Getter>(rq, "ReRegisterComponentType");
ScriptFunction::Register<&CComponentManager::Script_RegisterInterface, Getter>(rq, "RegisterInterface");
ScriptFunction::Register<&CComponentManager::Script_RegisterMessageType, Getter>(rq, "RegisterMessageType");
ScriptFunction::Register<&CComponentManager::Script_RegisterGlobal, Getter>(rq, "RegisterGlobal");
ScriptFunction::Register<&CComponentManager::Script_GetEntitiesWithInterface, Getter>(rq, "GetEntitiesWithInterface");
ScriptFunction::Register<&CComponentManager::Script_GetComponentsWithInterface, Getter>(rq, "GetComponentsWithInterface");
ScriptFunction::Register<&CComponentManager::Script_PostMessage, Getter>(rq, "PostMessage");
ScriptFunction::Register<&CComponentManager::Script_BroadcastMessage, Getter>(rq, "BroadcastMessage");
ScriptFunction::Register<&CComponentManager::Script_AddEntity, Getter>(rq, "AddEntity");
ScriptFunction::Register<&CComponentManager::Script_AddLocalEntity, Getter>(rq, "AddLocalEntity");
ScriptFunction::Register<&CComponentManager::QueryInterface, Getter>(rq, "QueryInterface");
ScriptFunction::Register<&CComponentManager::DestroyComponentsSoon, Getter>(rq, "DestroyEntity");
ScriptFunction::Register<&CComponentManager::FlushDestroyedComponents, Getter>(rq, "FlushDestroyedEntities");
ScriptFunction::Register<&CComponentManager::Script_GetTemplate, Getter>(rq, "GetTemplate");
}
// Globalscripts may use VFS script functions
m_ScriptInterface.LoadGlobalScripts();
// Define MT_*, IID_* as script globals, and store their names
#define MESSAGE(name) m_ScriptInterface.SetGlobal("MT_" #name, (int)MT_##name);
#define INTERFACE(name) \
m_ScriptInterface.SetGlobal("IID_" #name, (int)IID_##name); \
m_InterfaceIdsByName[#name] = IID_##name;
#define COMPONENT(name)
#include "simulation2/TypeList.h"
#undef MESSAGE
#undef INTERFACE
#undef COMPONENT
m_ScriptInterface.SetGlobal("INVALID_ENTITY", (int)INVALID_ENTITY);
m_ScriptInterface.SetGlobal("INVALID_PLAYER", (int)INVALID_PLAYER);
m_ScriptInterface.SetGlobal("SYSTEM_ENTITY", (int)SYSTEM_ENTITY);
m_ComponentsByInterface.resize(IID__LastNative);
ResetState();
}
CComponentManager::~CComponentManager()
{
ResetState();
}
void CComponentManager::LoadComponentTypes()
{
#define MESSAGE(name) \
RegisterMessageType(MT_##name, #name);
#define INTERFACE(name) \
extern void RegisterComponentInterface_##name(ScriptInterface&); \
RegisterComponentInterface_##name(m_ScriptInterface);
#define COMPONENT(name) \
extern void RegisterComponentType_##name(CComponentManager&); \
m_CurrentComponent = CID_##name; \
RegisterComponentType_##name(*this);
#include "simulation2/TypeList.h"
m_CurrentComponent = CID__Invalid;
#undef MESSAGE
#undef INTERFACE
#undef COMPONENT
}
bool CComponentManager::LoadScript(const VfsPath& filename, bool hotload)
{
m_CurrentlyHotloading = hotload;
CVFSFile file;
PSRETURN loadOk = file.Load(g_VFS, filename);
if (loadOk != PSRETURN_OK) // VFS will log the failed file and the reason
return false;
std::string content = file.DecodeUTF8(); // assume it's UTF-8
bool ok = m_ScriptInterface.LoadScript(filename, content);
m_CurrentlyHotloading = false;
return ok;
}
void CComponentManager::Script_RegisterComponentType_Common(int iid, const std::string& cname, JS::HandleValue ctor, bool reRegister, bool systemComponent)
{
ScriptRequest rq(m_ScriptInterface);
// Find the C++ component that wraps the interface
int cidWrapper = GetScriptWrapper(iid);
if (cidWrapper == CID__Invalid)
{
ScriptException::Raise(rq, "Invalid interface id");
return;
}
const ComponentType& ctWrapper = m_ComponentTypesById[cidWrapper];
bool mustReloadComponents = false; // for hotloading
ComponentTypeId cid = LookupCID(cname);
if (cid == CID__Invalid)
{
if (reRegister)
{
ScriptException::Raise(rq, "ReRegistering component type that was not registered before '%s'", cname.c_str());
return;
}
// Allocate a new cid number
cid = m_NextScriptComponentTypeId++;
m_ComponentTypeIdsByName[cname] = cid;
if (systemComponent)
MarkScriptedComponentForSystemEntity(cid);
}
else
{
// Component type is already loaded, so do hotloading:
if (!m_CurrentlyHotloading && !reRegister)
{
ScriptException::Raise(rq, "Registering component type with already-registered name '%s'", cname.c_str());
return;
}
const ComponentType& ctPrevious = m_ComponentTypesById[cid];
// We can only replace scripted component types, not native ones
if (ctPrevious.type != CT_Script)
{
