0ad/source/ps/GameSetup/Config.h
wraitii e9361705ae Refactor HWDetect and rendering options setup.
Remove duplication when setting graphic options by reading the configDB
directly.
Properly protect the ModIO config keys.

Approved By: linkmauve
Refs #5538

Differential Revision: https://code.wildfiregames.com/D1931
This was SVN commit r23747.
2020-06-07 13:16:57 +00:00

39 lines
1.2 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_GAMESETUP_CONFIG
#define INCLUDED_PS_GAMESETUP_CONFIG
#include "ps/CStr.h"
// flag to pause the game on window focus loss
extern bool g_PauseOnFocusLoss;
extern int g_xres, g_yres;
extern float g_GuiScale;
extern bool g_VSync;
extern bool g_Quickstart;
extern bool g_DisableAudio;
extern CStrW g_CursorName;
extern const wchar_t g_DefaultCursor[];
class CmdLineArgs;
extern void CONFIG_Init(const CmdLineArgs& args);
#endif // INCLUDED_PS_GAMESETUP_CONFIG