0ad/source/simulation2
wraitii 649cc49f25 Fix off-by-one error in d8ea401a95.
d8ea401a95 replaced the ExploreTerritories logic, but I did not account
for the territory grid being N cells wide when the LOS is N+1.
Therefore, we could get out of bounds.

Reported by: Vladislavbelov
Differential Revision: https://code.wildfiregames.com/D3765
This was SVN commit r25161.
2021-03-30 07:11:44 +00:00
..
components Fix off-by-one error in d8ea401a95. 2021-03-30 07:11:44 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Fixes revealed missed includes after e104b41be2. 2021-03-03 22:38:59 +00:00
scripting Refactor all usage of RegisterFunction to ScriptFunction::Register 2021-03-02 20:01:14 +00:00
serialization Refuse to serialize NaN values. 2021-03-28 16:48:25 +00:00
system Netcode: allow observers to lag behind the live game. 2021-03-29 07:53:06 +00:00
tests Refuse to serialize NaN values. 2021-03-28 16:48:25 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Fixes revealed missed includes after e104b41be2. 2021-03-03 22:38:59 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Implement a Motion Manager around UnitMotion. 2021-03-17 17:04:51 +00:00