ScriptException::Raise(rq, "Loading script component type with same name '%s' as native component", cname.c_str());
return;
}
// We don't support changing the IID of a component type (it would require fiddling
// around with m_ComponentsByInterface and being careful to guarantee uniqueness per entity)
if (ctPrevious.iid != iid)
{
// ...though it only matters if any components exist with this type
if (!m_ComponentsByTypeId[cid].empty())
{
ScriptException::Raise(rq, "Hotloading script component type mustn't change interface ID");
return;
}
}
// Remove the old component type's message subscriptions
std::map<MessageTypeId, std::vector<ComponentTypeId> >::iterator it;
for (it = m_LocalMessageSubscriptions.begin(); it != m_LocalMessageSubscriptions.end(); ++it)
{
std::vector<ComponentTypeId>& types = it->second;
std::vector<ComponentTypeId>::iterator ctit = find(types.begin(), types.end(), cid);
if (ctit != types.end())
types.erase(ctit);
}
for (it = m_GlobalMessageSubscriptions.begin(); it != m_GlobalMessageSubscriptions.end(); ++it)
{
std::vector<ComponentTypeId>& types = it->second;
std::vector<ComponentTypeId>::iterator ctit = find(types.begin(), types.end(), cid);
if (ctit != types.end())
types.erase(ctit);
}
mustReloadComponents = true;
}
JS::RootedValue protoVal(rq.cx);
if (!Script::GetProperty(rq, ctor, "prototype", &protoVal))
{
ScriptException::Raise(rq, "Failed to get property 'prototype'");
return;
}
if (!protoVal.isObject())
{
ScriptException::Raise(rq, "Component has no constructor");
return;
}
std::string schema = "<empty/>";
if (Script::HasProperty(rq, protoVal, "Schema"))
Script::GetProperty(rq, protoVal, "Schema", schema);
// Construct a new ComponentType, using the wrapper's alloc functions
ComponentType ct{
CT_Script,
iid,
ctWrapper.alloc,
ctWrapper.dealloc,
cname,
schema,
std::make_unique<JS::PersistentRootedValue>(rq.cx, ctor)
};
m_ComponentTypesById[cid] = std::move(ct);
m_CurrentComponent = cid; // needed by Subscribe
// Only now that we have constructed the CT_Script for this CT_ScriptWrapper, we can subscribe the CT_Script
ctWrapper.classInit(*this);
// Find all the ctor prototype's On* methods, and subscribe to the appropriate messages:
std::vector<std::string> methods;
if (!Script::EnumeratePropertyNames(rq, protoVal, false, methods))
{
ScriptException::Raise(rq, "Failed to enumerate component properties.");
return;
}
for (const std::string& method : methods)
{
if (std::string_view{method}.substr(0, 2) != "On")
continue;
std::string_view name{std::string_view{method}.substr(2)}; // strip the "On" prefix
// Handle "OnGlobalFoo" functions specially
bool isGlobal = false;
if (std::string_view{name}.substr(0, 6) == "Global")
{
isGlobal = true;
name.remove_prefix(6);
}
auto mit = m_MessageTypeIdsByName.find(std::string{name});
if (mit == m_MessageTypeIdsByName.end())
{
ScriptException::Raise(rq,
"Registered component has unrecognized '%s' message handler method",
method.c_str());
return;
}
if (isGlobal)
SubscribeGloballyToMessageType(mit->second);
else
SubscribeToMessageType(mit->second);
}
m_CurrentComponent = CID__Invalid;
if (mustReloadComponents)
{
// For every script component with this cid, we need to switch its
// prototype from the old constructor's prototype property to the new one's
const std::map<entity_id_t, IComponent*>& comps = m_ComponentsByTypeId[cid];
std::map<entity_id_t, IComponent*>::const_iterator eit = comps.begin();
for (; eit != comps.end(); ++eit)
{
JS::RootedValue instance(rq.cx, eit->second->GetJSInstance());
if (!instance.isNull())
m_ScriptInterface.SetPrototype(instance, protoVal);
}
}
}
void CComponentManager::Script_RegisterComponentType(int iid, const std::string& cname, JS::HandleValue ctor)
{
Script_RegisterComponentType_Common(iid, cname, ctor, false, false);
m_ScriptInterface.SetGlobal(cname.c_str(), ctor, m_CurrentlyHotloading);
}
void CComponentManager::Script_RegisterSystemComponentType(int iid, const std::string& cname, JS::HandleValue ctor)
{
Script_RegisterComponentType_Common(iid, cname, ctor, false, true);
m_ScriptInterface.SetGlobal(cname.c_str(), ctor, m_CurrentlyHotloading);
}
void CComponentManager::Script_ReRegisterComponentType(int iid, const std::string& cname, JS::HandleValue ctor)
{
Script_RegisterComponentType_Common(iid, cname, ctor, true, false);
}
void CComponentManager::Script_RegisterInterface(const std::string& name)
{
