0ad/source/simulation2/serialization/BinarySerializer.cpp
wraitii f22449bf24 Remove serializablePrototype code
The script interface has code to serialize/deserialize JS objects with a
user-defined prototype. That code is usable in the AI, but currently
unused (and there are no plans to use it in the long run).

Removing it allows removing more code down the line, which helps with
the SM45-52 migration.

Collaboration with itms.

Refs #4893

Differential Revision: https://code.wildfiregames.com/D2897
This was SVN commit r24157.
2020-11-11 08:43:13 +00:00

432 lines
14 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "BinarySerializer.h"
#include "lib/alignment.h"
#include "ps/CLogger.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptExtraHeaders.h"
#include "SerializedScriptTypes.h"
static u8 GetArrayType(js::Scalar::Type arrayType)
{
switch(arrayType)
{
case js::Scalar::Int8:
return SCRIPT_TYPED_ARRAY_INT8;
case js::Scalar::Uint8:
return SCRIPT_TYPED_ARRAY_UINT8;
case js::Scalar::Int16:
return SCRIPT_TYPED_ARRAY_INT16;
case js::Scalar::Uint16:
return SCRIPT_TYPED_ARRAY_UINT16;
case js::Scalar::Int32:
return SCRIPT_TYPED_ARRAY_INT32;
case js::Scalar::Uint32:
return SCRIPT_TYPED_ARRAY_UINT32;
case js::Scalar::Float32:
return SCRIPT_TYPED_ARRAY_FLOAT32;
case js::Scalar::Float64:
return SCRIPT_TYPED_ARRAY_FLOAT64;
case js::Scalar::Uint8Clamped:
return SCRIPT_TYPED_ARRAY_UINT8_CLAMPED;
default:
LOGERROR("Cannot serialize unrecognized typed array view: %d", arrayType);
throw PSERROR_Serialize_InvalidScriptValue();
}
}
CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(const ScriptInterface& scriptInterface, ISerializer& serializer) :
m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_ScriptBackrefs(scriptInterface.GetRuntime()),
m_ScriptBackrefsNext(1)
{
m_ScriptBackrefs.init();
}
void CBinarySerializerScriptImpl::HandleScriptVal(JS::HandleValue val)
{
JSContext* cx = m_ScriptInterface.GetContext();
JSAutoRequest rq(cx);
switch (JS_TypeOfValue(cx, val))
{
case JSTYPE_VOID:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_VOID);
break;
}
case JSTYPE_NULL: // This type is never actually returned (it's a JS2 feature)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
break;
}
case JSTYPE_OBJECT:
{
if (val.isNull())
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
break;
}
JS::RootedObject obj(cx, &val.toObject());
// If we've already serialized this object, just output a reference to it
u32 tag = GetScriptBackrefTag(obj);
if (tag)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BACKREF);
m_Serializer.NumberU32_Unbounded("tag", tag);
break;
}
// Arrays are special cases of Object
bool isArray;
if (JS_IsArrayObject(cx, obj, &isArray) && isArray)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY);
// TODO: probably should have a more efficient storage format
// Arrays like [1, 2, ] have an 'undefined' at the end which is part of the
// length but seemingly isn't enumerated, so store the length explicitly
uint length = 0;
if (!JS_GetArrayLength(cx, obj, &length))
throw PSERROR_Serialize_ScriptError("JS_GetArrayLength failed");
m_Serializer.NumberU32_Unbounded("array length", length);
}
else if (JS_IsTypedArrayObject(obj))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_TYPED_ARRAY);
m_Serializer.NumberU8_Unbounded("array type", GetArrayType(JS_GetArrayBufferViewType(obj)));
m_Serializer.NumberU32_Unbounded("byte offset", JS_GetTypedArrayByteOffset(obj));
m_Serializer.NumberU32_Unbounded("length", JS_GetTypedArrayLength(obj));
bool sharedMemory;
// Now handle its array buffer
// this may be a backref, since ArrayBuffers can be shared by multiple views
JS::RootedValue bufferVal(cx, JS::ObjectValue(*JS_GetArrayBufferViewBuffer(cx, obj, &sharedMemory)));
HandleScriptVal(bufferVal);
break;
}
else if (JS_IsArrayBufferObject(obj))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY_BUFFER);
#if BYTE_ORDER != LITTLE_ENDIAN
#error TODO: need to convert JS ArrayBuffer data to little-endian
#endif
u32 length = JS_GetArrayBufferByteLength(obj);
m_Serializer.NumberU32_Unbounded("buffer length", length);
JS::AutoCheckCannotGC nogc;
bool sharedMemory;
m_Serializer.RawBytes("buffer data", (const u8*)JS_GetArrayBufferData(obj, &sharedMemory, nogc), length);
