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The Multiplayer lobby needs some changes to avoid compartment mismatches. Instead of initializing it with a ScriptInterface and storing script values at different locations, it takes a ScriptInterface argument in the functions that really need to read or write some script values and avoids storing values as script values with an associated compartment where possible. The scripting interface of the lobby is also adjusted to use JSInterface_Lobby.h/cpp files as other components instead of adding all functions to ScriptFunctions.cpp. This makes it a bit more clearly arranged IMO. Fixes #2267 Refs #2241 Refs #1886 This was SVN commit r14199.
147 lines
5.6 KiB
C++
147 lines
5.6 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef XXXMPPCLIENT_H
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#define XXXMPPCLIENT_H
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#include "IXmppClient.h"
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#include "glooxwrapper/glooxwrapper.h"
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//game - script
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#include <deque>
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#include "scriptinterface/ScriptVal.h"
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//Game - script
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class ScriptInterface;
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namespace glooxwrapper
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{
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class Client;
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struct CertInfo;
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}
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class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener, public glooxwrapper::MUCRoomHandler, public glooxwrapper::IqHandler, public glooxwrapper::RegistrationHandler, public glooxwrapper::MessageHandler
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{
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NONCOPYABLE(XmppClient);
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private:
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//Components
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glooxwrapper::Client* m_client;
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glooxwrapper::MUCRoom* m_mucRoom;
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glooxwrapper::Registration* m_registration;
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//Account infos
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std::string m_username;
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std::string m_password;
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std::string m_nick;
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std::string m_xpartamuppId;
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public:
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//Basic
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XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
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virtual ~XmppClient();
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//Network
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void connect();
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void disconnect();
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void recv();
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void SendIqGetGameList();
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void SendIqGetBoardList();
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void SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data);
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void SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data);
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void SendIqUnregisterGame();
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void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
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void SetNick(const std::string& nick);
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void GetNick(std::string& nick);
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void kick(const std::string& nick, const std::string& reason);
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void ban(const std::string& nick, const std::string& reason);
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void SetPresence(const std::string& presence);
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void GetPresence(const std::string& nickname, std::string& presence);
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CScriptValRooted GUIGetPlayerList(ScriptInterface& scriptInterface);
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CScriptValRooted GUIGetGameList(ScriptInterface& scriptInterface);
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CScriptValRooted GUIGetBoardList(ScriptInterface& scriptInterface);
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//Script
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ScriptInterface& GetScriptInterface();
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protected:
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/* Xmpp handlers */
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/* MUC handlers */
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virtual void handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant, const glooxwrapper::Presence&);
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virtual void handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError);
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virtual void handleMUCMessage(glooxwrapper::MUCRoom* room, const glooxwrapper::Message& msg, bool priv);
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/* MUC handlers not supported by glooxwrapper */
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// virtual bool handleMUCRoomCreation(glooxwrapper::MUCRoom*) {return false;}
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// virtual void handleMUCSubject(glooxwrapper::MUCRoom*, const std::string&, const std::string&) {}
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// virtual void handleMUCInviteDecline(glooxwrapper::MUCRoom*, const glooxwrapper::JID&, const std::string&) {}
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// virtual void handleMUCInfo(glooxwrapper::MUCRoom*, int, const std::string&, const glooxwrapper::DataForm*) {}
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// virtual void handleMUCItems(glooxwrapper::MUCRoom*, const std::list<gloox::Disco::Item*, std::allocator<gloox::Disco::Item*> >&) {}
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/* Log handler */
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virtual void handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message);
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/* ConnectionListener handlers*/
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virtual void onConnect();
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virtual void onDisconnect(gloox::ConnectionError e);
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virtual bool onTLSConnect(const glooxwrapper::CertInfo& info);
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/* Iq Handlers */
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virtual bool handleIq(const glooxwrapper::IQ& iq);
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virtual void handleIqID(const glooxwrapper::IQ&, int) {}
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/* Registration Handlers */
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virtual void handleRegistrationFields(const glooxwrapper::JID& /*from*/, int fields, glooxwrapper::string instructions );
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virtual void handleRegistrationResult(const glooxwrapper::JID& /*from*/, gloox::RegistrationResult result);
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virtual void handleAlreadyRegistered(const glooxwrapper::JID& /*from*/);
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virtual void handleDataForm(const glooxwrapper::JID& /*from*/, const glooxwrapper::DataForm& /*form*/);
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virtual void handleOOB(const glooxwrapper::JID& /*from*/, const glooxwrapper::OOB& oob);
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/* Message Handler */
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virtual void handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession * session);
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// Helpers
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void GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const;
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std::string StanzaErrorToString(gloox::StanzaError err);
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public:
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/* Messages */
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struct GUIMessage
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{
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std::wstring type;
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std::wstring level;
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std::wstring text;
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std::wstring data;
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std::wstring from;
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std::wstring message;
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};
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CScriptValRooted GuiPollMessage(ScriptInterface& scriptInterface);
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void SendMUCMessage(const std::string& message);
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protected:
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void PushGuiMessage(XmppClient::GUIMessage message);
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void CreateSimpleMessage(const std::string& type, const std::string& text, const std::string& level = "standard", const std::string& data = "");
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private:
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/// Map of players
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std::map<std::string, gloox::Presence::PresenceType> m_PlayerMap;
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/// List of games
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std::vector<const glooxwrapper::Tag*> m_GameList;
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/// List of rankings
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std::vector<const glooxwrapper::Tag*> m_BoardList;
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/// Queue of messages
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std::deque<GUIMessage> m_GuiMessageQueue;
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};
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#endif // XMPPCLIENT_H
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