std::map<std::string, InterfaceId>::iterator it = m_InterfaceIdsByName.find(name);
if (it != m_InterfaceIdsByName.end())
{
// Redefinitions are fine (and just get ignored) when hotloading; otherwise
// they're probably unintentional and should be reported
if (!m_CurrentlyHotloading)
{
ScriptRequest rq(m_ScriptInterface);
ScriptException::Raise(rq, "Registering interface with already-registered name '%s'", name.c_str());
}
return;
}
// IIDs start at 1, so size+1 is the next unused one
size_t id = m_InterfaceIdsByName.size() + 1;
m_InterfaceIdsByName[name] = (InterfaceId)id;
m_ComponentsByInterface.resize(id+1); // add one so we can index by InterfaceId
m_ScriptInterface.SetGlobal(("IID_" + name).c_str(), (int)id);
}
void CComponentManager::Script_RegisterMessageType(const std::string& name)
{
std::map<std::string, MessageTypeId>::iterator it = m_MessageTypeIdsByName.find(name);
if (it != m_MessageTypeIdsByName.end())
{
// Redefinitions are fine (and just get ignored) when hotloading; otherwise
// they're probably unintentional and should be reported
if (!m_CurrentlyHotloading)
{
ScriptRequest rq(m_ScriptInterface);
ScriptException::Raise(rq, "Registering message type with already-registered name '%s'", name.c_str());
}
return;
}
// MTIDs start at 1, so size+1 is the next unused one
size_t id = m_MessageTypeIdsByName.size() + 1;
RegisterMessageType((MessageTypeId)id, name.c_str());
m_ScriptInterface.SetGlobal(("MT_" + name).c_str(), (int)id);
}
void CComponentManager::Script_RegisterGlobal(const std::string& name, JS::HandleValue value)
{
m_ScriptInterface.SetGlobal(name.c_str(), value, m_CurrentlyHotloading);
}
const CParamNode& CComponentManager::Script_GetTemplate(const std::string& templateName)
{
static CParamNode nullNode(false);
ICmpTemplateManager* cmpTemplateManager = static_cast<ICmpTemplateManager*> (QueryInterface(SYSTEM_ENTITY, IID_TemplateManager));
if (!cmpTemplateManager)
{
LOGERROR("Template manager is not loaded");
return nullNode;
}
const CParamNode* tmpl = cmpTemplateManager->GetTemplate(templateName);
if (!tmpl)
return nullNode;
return *tmpl;
}
std::vector<int> CComponentManager::Script_GetEntitiesWithInterface(int iid)
{
std::vector<int> ret;
const InterfaceListUnordered& ents = GetEntitiesWithInterfaceUnordered(iid);
for (InterfaceListUnordered::const_iterator it = ents.begin(); it != ents.end(); ++it)
if (!ENTITY_IS_LOCAL(it->first))
ret.push_back(it->first);
std::sort(ret.begin(), ret.end());
return ret;
}
std::vector<IComponent*> CComponentManager::Script_GetComponentsWithInterface(int iid)
{
std::vector<IComponent*> ret;
InterfaceList ents = GetEntitiesWithInterface(iid);
for (InterfaceList::const_iterator it = ents.begin(); it != ents.end(); ++it)
ret.push_back(it->second); // TODO: maybe we should exclude local entities
return ret;
}
CMessage* CComponentManager::ConstructMessage(int mtid, JS::HandleValue data)
{
if (mtid == MT__Invalid || mtid > (int)m_MessageTypeIdsByName.size()) // (IDs start at 1 so use '>' here)
LOGERROR("PostMessage with invalid message type ID '%d'", mtid);
ScriptRequest rq(m_ScriptInterface);
if (mtid < MT__LastNative)
{
return CMessageFromJSVal(mtid, rq, data);
}
else
{
return new CMessageScripted(rq, mtid, m_MessageTypeNamesById[mtid], data);
}
}
void CComponentManager::Script_PostMessage(int ent, int mtid, JS::HandleValue data)
{
CMessage* msg = ConstructMessage(mtid, data);
if (!msg)
return; // error
PostMessage(ent, *msg);
delete msg;
}
void CComponentManager::Script_BroadcastMessage(int mtid, JS::HandleValue data)
{
CMessage* msg = ConstructMessage(mtid, data);
if (!msg)
return; // error
BroadcastMessage(*msg);
delete msg;
}
int CComponentManager::Script_AddEntity(const std::wstring& templateName)
{
// TODO: should validate the string to make sure it doesn't contain scary characters
// that will let it access non-component-template files
return AddEntity(templateName, AllocateNewEntity());
}
int CComponentManager::Script_AddLocalEntity(const std::wstring& templateName)
{
// TODO: should validate the string to make sure it doesn't contain scary characters
// that will let it access non-component-template files
return AddEntity(templateName, AllocateNewLocalEntity());
}
void CComponentManager::ResetState()
{
// Delete all dynamic message subscriptions
m_DynamicMessageSubscriptionsNonsync.clear();
m_DynamicMessageSubscriptionsNonsyncByComponent.clear();
// Delete all IComponents in reverse order of creation.