break;
}
else
{
// Find type of object
const JSClass* jsclass = JS_GetClass(obj);
if (!jsclass)
throw PSERROR_Serialize_ScriptError("JS_GetClass failed");
JSProtoKey protokey = JSCLASS_CACHED_PROTO_KEY(jsclass);
if (protokey == JSProto_Object)
{
// Standard Object prototype
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
}
else if (protokey == JSProto_Number)
{
// Standard Number object
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_NUMBER);
// Get primitive value
double d;
if (!JS::ToNumber(cx, val, &d))
throw PSERROR_Serialize_ScriptError("JS::ToNumber failed");
m_Serializer.NumberDouble_Unbounded("value", d);
break;
}
else if (protokey == JSProto_String)
{
// Standard String object
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_STRING);
// Get primitive value
JS::RootedString str(cx, JS::ToString(cx, val));
if (!str)
throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
ScriptString("value", str);
break;
}
else if (protokey == JSProto_Boolean)
{
// Standard Boolean object
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_BOOLEAN);
// Get primitive value
bool b = JS::ToBoolean(val);
m_Serializer.Bool("value", b);
break;
}
// TODO: Follow upstream progresses about a JS::IsMapObject
// https://bugzilla.mozilla.org/show_bug.cgi?id=1285909
else if (protokey == JSProto_Map)
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_MAP);
m_Serializer.NumberU32_Unbounded("map size", JS::MapSize(cx, obj));
JS::RootedValue keyValueIterator(cx);
if (!JS::MapEntries(cx, obj, &keyValueIterator))
throw PSERROR_Serialize_ScriptError("JS::MapEntries failed");
JS::ForOfIterator it(cx);
if (!it.init(keyValueIterator))
throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::init failed");
JS::RootedValue keyValuePair(cx);
bool done;
while (true)
{
if (!it.next(&keyValuePair, &done))
throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::next failed");
if (done)
break;
JS::RootedObject keyValuePairObj(cx, &keyValuePair.toObject());
JS::RootedValue key(cx);
JS::RootedValue value(cx);
ENSURE(JS_GetElement(cx, keyValuePairObj, 0, &key));
ENSURE(JS_GetElement(cx, keyValuePairObj, 1, &value));
HandleScriptVal(key);
HandleScriptVal(value);
}
break;
}
// TODO: Follow upstream progresses about a JS::IsSetObject
// https://bugzilla.mozilla.org/show_bug.cgi?id=1285909
else if (protokey == JSProto_Set)
{
// TODO: When updating SpiderMonkey to a release after 38 use the C++ API for Sets.
// https://bugzilla.mozilla.org/show_bug.cgi?id=1159469
u32 setSize;
m_ScriptInterface.GetProperty(val, "size", setSize);
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_SET);
m_Serializer.NumberU32_Unbounded("set size", setSize);
JS::RootedValue valueIterator(cx);
m_ScriptInterface.CallFunction(val, "values", &valueIterator);
for (u32 i=0; i<setSize; ++i)
{
JS::RootedValue currentIterator(cx);
JS::RootedValue value(cx);
ENSURE(m_ScriptInterface.CallFunction(valueIterator, "next", &currentIterator));
m_ScriptInterface.GetProperty(currentIterator, "value", &value);
HandleScriptVal(value);
}
break;
}
else
{
// Unrecognized class
LOGERROR("Cannot serialise JS objects with unrecognized class '%s'", jsclass->name);
throw PSERROR_Serialize_InvalidScriptValue();
}
}
// Find all properties (ordered by insertion time)
JS::Rooted<JS::IdVector> ida(cx, JS::IdVector(cx));
if (!JS_Enumerate(cx, obj, &ida))
throw PSERROR_Serialize_ScriptError("JS_Enumerate failed");
m_Serializer.NumberU32_Unbounded("num props", (u32)ida.length());
for (size_t i = 0; i < ida.length(); ++i)
{
JS::RootedId id(cx, ida[i]);
JS::RootedValue idval(cx);
JS::RootedValue propval(cx);
// Forbid getters, which might delete values and mess things up.
JS::Rooted<JSPropertyDescriptor> desc(cx);
if (!JS_GetPropertyDescriptorById(cx, obj, id, &desc))
throw PSERROR_Serialize_ScriptError("JS_GetPropertyDescriptorById failed");
if (desc.hasGetterObject())
throw PSERROR_Serialize_ScriptError("Cannot serialize property getters");
// Get the property name as a string
if (!JS_IdToValue(cx, id, &idval))
throw PSERROR_Serialize_ScriptError("JS_IdToValue failed");
JS::RootedString idstr(cx, JS::ToString(cx, idval));
if (!idstr)
throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
