0ad/source/simulation2/serialization/HashSerializer.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

44 lines
1.4 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_HASHSERIALIZER
#define INCLUDED_HASHSERIALIZER
#include "BinarySerializer.h"
#include "lib/external_libraries/cryptopp.h"
class CHashSerializer : public CBinarySerializer
{
// We don't care about cryptographic strength, just about detection of
// unintended changes and about performance, but we do want to use an algorithm
// that's included in Crypto++'s Windows DLL, so SHA1 is an adequate choice
typedef CryptoPP::SHA1 HashFunc;
public:
CHashSerializer(ScriptInterface& scriptInterface);
size_t GetHashLength();
const u8* ComputeHash();
protected:
virtual void Put(const char* name, const u8* data, size_t len);
private:
HashFunc m_Hash;
u8 m_HashData[HashFunc::DIGESTSIZE];
};
#endif // INCLUDED_HASHSERIALIZER