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::reverse_iterator iit = m_ComponentsByTypeId.rbegin();
for (; iit != m_ComponentsByTypeId.rend(); ++iit)
{
std::map<entity_id_t, IComponent*>::iterator eit = iit->second.begin();
for (; eit != iit->second.end(); ++eit)
{
eit->second->Deinit();
m_ComponentTypesById[iit->first].dealloc(eit->second);
}
}
std::vector<std::unordered_map<entity_id_t, IComponent*> >::iterator ifcit = m_ComponentsByInterface.begin();
for (; ifcit != m_ComponentsByInterface.end(); ++ifcit)
ifcit->clear();
m_ComponentsByTypeId.clear();
// Delete all SEntityComponentCaches
std::unordered_map<entity_id_t, SEntityComponentCache*>::iterator ccit = m_ComponentCaches.begin();
for (; ccit != m_ComponentCaches.end(); ++ccit)
free(ccit->second);
m_ComponentCaches.clear();
m_SystemEntity = CEntityHandle();
m_DestructionQueue.clear();
// Reset IDs
m_NextEntityId = SYSTEM_ENTITY + 1;
m_NextLocalEntityId = FIRST_LOCAL_ENTITY;
}
void CComponentManager::SetRNGSeed(u32 seed)
{
m_RNG.seed(seed);
}
void CComponentManager::RegisterComponentType(InterfaceId iid, ComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc,
const char* name, const std::string& schema)
{
ComponentType c{ CT_Native, iid, alloc, dealloc, name, schema, std::unique_ptr<JS::PersistentRootedValue>() };
m_ComponentTypesById.insert(std::make_pair(cid, std::move(c)));
m_ComponentTypeIdsByName[name] = cid;
}
void CComponentManager::RegisterComponentTypeScriptWrapper(InterfaceId iid, ComponentTypeId cid,
AllocFunc alloc, DeallocFunc dealloc, const char* name, const std::string& schema,
ClassInitFunc classInit)
{
ComponentType c{ CT_ScriptWrapper, iid, alloc, dealloc, name, schema,
std::unique_ptr<JS::PersistentRootedValue>(), classInit };
m_ComponentTypesById.insert(std::make_pair(cid, std::move(c)));
m_ComponentTypeIdsByName[name] = cid;
// TODO: merge with RegisterComponentType
}
void CComponentManager::MarkScriptedComponentForSystemEntity(CComponentManager::ComponentTypeId cid)
{
m_ScriptedSystemComponents.push_back(cid);
}
void CComponentManager::RegisterMessageType(MessageTypeId mtid, const char* name)
{
m_MessageTypeIdsByName[name] = mtid;
m_MessageTypeNamesById[mtid] = name;
}
void CComponentManager::SubscribeToMessageType(MessageTypeId mtid)
{
// TODO: verify mtid
ENSURE(m_CurrentComponent != CID__Invalid);
std::vector<ComponentTypeId>& types = m_LocalMessageSubscriptions[mtid];
types.push_back(m_CurrentComponent);
std::sort(types.begin(), types.end()); // TODO: just sort once at the end of LoadComponents
}
void CComponentManager::SubscribeGloballyToMessageType(MessageTypeId mtid)
{
// TODO: verify mtid
ENSURE(m_CurrentComponent != CID__Invalid);
std::vector<ComponentTypeId>& types = m_GlobalMessageSubscriptions[mtid];
types.push_back(m_CurrentComponent);
std::sort(types.begin(), types.end()); // TODO: just sort once at the end of LoadComponents
}
void CComponentManager::FlattenDynamicSubscriptions()
{
std::map<MessageTypeId, CDynamicSubscription>::iterator it;
for (it = m_DynamicMessageSubscriptionsNonsync.begin();
it != m_DynamicMessageSubscriptionsNonsync.end(); ++it)
{
it->second.Flatten();
}
}
void CComponentManager::DynamicSubscriptionNonsync(MessageTypeId mtid, IComponent* component, bool enable)
{
if (enable)
{
bool newlyInserted = m_DynamicMessageSubscriptionsNonsyncByComponent[component].insert(mtid).second;
if (newlyInserted)
m_DynamicMessageSubscriptionsNonsync[mtid].Add(component);
}
else
{
size_t numRemoved = m_DynamicMessageSubscriptionsNonsyncByComponent[component].erase(mtid);
if (numRemoved)
m_DynamicMessageSubscriptionsNonsync[mtid].Remove(component);
}
}
void CComponentManager::RemoveComponentDynamicSubscriptions(IComponent* component)
{
std::map<IComponent*, std::set<MessageTypeId> >::iterator it = m_DynamicMessageSubscriptionsNonsyncByComponent.find(component);
if (it == m_DynamicMessageSubscriptionsNonsyncByComponent.end())
return;
std::set<MessageTypeId>::iterator mtit;
for (mtit = it->second.begin(); mtit != it->second.end(); ++mtit)
{
m_DynamicMessageSubscriptionsNonsync[*mtit].Remove(component);
// Need to flatten the subscription lists immediately to avoid dangling IComponent* references
m_DynamicMessageSubscriptionsNonsync[*mtit].Flatten();
}
m_DynamicMessageSubscriptionsNonsyncByComponent.erase(it);
}
CComponentManager::ComponentTypeId CComponentManager::LookupCID(const std::string& cname) const
