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If all redundant calls are removed, the code will be able to warn about them. Tested on: clang 8.0.1 This was SVN commit r22958.
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CCheckBox.h"
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CCheckBox::CCheckBox(CGUI& pGUI)
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: IGUIObject(pGUI), IGUIButtonBehavior(pGUI)
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{
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AddSetting<i32>("cell_id");
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AddSetting<bool>("checked");
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AddSetting<CStrW>("sound_disabled");
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AddSetting<CStrW>("sound_enter");
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AddSetting<CStrW>("sound_leave");
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AddSetting<CStrW>("sound_pressed");
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AddSetting<CStrW>("sound_released");
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AddSetting<CGUISpriteInstance>("sprite");
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AddSetting<CGUISpriteInstance>("sprite_over");
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AddSetting<CGUISpriteInstance>("sprite_pressed");
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AddSetting<CGUISpriteInstance>("sprite_disabled");
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AddSetting<CGUISpriteInstance>("sprite2");
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AddSetting<CGUISpriteInstance>("sprite2_over");
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AddSetting<CGUISpriteInstance>("sprite2_pressed");
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AddSetting<CGUISpriteInstance>("sprite2_disabled");
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}
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CCheckBox::~CCheckBox()
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{
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}
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void CCheckBox::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_PRESSED:
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{
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// Switch to opposite.
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SetSetting<bool>("checked", !GetSetting<bool>("checked"), true);
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break;
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}
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default:
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break;
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}
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}
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void CCheckBox::Draw()
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{
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if (GetSetting<bool>("checked"))
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DrawButton(
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m_CachedActualSize,
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GetBufferedZ(),
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GetSetting<CGUISpriteInstance>("sprite2"),
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GetSetting<CGUISpriteInstance>("sprite2_over"),
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GetSetting<CGUISpriteInstance>("sprite2_pressed"),
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GetSetting<CGUISpriteInstance>("sprite2_disabled"),
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GetSetting<i32>("cell_id"));
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else
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DrawButton(
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m_CachedActualSize,
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GetBufferedZ(),
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GetSetting<CGUISpriteInstance>("sprite"),
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GetSetting<CGUISpriteInstance>("sprite_over"),
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GetSetting<CGUISpriteInstance>("sprite_pressed"),
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GetSetting<CGUISpriteInstance>("sprite_disabled"),
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GetSetting<i32>("cell_id"));
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}
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