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Make include-what-you-use happy with some files in source/simulation2 and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_HASHSERIALIZER
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#define INCLUDED_HASHSERIALIZER
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#include "lib/types.h"
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#include "maths/MD5.h"
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#include "simulation2/serialization/BinarySerializer.h"
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#include <cstddef>
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class ScriptInterface;
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class CHashSerializerImpl
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{
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// We don't care about cryptographic strength, just about detection of
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// unintended changes and about performance, so MD5 is an adequate choice
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typedef MD5 HashFunc;
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public:
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size_t GetHashLength();
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const u8* ComputeHash();
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void Put(const char* /*name*/, const u8* data, size_t len)
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{
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m_Hash.Update(data, len);
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}
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private:
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HashFunc m_Hash;
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u8 m_HashData[HashFunc::DIGESTSIZE];
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};
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class CHashSerializer : public CBinarySerializer<CHashSerializerImpl>
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{
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public:
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CHashSerializer(const ScriptInterface& scriptInterface);
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size_t GetHashLength();
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const u8* ComputeHash();
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};
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#endif // INCLUDED_HASHSERIALIZER
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