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Make include-what-you-use happy with files in source/scriptinterface and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
211 lines
5.7 KiB
C++
211 lines
5.7 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTMODULELOADER
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#define INCLUDED_SCRIPTMODULELOADER
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#include "lib/file/vfs/vfs_path.h"
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#include "lib/path.h"
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#include "scriptinterface/ScriptTypes.h"
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#include <cstddef>
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#include <exception>
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#include <functional>
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#include <iterator>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <tuple>
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#include <unordered_map>
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#include <utility>
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#include <variant>
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#include <vector>
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class JSObject;
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class ScriptContext;
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class ScriptInterface;
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class ScriptRequest;
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namespace JS { class Value; }
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struct JSContext;
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namespace Script
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{
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class ModuleLoader
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{
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public:
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friend ScriptContext;
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class CompiledModule;
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class Future;
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class Result;
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using AllowModuleFunc = std::function<bool(const VfsPath&)>;
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using RegistryType = std::unordered_map<VfsPath, CompiledModule>;
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ModuleLoader(AllowModuleFunc allowModule);
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ModuleLoader(const ModuleLoader&) = delete;
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ModuleLoader& operator=(const ModuleLoader&) = delete;
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ModuleLoader(ModuleLoader&&) = delete;
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ModuleLoader& operator=(ModuleLoader&&) = delete;
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~ModuleLoader();
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/**
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* Load the specified module and all module it imports recursively.
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*
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* @param rq @c globalThis is taken from this @c ScriptRequest.
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* @param modulePath The path to the file which should be loaded as a
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* module.
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* @return A range of futures. The compilation of the first future is
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* already started. The evaluation of the subsequent futures start once
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* the module file is edited.
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*/
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[[nodiscard]] Result LoadModule(const ScriptRequest& rq, const VfsPath& modulePath);
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private:
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// Functions used by the `ScriptContext`.
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[[nodiscard]] static bool MetadataHook(JSContext* cx, JS::HandleValue privateValue,
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JS::HandleObject metaObject) noexcept;
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[[nodiscard]] static JSObject* ResolveHook(JSContext* cx, JS::HandleValue referencingPrivate,
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JS::HandleObject moduleRequest) noexcept;
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[[nodiscard]] static bool DynamicImportHook(JSContext* cx, JS::HandleValue referencingPrivate,
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JS::HandleObject moduleRequest, JS::HandleObject promise) noexcept;
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AllowModuleFunc m_AllowModule;
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RegistryType m_Registry;
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};
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class ModuleLoader::CompiledModule
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{
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public:
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CompiledModule(const ScriptRequest& rq, const AllowModuleFunc& allowModule, const VfsPath& filePath);
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std::tuple<const std::vector<VfsPath>&,
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const std::vector<std::reference_wrapper<Result>>&> GetRequesters() const;
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void AddRequester(VfsPath importer);
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void AddRequester(Result& callback);
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void RemoveRequester(Result* toErase);
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JS::PersistentRootedObject m_ModuleObject;
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private:
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std::vector<VfsPath> m_Importer;
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std::vector<std::reference_wrapper<Result>> m_Callbacks;
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};
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/**
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* The future is fulfilled once the evaluation of the module
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* completes.
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* Note: The evaluation might not be started yet.
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*/
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class ModuleLoader::Future
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{
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friend Result;
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public:
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struct Evaluating
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{
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JS::PersistentRootedObject moduleNamespace;
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JS::PersistentRootedObject fulfill;
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JS::PersistentRootedObject reject;
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};
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struct Fulfilled
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{
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JS::PersistentRootedObject moduleNamespace;
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};
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struct Rejected
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{
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std::exception_ptr error;
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};
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struct WaitingForFileChange {};
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struct Invalid {};
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using Status = std::variant<Evaluating, Fulfilled, Rejected, WaitingForFileChange, Invalid>;
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explicit Future(const ScriptRequest& rq, ModuleLoader& reqistry, Result& result, VfsPath modulePath);
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Future() = default;
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Future(const Future&) = delete;
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Future& operator=(const Future&) = delete;
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Future(Future&& other) noexcept;
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Future& operator=(Future&& other) noexcept;
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~Future();
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[[nodiscard]] bool IsDone() const noexcept;
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/**
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* Throws if the evaluation of the module failed.
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* @return The module namespace. All exported values are a property
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* of this object. @c default is a property with name "default".
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*/
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[[nodiscard]] JSObject* Get();
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private:
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[[nodiscard]] bool IsWaiting() const noexcept;
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void SetWaiting() noexcept;
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// It's save to not require a `JS::HandleValue` here.
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void SetReservedSlot(JS::Value privateValue) noexcept;
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Status m_Status{Invalid{}};
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};
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class ModuleLoader::Result
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{
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public:
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class iterator;
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explicit Result(const ScriptRequest& rq, const VfsPath& modulePath);
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Result(const Result&) = delete;
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Result& operator=(const Result&) = delete;
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Result(Result&&) = delete;
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Result& operator=(Result&&) = delete;
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~Result();
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[[nodiscard]] iterator begin() noexcept;
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[[nodiscard]] iterator end() const noexcept;
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void Resume();
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private:
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const ScriptInterface& m_Script;
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VfsPath m_ModulePath;
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Future m_Storage;
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};
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class ModuleLoader::Result::iterator
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{
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public:
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using difference_type = std::ptrdiff_t;
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using value_type = Future;
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using pointer = value_type*;
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using reference = value_type&;
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using iterator_category = std::input_iterator_tag;
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explicit iterator() = default;
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explicit iterator(Result& backReference);
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[[nodiscard]] reference operator*() const;
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[[nodiscard]] pointer operator->() const;
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iterator& operator++();
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iterator& operator++(int);
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[[nodiscard]] bool operator==(const iterator&);
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[[nodiscard]] bool operator!=(const iterator&);
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private:
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Result* backRef{nullptr};
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};
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} // namespace Script
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#endif // INCLUDED_SCRIPTMODULELOADER
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