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Formation controllers now display their movement paths when enabling UnitMotion debug overlay. Key changes: - Formation controllers show long paths in blue and short paths in green - Formation controllers path are rendered if selecting some of the formation's members - Prevent the gui from making redundant calls to SetMotionDebugOverlay Existing limitations (not regressions): - Paths are often cleared before entities complete them - Formation members have short paths that rarely get rendered |
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| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||