{
std::map<std::string, ComponentTypeId>::const_iterator it = m_ComponentTypeIdsByName.find(cname);
if (it == m_ComponentTypeIdsByName.end())
return CID__Invalid;
return it->second;
}
std::string CComponentManager::LookupComponentTypeName(ComponentTypeId cid) const
{
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.find(cid);
if (it == m_ComponentTypesById.end())
return "";
return it->second.name;
}
CComponentManager::ComponentTypeId CComponentManager::GetScriptWrapper(InterfaceId iid)
{
if (iid >= IID__LastNative && iid <= (int)m_InterfaceIdsByName.size()) // use <= since IDs start at 1
return CID_UnknownScript;
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.begin();
for (; it != m_ComponentTypesById.end(); ++it)
if (it->second.iid == iid && it->second.type == CT_ScriptWrapper)
return it->first;
std::map<std::string, InterfaceId>::const_iterator iiit = m_InterfaceIdsByName.begin();
for (; iiit != m_InterfaceIdsByName.end(); ++iiit)
if (iiit->second == iid)
{
LOGERROR("No script wrapper found for interface id %d '%s'", iid, iiit->first.c_str());
return CID__Invalid;
}
LOGERROR("No script wrapper found for interface id %d", iid);
return CID__Invalid;
}
entity_id_t CComponentManager::AllocateNewEntity()
{
entity_id_t id = m_NextEntityId++;
// TODO: check for overflow
return id;
}
entity_id_t CComponentManager::AllocateNewLocalEntity()
{
entity_id_t id = m_NextLocalEntityId++;
// TODO: check for overflow
return id;
}
entity_id_t CComponentManager::AllocateNewEntity(entity_id_t preferredId)
{
// TODO: ensure this ID hasn't been allocated before
// (this might occur with broken map files)
// Trying to actually add two entities with the same id will fail in AddEntitiy
entity_id_t id = preferredId;
// Ensure this ID won't be allocated again
if (id >= m_NextEntityId)
m_NextEntityId = id+1;
// TODO: check for overflow
return id;
}
bool CComponentManager::AddComponent(CEntityHandle ent, ComponentTypeId cid, const CParamNode& paramNode)
{
IComponent* component = ConstructComponent(ent, cid);
if (!component)
return false;
component->Init(paramNode);
return true;
}
void CComponentManager::AddSystemComponents(bool skipScriptedComponents, bool skipAI)
{
CParamNode noParam;
AddComponent(m_SystemEntity, CID_TemplateManager, noParam);
AddComponent(m_SystemEntity, CID_CinemaManager, noParam);
AddComponent(m_SystemEntity, CID_CommandQueue, noParam);
AddComponent(m_SystemEntity, CID_ObstructionManager, noParam);
AddComponent(m_SystemEntity, CID_ParticleManager, noParam);
AddComponent(m_SystemEntity, CID_Pathfinder, noParam);
AddComponent(m_SystemEntity, CID_ProjectileManager, noParam);
AddComponent(m_SystemEntity, CID_RangeManager, noParam);
AddComponent(m_SystemEntity, CID_SoundManager, noParam);
AddComponent(m_SystemEntity, CID_Terrain, noParam);
AddComponent(m_SystemEntity, CID_TerritoryManager, noParam);
AddComponent(m_SystemEntity, CID_UnitMotionManager, noParam);
AddComponent(m_SystemEntity, CID_UnitRenderer, noParam);
AddComponent(m_SystemEntity, CID_WaterManager, noParam);
// Add scripted system components:
if (!skipScriptedComponents)
{
for (uint32_t i = 0; i < m_ScriptedSystemComponents.size(); ++i)
AddComponent(m_SystemEntity, m_ScriptedSystemComponents[i], noParam);
if (!skipAI)
AddComponent(m_SystemEntity, CID_AIManager, noParam);
}
}
IComponent* CComponentManager::ConstructComponent(CEntityHandle ent, ComponentTypeId cid)
{
ScriptRequest rq(m_ScriptInterface);
std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.find(cid);
if (it == m_ComponentTypesById.end())
{
LOGERROR("Invalid component id %d", cid);
return NULL;
}
const ComponentType& ct = it->second;
ENSURE((size_t)ct.iid < m_ComponentsByInterface.size());
std::unordered_map<entity_id_t, IComponent*>& emap1 = m_ComponentsByInterface[ct.iid];
if (emap1.find(ent.GetId()) != emap1.end())
{
LOGERROR("Multiple components for interface %d", ct.iid);
return NULL;
}
std::map<entity_id_t, IComponent*>& emap2 = m_ComponentsByTypeId[cid];
// If this is a scripted component, construct the appropriate JS object first
JS::RootedValue obj(rq.cx);
if (ct.type == CT_Script)
{
m_ScriptInterface.CallConstructor(*ct.ctor, JS::HandleValueArray::empty(), &obj);
if (obj.isNull())
{
LOGERROR("Script component constructor failed");
return NULL;
}
}
// Construct the new component
// NB: The unit motion manager relies on components not moving in memory once constructed.
