0ad/source/ps/GameSetup/HWDetect.cpp
wraitii ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00

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/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "lib/ogl.h"
#if CONFIG2_AUDIO
#include "lib/snd.h"
#endif
#include "lib/svn_revision.h"
#include "lib/timer.h"
#include "lib/utf8.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/res/graphics/ogl_tex.h"
#include "lib/posix/posix_utsname.h"
#include "lib/sysdep/cpu.h"
#include "lib/sysdep/gfx.h"
#include "lib/sysdep/numa.h"
#include "lib/sysdep/os_cpu.h"
#if ARCH_X86_X64
# include "lib/sysdep/arch/x86_x64/cache.h"
# include "lib/sysdep/arch/x86_x64/topology.h"
#endif
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Filesystem.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "ps/scripting/JSInterface_ConfigDB.h"
#include "ps/scripting/JSInterface_Debug.h"
#include "ps/UserReport.h"
#include "ps/VideoMode.h"
// TODO: Support OpenGL platforms which dont use GLX as well.
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
#include <GL/glx.h>
#include <SDL_syswm.h>
// Define the GLX_MESA_query_renderer macros if built with
// an old Mesa (<10.0) that doesn't provide them
#ifndef GLX_MESA_query_renderer
#define GLX_MESA_query_renderer 1
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
#define GLX_RENDERER_VERSION_MESA 0x8185
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
#endif /* GLX_MESA_query_renderer */
#endif
static void ReportSDL(const ScriptInterface& scriptInterface, JS::HandleValue settings);
static void ReportGLLimits(const ScriptInterface& scriptInterface, JS::HandleValue settings);
#if ARCH_X86_X64
void ConvertCaches(const ScriptInterface& scriptInterface, x86_x64::IdxCache idxCache, JS::MutableHandleValue ret)
{
ScriptInterface::Request rq(scriptInterface);
ScriptInterface::CreateArray(rq, ret);
for (size_t idxLevel = 0; idxLevel < x86_x64::Cache::maxLevels; ++idxLevel)
{
const x86_x64::Cache* pcache = x86_x64::Caches(idxCache+idxLevel);
if (pcache->m_Type == x86_x64::Cache::kNull || pcache->m_NumEntries == 0)
continue;
JS::RootedValue cache(rq.cx);
ScriptInterface::CreateObject(
rq,
&cache,
"type", static_cast<u32>(pcache->m_Type),
"level", static_cast<u32>(pcache->m_Level),
"associativity", static_cast<u32>(pcache->m_Associativity),
"linesize", static_cast<u32>(pcache->m_EntrySize),
"sharedby", static_cast<u32>(pcache->m_SharedBy),
"totalsize", static_cast<u32>(pcache->TotalSize()));
scriptInterface.SetPropertyInt(ret, idxLevel, cache);
}
}
void ConvertTLBs(const ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
ScriptInterface::Request rq(scriptInterface);
ScriptInterface::CreateArray(rq, ret);
for(size_t i = 0; ; i++)
{
const x86_x64::Cache* ptlb = x86_x64::Caches(x86_x64::TLB+i);
if (!ptlb)
break;
JS::RootedValue tlb(rq.cx);
ScriptInterface::CreateObject(
rq,
&tlb,
"type", static_cast<u32>(ptlb->m_Type),
"level", static_cast<u32>(ptlb->m_Level),
"associativity", static_cast<u32>(ptlb->m_Associativity),
"pagesize", static_cast<u32>(ptlb->m_EntrySize),
"entries", static_cast<u32>(ptlb->m_NumEntries));
scriptInterface.SetPropertyInt(ret, i, tlb);
}
}
#endif
void SetDisableAudio(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool disabled)
{
g_DisableAudio = disabled;
}
void RunHardwareDetection()
{
TIMER(L"RunHardwareDetection");
ScriptInterface scriptInterface("Engine", "HWDetect", g_ScriptRuntime);
ScriptInterface::Request rq(scriptInterface);
JSI_Debug::RegisterScriptFunctions(scriptInterface); // Engine.DisplayErrorDialog
JSI_ConfigDB::RegisterScriptFunctions(scriptInterface);
scriptInterface.RegisterFunction<void, bool, &SetDisableAudio>("SetDisableAudio");
// Load the detection script:
const wchar_t* scriptName = L"hwdetect/hwdetect.js";
CVFSFile file;
if (file.Load(g_VFS, scriptName) != PSRETURN_OK)
{
LOGERROR("Failed to load hardware detection script");
return;
}
std::string code = file.DecodeUTF8(); // assume it's UTF-8
scriptInterface.LoadScript(scriptName, code);
// Collect all the settings we'll pass to the script:
// (We'll use this same data for the opt-in online reporting system, so it
// includes some fields that aren't directly useful for the hwdetect script)
JS::RootedValue settings(rq.cx);
ScriptInterface::CreateObject(rq, &settings);
scriptInterface.SetProperty(settings, "os_unix", OS_UNIX);
scriptInterface.SetProperty(settings, "os_bsd", OS_BSD);
scriptInterface.SetProperty(settings, "os_linux", OS_LINUX);
scriptInterface.SetProperty(settings, "os_android", OS_ANDROID);
scriptInterface.SetProperty(settings, "os_macosx", OS_MACOSX);
