0ad/source/simulation2
Atrik f856565de9 Add formations paths to UnitMotionDebugOverlay
Formation controllers now display their movement paths when enabling
UnitMotion debug overlay.

Key changes:
- Formation controllers show long paths in blue and short paths in green
- Formation controllers path are rendered if selecting
  some of the formation's members
- Prevent the gui from making redundant calls to SetMotionDebugOverlay

Existing limitations (not regressions):
- Paths are often cleared before entities complete them
- Formation members have short paths that rarely get rendered
2025-12-29 14:30:14 +01:00
..
components Add formations paths to UnitMotionDebugOverlay 2025-12-29 14:30:14 +01:00
docs Remove UNUSED 2025-06-26 17:25:05 +02:00
helpers Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
scripting Fix includes in source/simulation2 2025-08-07 20:00:49 +02:00
serialization Remove ScriptTypes and ScriptExtraHeaders headers 2025-09-14 13:17:18 +02:00
system Fix EntityMap::iterator 2025-11-11 21:35:01 +01:00
tests Use range based for loop in TestSerializerPerf 2025-12-13 18:58:17 +01:00
MessageTypes.h Fix includes in source/simulation2 2025-08-08 07:10:11 +02:00
Simulation2.cpp Use a coroutine for Loader tasks 2025-12-21 15:51:46 +01:00
Simulation2.h Use a coroutine for Loader tasks 2025-12-21 15:51:46 +01:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00