IComponent* component = ct.alloc(m_ScriptInterface, obj);
ENSURE(component);
component->SetEntityHandle(ent);
component->SetSimContext(m_SimContext);
// Store a reference to the new component
emap1.insert(std::make_pair(ent.GetId(), component));
emap2.insert(std::make_pair(ent.GetId(), component));
// TODO: We need to more careful about this - if an entity is constructed by a component
// while we're iterating over all components, this will invalidate the iterators and everything
// will break.
// We probably need some kind of delayed addition, so they get pushed onto a queue and then
// inserted into the world later on. (Be careful about immediation deletion in that case, too.)
SEntityComponentCache* cache = ent.GetComponentCache();
ENSURE(cache != NULL && ct.iid < (int)cache->numInterfaces && cache->interfaces[ct.iid] == NULL);
cache->interfaces[ct.iid] = component;
return component;
}
void CComponentManager::AddMockComponent(CEntityHandle ent, InterfaceId iid, IComponent& component)
{
// Just add it into the by-interface map, not the by-component-type map,
// so it won't be considered for messages or deletion etc
std::unordered_map<entity_id_t, IComponent*>& emap1 = m_ComponentsByInterface.at(iid);
if (emap1.find(ent.GetId()) != emap1.end())
debug_warn(L"Multiple components for interface");
emap1.insert(std::make_pair(ent.GetId(), &component));
SEntityComponentCache* cache = ent.GetComponentCache();
ENSURE(cache != NULL && iid < (int)cache->numInterfaces && cache->interfaces[iid] == NULL);
cache->interfaces[iid] = &component;
}
CEntityHandle CComponentManager::AllocateEntityHandle(entity_id_t ent)
{
ENSURE(!EntityExists(ent));
// Interface IDs start at 1, and SEntityComponentCache is defined with a 1-sized array,
// so we need space for an extra m_InterfaceIdsByName.size() items
SEntityComponentCache* cache = (SEntityComponentCache*)calloc(1,
sizeof(SEntityComponentCache) + sizeof(IComponent*) * m_InterfaceIdsByName.size());
ENSURE(cache != NULL);
cache->numInterfaces = m_InterfaceIdsByName.size() + 1;
m_ComponentCaches[ent] = cache;
return CEntityHandle(ent, cache);
}
CEntityHandle CComponentManager::LookupEntityHandle(entity_id_t ent, bool allowCreate)
{
std::unordered_map<entity_id_t, SEntityComponentCache*>::iterator it;
it = m_ComponentCaches.find(ent);
if (it == m_ComponentCaches.end())
{
if (allowCreate)
return AllocateEntityHandle(ent);
else
return CEntityHandle(ent, NULL);
}
else
return CEntityHandle(ent, it->second);
}
void CComponentManager::InitSystemEntity()
{
ENSURE(m_SystemEntity.GetId() == INVALID_ENTITY);
m_SystemEntity = AllocateEntityHandle(SYSTEM_ENTITY);
m_SimContext.SetSystemEntity(m_SystemEntity);
}
entity_id_t CComponentManager::AddEntity(const std::wstring& templateName, entity_id_t ent)
{
ICmpTemplateManager *cmpTemplateManager = static_cast<ICmpTemplateManager*> (QueryInterface(SYSTEM_ENTITY, IID_TemplateManager));
if (!cmpTemplateManager)
{
debug_warn(L"No ICmpTemplateManager loaded");
return INVALID_ENTITY;
}
const CParamNode* tmpl = cmpTemplateManager->LoadTemplate(ent, utf8_from_wstring(templateName));
if (!tmpl)
return INVALID_ENTITY; // LoadTemplate will have reported the error
// This also ensures that ent does not exist
CEntityHandle handle = AllocateEntityHandle(ent);
// Construct a component for each child of the root element
const CParamNode::ChildrenMap& tmplChilds = tmpl->GetChildren();
for (CParamNode::ChildrenMap::const_iterator it = tmplChilds.begin(); it != tmplChilds.end(); ++it)
{
// Ignore attributes on the root element
if (it->first.length() && it->first[0] == '@')
continue;
CComponentManager::ComponentTypeId cid = LookupCID(it->first);
if (cid == CID__Invalid)
{
LOGERROR("Unrecognized component type name '%s' in entity template '%s'", it->first, utf8_from_wstring(templateName));
return INVALID_ENTITY;
}
if (!AddComponent(handle, cid, it->second))
{
LOGERROR("Failed to construct component type name '%s' in entity template '%s'", it->first, utf8_from_wstring(templateName));
return INVALID_ENTITY;
}
// TODO: maybe we should delete already-constructed components if one of them fails?
