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minimap, PatchRData, renderer: fix ELOSState comparison vs & and use SAFE_DELETE ia32: add rounding control constants (for FISTP) premake: set /QIfist compiler setting which causes float->int casts to go through FISTP instruction instead of _ftol2() (much faster, but requires CPU state to have been set) LOSManager.cpp: cache m_TilesPerSize; use MIN/MAX; use CTerrain::CalcFromPosition; clean up GetUnitState a bit. now runs at 203ns, down from 222 This was SVN commit r3099. |
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| ape | ||
| archbuilder | ||
| atlas | ||
| autobuild | ||
| entgraph | ||
| fontbuilder | ||
| i18n | ||
| pmdexp | ||
| rmgen | ||
| sced | ||
| textureconv | ||