0ad/source/simulation2
wraitii f1467d10fd Make pathfinder debug rendering thread-safe.
Also cleans up the jump point cache const-correctness.

Differential Revision: https://code.wildfiregames.com/D3966
This was SVN commit r25452.
2021-05-17 09:38:24 +00:00
..
components Make pathfinder debug rendering thread-safe. 2021-05-17 09:38:24 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Make pathfinder debug rendering thread-safe. 2021-05-17 09:38:24 +00:00
scripting Don't include ComponentManager.h in ScriptComponent 2021-05-16 15:12:39 +00:00
serialization Fixes broken PCH after wraitii commits (4f972bc623, 0f60bf3a97) and Itms (833c9f108c). 2021-05-15 14:50:24 +00:00
system Don't include ComponentManager.h in ScriptComponent 2021-05-16 15:12:39 +00:00
tests Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
Simulation2.h Fixes removed include after 2e4639e6dc. 2021-03-03 23:07:50 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00