0ad/source
Stan ef098db7c8 Seed unit sounds so that their pitch and their gain are always the same for the same unit.
Fixes #3578
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1584
This was SVN commit r22231.
2019-04-25 22:37:15 +00:00
..
collada Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
graphics Refactor and cleanup of CGameView. 2019-04-22 22:12:08 +00:00
gui Remove workaround in GetGUIObjectByName 2019-04-20 15:49:42 +00:00
i18n Simple refactoring of Singleton. Make it non-copyable. 2019-01-13 15:11:40 +00:00
lib Improve the error window on Windows by adding a link to https://trac.wildfiregames.com/wiki/GameDataPaths. 2019-04-04 20:30:52 +00:00
lobby recieve -> receive 2019-04-07 16:06:10 +00:00
maths Fixes a misprint that was introduced in cb83d494e0. 2019-04-25 18:59:41 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Don't let the duplicateplayernames setting break lobbied games (0fd8aa2a77) 2019-01-28 12:09:42 +00:00
pch Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ps Refactor and cleanup of CGameView. 2019-04-22 22:12:08 +00:00
renderer Removes unused variable. It was introduced in f0615df318, an interface to control 2019-04-02 18:49:12 +00:00
scriptinterface SpiderMonkey-related changes in preparation for the upgrade to SpiderMonkey 45, refs #4893. 2019-01-13 16:37:41 +00:00
simulation2 Fix D1491 which introduced an ENSURE that should not have been there. 2019-04-25 07:08:19 +00:00
soundmanager Seed unit sounds so that their pitch and their gain are always the same for the same unit. 2019-04-25 22:37:15 +00:00
third_party Use libsodium for cryptography. 2018-04-08 21:41:31 +00:00
tools Change Run Speed into a Run multiplier. 2019-04-19 10:04:50 +00:00
main.cpp Test all full hashes in non-visual replaymode by default and keep skipping quick-hash by default. 2018-05-29 02:14:38 +00:00
test_setup.cpp Fix string format of the JS test assertion failure following 7c2e9027c2 (cxxtest expects a char* instead of a std::wstring, so newlines were printed as \n characters). 2017-10-13 21:56:45 +00:00