0ad/source/simulation2
Lancelot de Ferrière af32d386b9 Stop running shrinking gcs & simplify GC logic.
Shrinking GCs dump the JITted code, which leads to redundant recompilations, lowers performance, and makes profiling JS more difficult.
They may still happen if the runtime is at risk of OOM.
2025-04-22 17:03:29 +02:00
..
components Cache JS component wrappers 2025-04-19 14:41:45 +02:00
docs Update trac links with gitea links 2024-12-10 11:29:48 +01:00
helpers Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
scripting Cache JS component wrappers 2025-04-19 14:41:45 +02:00
serialization Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
system Cache JS component wrappers 2025-04-19 14:41:45 +02:00
tests Fix a bunch of spelling mistakes 2025-04-11 06:24:32 +02:00
MessageTypes.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00
Simulation2.cpp Stop running shrinking gcs & simplify GC logic. 2025-04-22 17:03:29 +02:00
Simulation2.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
TypeList.h Store whether a player is activ in C++ 2025-01-05 19:57:12 +01:00