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- Makes it easier to change down the line (and change is coming) - Allows making g_ScriptRuntime thread-local easily. - Remove ParentRuntime, which is not used at the moment. Part of the SM52 migration, stage: SM45 compatible. Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3087 This was SVN commit r24171.
90 lines
3.4 KiB
C++
90 lines
3.4 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTRUNTIME
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#define INCLUDED_SCRIPTRUNTIME
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#include "ScriptTypes.h"
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#include "ScriptExtraHeaders.h"
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#include <sstream>
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constexpr int STACK_CHUNK_SIZE = 8192;
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// Those are minimal defaults. The runtime for the main game is larger and GCs upon a larger growth.
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constexpr int DEFAULT_RUNTIME_SIZE = 16 * 1024 * 1024;
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constexpr int DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER = 2 * 1024 * 1024;
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/**
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* Abstraction around a SpiderMonkey JSRuntime.
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* Each ScriptRuntime can be used to initialize several ScriptInterface
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* contexts which can then share data, but a single ScriptRuntime should
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* only be used on a single thread.
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*
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* (One means to share data between threads and runtimes is to create
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* a ScriptInterface::StructuredClone.)
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*/
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class ScriptRuntime
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{
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public:
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ScriptRuntime(int runtimeSize, int heapGrowthBytesGCTrigger);
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~ScriptRuntime();
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/**
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* Returns a runtime, which can used to initialise any number of
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* ScriptInterfaces contexts. Values created in one context may be used
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* in any other context from the same runtime (but not any other runtime).
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* Each runtime should only ever be used on a single thread.
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* @param runtimeSize Maximum size in bytes of the new runtime
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* @param heapGrowthBytesGCTrigger Size in bytes of cumulated allocations after which a GC will be triggered
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*/
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static shared_ptr<ScriptRuntime> CreateRuntime(
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int runtimeSize = DEFAULT_RUNTIME_SIZE,
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int heapGrowthBytesGCTrigger = DEFAULT_HEAP_GROWTH_BYTES_GCTRIGGER);
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/**
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* MaybeIncrementalRuntimeGC tries to determine whether a runtime-wide garbage collection would free up enough memory to
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* be worth the amount of time it would take. It does this with our own logic and NOT some predefined JSAPI logic because
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* such functionality currently isn't available out of the box.
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* It does incremental GC which means it will collect one slice each time it's called until the garbage collection is done.
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* This can and should be called quite regularly. The delay parameter allows you to specify a minimum time since the last GC
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* in seconds (the delay should be a fraction of a second in most cases though).
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* It will only start a new incremental GC or another GC slice if this time is exceeded. The user of this function is
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* responsible for ensuring that GC can run with a small enough delay to get done with the work.
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*/
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void MaybeIncrementalGC(double delay);
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void ShrinkingGC();
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void RegisterContext(JSContext* cx);
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void UnRegisterContext(JSContext* cx);
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JSRuntime* m_rt;
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private:
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void PrepareContextsForIncrementalGC();
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std::list<JSContext*> m_Contexts;
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int m_RuntimeSize;
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int m_HeapGrowthBytesGCTrigger;
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int m_LastGCBytes;
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double m_LastGCCheck;
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};
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#endif // INCLUDED_SCRIPTRUNTIME
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