0ad/source/ps/GameSetup
Ykkrosh d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Config.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
GameSetup.cpp Add per-turn counts to profiler, as well as per-frame. 2011-02-20 20:50:26 +00:00
GameSetup.h Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626 2010-12-05 05:17:28 +00:00
HWDetect.cpp Skip detecting some not-very-useful GL values that cause errors in some drivers 2011-02-20 11:46:48 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations 2010-07-14 19:39:47 +00:00
Paths.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00