ScriptString("prop name", idstr);
if (!JS_GetPropertyById(cx, obj, id, &propval))
throw PSERROR_Serialize_ScriptError("JS_GetPropertyById failed");
HandleScriptVal(propval);
}
break;
}
case JSTYPE_FUNCTION:
{
// We can't serialise functions, but we can at least name the offender (hopefully)
std::wstring funcname(L"(unnamed)");
JS::RootedFunction func(cx, JS_ValueToFunction(cx, val));
if (func)
{
JS::RootedString string(cx, JS_GetFunctionId(func));
if (string)
{
if (JS_StringHasLatin1Chars(string))
{
size_t length;
JS::AutoCheckCannotGC nogc;
const JS::Latin1Char* ch = JS_GetLatin1StringCharsAndLength(cx, nogc, string, &length);
if (ch && length > 0)
funcname.assign(ch, ch + length);
}
else
{
size_t length;
JS::AutoCheckCannotGC nogc;
const char16_t* ch = JS_GetTwoByteStringCharsAndLength(cx, nogc, string, &length);
if (ch && length > 0)
funcname.assign(ch, ch + length);
}
}
}
LOGERROR("Cannot serialise JS objects of type 'function': %s", utf8_from_wstring(funcname));
throw PSERROR_Serialize_InvalidScriptValue();
}
case JSTYPE_STRING:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING);
JS::RootedString stringVal(cx, val.toString());
ScriptString("string", stringVal);
break;
}
case JSTYPE_NUMBER:
{
// To reduce the size of the serialized data, we handle integers and doubles separately.
// We can't check for val.isInt32 and val.isDouble directly, because integer numbers are not guaranteed
// to be represented as integers. A number like 33 could be stored as integer on the computer of one player
// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
// their binary representation and thus the hash would be different.
double d;
d = val.toNumber();
i32 integer;
if (JS_DoubleIsInt32(d, &integer))
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
m_Serializer.NumberI32_Unbounded("value", integer);
}
else
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE);
m_Serializer.NumberDouble_Unbounded("value", d);
}
break;
}
case JSTYPE_BOOLEAN:
{
m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN);
bool b = val.toBoolean();
m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0);
break;
}
default:
{
debug_warn(L"Invalid TypeOfValue");
throw PSERROR_Serialize_InvalidScriptValue();
}
}
}
void CBinarySerializerScriptImpl::ScriptString(const char* name, JS::HandleString string)
{
JSContext* cx = m_ScriptInterface.GetContext();
JSAutoRequest rq(cx);
#if BYTE_ORDER != LITTLE_ENDIAN
#error TODO: probably need to convert JS strings to little-endian
#endif
size_t length;
JS::AutoCheckCannotGC nogc;
// Serialize strings directly as UTF-16 or Latin1, to avoid expensive encoding conversions
bool isLatin1 = JS_StringHasLatin1Chars(string);
m_Serializer.Bool("isLatin1", isLatin1);
if (isLatin1)
{
const JS::Latin1Char* chars = JS_GetLatin1StringCharsAndLength(cx, nogc, string, &length);
if (!chars)
throw PSERROR_Serialize_ScriptError("JS_GetLatin1StringCharsAndLength failed");
m_Serializer.NumberU32_Unbounded("string length", (u32)length);
m_Serializer.RawBytes(name, (const u8*)chars, length);
}
else
{
const char16_t* chars = JS_GetTwoByteStringCharsAndLength(cx, nogc, string, &length);
if (!chars)
throw PSERROR_Serialize_ScriptError("JS_GetTwoByteStringCharsAndLength failed");
m_Serializer.NumberU32_Unbounded("string length", (u32)length);
m_Serializer.RawBytes(name, (const u8*)chars, length*2);
}
}
u32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JS::HandleObject obj)
{
// To support non-tree structures (e.g. "var x = []; var y = [x, x];"), we need a way
// to indicate multiple references to one object(/array). So every time we serialize a
// new object, we give it a new non-zero tag; when we serialize it a second time we just
// refer to that tag.
//
// The tags are stored in a map. Maybe it'd be more efficient to store it inline in the object
// somehow? but this works okay for now
// If it was already there, return the tag
u32 tag;
if (m_ScriptBackrefs.find(obj, tag))
return tag;
JSContext* cx = m_ScriptInterface.GetContext();
JSAutoRequest rq(cx);
m_ScriptBackrefs.add(cx, obj, m_ScriptBackrefsNext);
m_ScriptBackrefsNext++;
// Return a non-tag number so callers know they need to serialize the object
return 0;
}