}
CMessageCreate msg(ent);
PostMessage(ent, msg);
return ent;
}
bool CComponentManager::EntityExists(entity_id_t ent) const
{
return m_ComponentCaches.find(ent) != m_ComponentCaches.end();
}
void CComponentManager::DestroyComponentsSoon(entity_id_t ent)
{
m_DestructionQueue.push_back(ent);
}
void CComponentManager::FlushDestroyedComponents()
{
PROFILE2("Flush Destroyed Components");
while (!m_DestructionQueue.empty())
{
// Make a copy of the destruction queue, so that the iterators won't be invalidated if the
// CMessageDestroy handlers try to destroy more entities themselves
std::vector<entity_id_t> queue;
queue.swap(m_DestructionQueue);
for (std::vector<entity_id_t>::iterator it = queue.begin(); it != queue.end(); ++it)
{
entity_id_t ent = *it;
// Do nothing if invalid, destroyed, etc.
if (!EntityExists(ent))
continue;
CEntityHandle handle = LookupEntityHandle(ent);
CMessageDestroy msg(ent);
PostMessage(ent, msg);
// Flatten all the dynamic subscriptions to ensure there are no dangling
// references in the 'removed' lists to components we're going to delete
// Some components may have dynamically unsubscribed following the Destroy message
FlattenDynamicSubscriptions();
// Destroy the components, and remove from m_ComponentsByTypeId:
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::iterator iit = m_ComponentsByTypeId.begin();
for (; iit != m_ComponentsByTypeId.end(); ++iit)
{
std::map<entity_id_t, IComponent*>::iterator eit = iit->second.find(ent);
if (eit != iit->second.end())
{
eit->second->Deinit();
RemoveComponentDynamicSubscriptions(eit->second);
m_ComponentTypesById[iit->first].dealloc(eit->second);
iit->second.erase(ent);
handle.GetComponentCache()->interfaces[m_ComponentTypesById[iit->first].iid] = NULL;
}
}
free(handle.GetComponentCache());
m_ComponentCaches.erase(ent);
// Remove from m_ComponentsByInterface
std::vector<std::unordered_map<entity_id_t, IComponent*> >::iterator ifcit = m_ComponentsByInterface.begin();
for (; ifcit != m_ComponentsByInterface.end(); ++ifcit)
{
ifcit->erase(ent);
}
}
}
}
IComponent* CComponentManager::QueryInterface(entity_id_t ent, InterfaceId iid) const
{
if ((size_t)iid >= m_ComponentsByInterface.size())
{
// Invalid iid
return NULL;
}
std::unordered_map<entity_id_t, IComponent*>::const_iterator eit = m_ComponentsByInterface[iid].find(ent);
if (eit == m_ComponentsByInterface[iid].end())
{
// This entity doesn't implement this interface
return NULL;
}
return eit->second;
}
CComponentManager::InterfaceList CComponentManager::GetEntitiesWithInterface(InterfaceId iid) const
{
std::vector<std::pair<entity_id_t, IComponent*> > ret;
if ((size_t)iid >= m_ComponentsByInterface.size())
{
// Invalid iid
return ret;
}
ret.reserve(m_ComponentsByInterface[iid].size());
std::unordered_map<entity_id_t, IComponent*>::const_iterator it = m_ComponentsByInterface[iid].begin();
for (; it != m_ComponentsByInterface[iid].end(); ++it)
ret.push_back(*it);
std::sort(ret.begin(), ret.end()); // lexicographic pair comparison means this'll sort by entity ID
return ret;
}
static CComponentManager::InterfaceListUnordered g_EmptyEntityMap;
const CComponentManager::InterfaceListUnordered& CComponentManager::GetEntitiesWithInterfaceUnordered(InterfaceId iid) const
{
if ((size_t)iid >= m_ComponentsByInterface.size())
{
// Invalid iid
return g_EmptyEntityMap;
}
return m_ComponentsByInterface[iid];
}
void CComponentManager::PostMessage(entity_id_t ent, const CMessage& msg)
{
PROFILE2_IFSPIKE("Post Message", 0.0005);
PROFILE2_ATTR("%s", msg.GetScriptHandlerName());
// Send the message to components of ent, that subscribed locally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_LocalMessageSubscriptions.find(msg.GetType());
if (it != m_LocalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
// Find the component instances of this type (if any)
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
// Send the message to all of them
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.find(ent);
if (eit != emap->second.end())
eit->second->HandleMessage(msg, false);
}
}
SendGlobalMessage(ent, msg);
}
void CComponentManager::BroadcastMessage(const CMessage& msg)
{
// Send the message to components of all entities that subscribed locally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_LocalMessageSubscriptions.find(msg.GetType());
if (it != m_LocalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
// Find the component instances of this type (if any)
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
// Send the message to all of them
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.begin();
for (; eit != emap->second.end(); ++eit)
eit->second->HandleMessage(msg, false);
}
}
SendGlobalMessage(INVALID_ENTITY, msg);
}
void CComponentManager::SendGlobalMessage(entity_id_t ent, const CMessage& msg)
{
PROFILE2_IFSPIKE("SendGlobalMessage", 0.001);
PROFILE2_ATTR("%s", msg.GetScriptHandlerName());
// (Common functionality for PostMessage and BroadcastMessage)
// Send the message to components of all entities that subscribed globally to this message
std::map<MessageTypeId, std::vector<ComponentTypeId> >::const_iterator it;
it = m_GlobalMessageSubscriptions.find(msg.GetType());
if (it != m_GlobalMessageSubscriptions.end())
{
std::vector<ComponentTypeId>::const_iterator ctit = it->second.begin();
for (; ctit != it->second.end(); ++ctit)
{
// Special case: Messages for local entities shouldn't be sent to script
// components that subscribed globally, so that we don't have to worry about
// them accidentally picking up non-network-synchronised data.
