0ad/source/graphics/tests
wraitii 6b2b071ad5 Move LOS to a los helper header and cleanup Grid.h includes.
Changing Grid.h should recompile faster, as it is now included in fewer
TUs.

Differential Revision: https://code.wildfiregames.com/D2784
This was SVN commit r23774.
2020-06-14 20:39:03 +00:00
..
test_Camera.h Uses EPS to compare Camera quads after 50f70b7be3. 2020-04-29 18:41:53 +00:00
test_Color.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
test_LOSTexture.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
test_MapGenerator.h Skip and warn about globalscripts and random map tests following 077c4f2576 and 0a6db43c83 when testing without public mod present or if the respective folders don't exist. 2020-04-23 12:06:56 +00:00
test_MeshManager.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
test_ShaderManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
test_Terrain.h Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
test_TextureConverter.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
test_TextureManager.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00