0ad/source/simulation2/helpers
leper 27fab6bf1e Constify Spatial.h a bit.
While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.

foobar

This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
..
Geometry.cpp Pathfinder optimization, fixes #3541. 2015-12-18 15:05:33 +00:00
Geometry.h Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline. 2015-11-11 20:50:02 +00:00
Grid.h
HierarchicalPathfinder.cpp Fix a compiler warning. 2016-01-09 09:52:51 +00:00
HierarchicalPathfinder.h make const the new method introduced in 2451872731 2015-12-10 19:23:50 +00:00
LongPathfinder.cpp Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline. 2015-11-11 20:50:02 +00:00
LongPathfinder.h
Pathfinding.h The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612. 2015-11-16 22:03:10 +00:00
PathGoal.cpp Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline. 2015-11-11 20:50:02 +00:00
PathGoal.h
Player.h
Position.h
PriorityQueue.h
Rasterize.cpp The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612. 2015-11-16 22:03:10 +00:00
Rasterize.h
Render.cpp fix typo 2015-11-08 13:09:49 +00:00
Render.h
Selection.cpp Constify Spatial.h a bit. 2016-01-13 00:20:22 +00:00
Selection.h
SimulationCommand.h
Spatial.h Constify Spatial.h a bit. 2016-01-13 00:20:22 +00:00