if (ENTITY_IS_LOCAL(ent))
{
std::map<ComponentTypeId, ComponentType>::const_iterator cit = m_ComponentTypesById.find(*ctit);
if (cit != m_ComponentTypesById.end() && cit->second.type == CT_Script)
continue;
}
// Find the component instances of this type (if any)
std::map<ComponentTypeId, std::map<entity_id_t, IComponent*> >::const_iterator emap = m_ComponentsByTypeId.find(*ctit);
if (emap == m_ComponentsByTypeId.end())
continue;
// Send the message to all of them
std::map<entity_id_t, IComponent*>::const_iterator eit = emap->second.begin();
for (; eit != emap->second.end(); ++eit)
eit->second->HandleMessage(msg, true);
}
}
// Send the message to component instances that dynamically subscribed to this message
std::map<MessageTypeId, CDynamicSubscription>::iterator dit = m_DynamicMessageSubscriptionsNonsync.find(msg.GetType());
if (dit != m_DynamicMessageSubscriptionsNonsync.end())
{
dit->second.Flatten();
const std::vector<IComponent*>& dynamic = dit->second.GetComponents();
for (size_t i = 0; i < dynamic.size(); i++)
dynamic[i]->HandleMessage(msg, false);
}
}
std::string CComponentManager::GenerateSchema() const
{
std::string schema =
"<grammar xmlns='http://relaxng.org/ns/structure/1.0' xmlns:a='http://ns.wildfiregames.com/entity' datatypeLibrary='http://www.w3.org/2001/XMLSchema-datatypes'>"
"<define name='decimal'>"
"<data type='decimal'/>"
"</define>"
"<define name='nonNegativeDecimal'>"
"<data type='decimal'><param name='minInclusive'>0</param></data>"
"</define>"
"<define name='positiveDecimal'>"
"<data type='decimal'><param name='minExclusive'>0</param></data>"
"</define>"
"<define name='anything'>"
"<zeroOrMore>"
"<choice>"
"<attribute><anyName/></attribute>"
"<text/>"
"<element>"
"<anyName/>"
"<ref name='anything'/>"
"</element>"
"</choice>"
"</zeroOrMore>"
"</define>";
std::map<InterfaceId, std::vector<std::string> > interfaceComponentTypes;
std::vector<std::string> componentTypes;
for (std::map<ComponentTypeId, ComponentType>::const_iterator it = m_ComponentTypesById.begin(); it != m_ComponentTypesById.end(); ++it)
{
schema +=
"<define name='component." + it->second.name + "'>"
"<element name='" + it->second.name + "'>"
"<interleave>" + it->second.schema + "</interleave>"
"</element>"
"</define>";
interfaceComponentTypes[it->second.iid].push_back(it->second.name);
componentTypes.push_back(it->second.name);
}
// Declare the implementation of each interface, for documentation
for (std::map<std::string, InterfaceId>::const_iterator it = m_InterfaceIdsByName.begin(); it != m_InterfaceIdsByName.end(); ++it)
{
schema += "<define name='interface." + it->first + "'><choice>";
std::vector<std::string>& cts = interfaceComponentTypes[it->second];
for (size_t i = 0; i < cts.size(); ++i)
schema += "<ref name='component." + cts[i] + "'/>";
schema += "</choice></define>";
}
// List all the component types, in alphabetical order (to match the reordering performed by CParamNode).
// (We do it this way, rather than <interleave>ing all the interface definitions (which would additionally perform
// a check that we don't use multiple component types of the same interface in one file), because libxml2 gives
// useless error messages in the latter case; this way lets it report the real error.)
std::sort(componentTypes.begin(), componentTypes.end());
schema +=
"<start>"
"<element>"
"<anyName/>"
"<optional><attribute name='parent'/></optional>";
for (std::vector<std::string>::const_iterator it = componentTypes.begin(); it != componentTypes.end(); ++it)
schema += "<optional><ref name='component." + *it + "'/></optional>";
schema +=
"</element>"
"</start>";
schema += "</grammar>";
return schema;
}