0ad/source/simulation2
Angen 0535eb9b92 Fix formationmember not leaving walking state if offset cannot be reached
Fail movement for formationmember when cannot find path to destination
and formationcontroller is not moving so formationmember will enter idle
state or follow next command relying on member stopping movement first.

Introduced in a1dc9cadd8.

Differentail Revision: https://code.wildfiregames.com/D2438

This was SVN commit r23496.
2020-02-13 19:44:03 +00:00
..
components Fix formationmember not leaving walking state if offset cannot be reached 2020-02-13 19:44:03 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Adds const to PathfinderPassability where possible. 2020-01-10 20:37:59 +00:00
scripting Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00
serialization Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
system Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
tests Adds containers serialization tests, std::set serialization and movement semantics 2019-10-04 21:30:52 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Simulation2.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
TypeList.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00