scriptInterface.SetProperty(settings, "os_win", OS_WIN);
scriptInterface.SetProperty(settings, "arch_ia32", ARCH_IA32);
scriptInterface.SetProperty(settings, "arch_amd64", ARCH_AMD64);
scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM);
scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64);
#ifdef NDEBUG
scriptInterface.SetProperty(settings, "build_debug", 0);
#else
scriptInterface.SetProperty(settings, "build_debug", 1);
#endif
scriptInterface.SetProperty(settings, "build_opengles", CONFIG2_GLES);
scriptInterface.SetProperty(settings, "build_datetime", std::string(__DATE__ " " __TIME__));
scriptInterface.SetProperty(settings, "build_revision", std::wstring(svn_revision));
scriptInterface.SetProperty(settings, "build_msc", (int)MSC_VERSION);
scriptInterface.SetProperty(settings, "build_icc", (int)ICC_VERSION);
scriptInterface.SetProperty(settings, "build_gcc", (int)GCC_VERSION);
scriptInterface.SetProperty(settings, "build_clang", (int)CLANG_VERSION);
scriptInterface.SetProperty(settings, "gfx_card", gfx::CardName());
scriptInterface.SetProperty(settings, "gfx_drv_ver", gfx::DriverInfo());
#if CONFIG2_AUDIO
scriptInterface.SetProperty(settings, "snd_card", snd_card);
scriptInterface.SetProperty(settings, "snd_drv_ver", snd_drv_ver);
#endif
ReportSDL(scriptInterface, settings);
ReportGLLimits(scriptInterface, settings);
scriptInterface.SetProperty(settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
scriptInterface.SetProperty(settings, "video_desktop_yres", g_VideoMode.GetDesktopYRes());
scriptInterface.SetProperty(settings, "video_desktop_bpp", g_VideoMode.GetDesktopBPP());
scriptInterface.SetProperty(settings, "video_desktop_freq", g_VideoMode.GetDesktopFreq());
struct utsname un;
uname(&un);
scriptInterface.SetProperty(settings, "uname_sysname", std::string(un.sysname));
scriptInterface.SetProperty(settings, "uname_release", std::string(un.release));
scriptInterface.SetProperty(settings, "uname_version", std::string(un.version));
scriptInterface.SetProperty(settings, "uname_machine", std::string(un.machine));
#if OS_LINUX
{
std::ifstream ifs("/etc/lsb-release");
if (ifs.good())
{
std::string str((std::istreambuf_iterator<char>(ifs)), std::istreambuf_iterator<char>());
scriptInterface.SetProperty(settings, "linux_release", str);
}
}
#endif
scriptInterface.SetProperty(settings, "cpu_identifier", std::string(cpu_IdentifierString()));
scriptInterface.SetProperty(settings, "cpu_frequency", os_cpu_ClockFrequency());
scriptInterface.SetProperty(settings, "cpu_pagesize", (u32)os_cpu_PageSize());
scriptInterface.SetProperty(settings, "cpu_largepagesize", (u32)os_cpu_LargePageSize());
scriptInterface.SetProperty(settings, "cpu_numprocs", (u32)os_cpu_NumProcessors());
#if ARCH_X86_X64
scriptInterface.SetProperty(settings, "cpu_numpackages", (u32)topology::NumPackages());
scriptInterface.SetProperty(settings, "cpu_coresperpackage", (u32)topology::CoresPerPackage());
scriptInterface.SetProperty(settings, "cpu_logicalpercore", (u32)topology::LogicalPerCore());
scriptInterface.SetProperty(settings, "cpu_numcaches", (u32)topology::NumCaches());
#endif
scriptInterface.SetProperty(settings, "numa_numnodes", (u32)numa_NumNodes());
scriptInterface.SetProperty(settings, "numa_factor", numa_Factor());
scriptInterface.SetProperty(settings, "numa_interleaved", numa_IsMemoryInterleaved());
scriptInterface.SetProperty(settings, "ram_total", (u32)os_cpu_MemorySize());
scriptInterface.SetProperty(settings, "ram_total_os", (u32)os_cpu_QueryMemorySize());
#if ARCH_X86_X64
scriptInterface.SetProperty(settings, "x86_vendor", (u32)x86_x64::Vendor());
scriptInterface.SetProperty(settings, "x86_model", (u32)x86_x64::Model());
scriptInterface.SetProperty(settings, "x86_family", (u32)x86_x64::Family());
u32 caps0, caps1, caps2, caps3;
x86_x64::GetCapBits(&caps0, &caps1, &caps2, &caps3);
scriptInterface.SetProperty(settings, "x86_caps[0]", caps0);
scriptInterface.SetProperty(settings, "x86_caps[1]", caps1);
scriptInterface.SetProperty(settings, "x86_caps[2]", caps2);
scriptInterface.SetProperty(settings, "x86_caps[3]", caps3);
JS::RootedValue tmpVal(rq.cx);
ConvertCaches(scriptInterface, x86_x64::L1I, &tmpVal);
scriptInterface.SetProperty(settings, "x86_icaches", tmpVal);
ConvertCaches(scriptInterface, x86_x64::L1D, &tmpVal);
scriptInterface.SetProperty(settings, "x86_dcaches", tmpVal);
ConvertTLBs(scriptInterface, &tmpVal);
scriptInterface.SetProperty(settings, "x86_tlbs", tmpVal);
#endif
scriptInterface.SetProperty(settings, "timer_resolution", timer_Resolution());
// The version should be increased for every meaningful change.
const int reportVersion = 13;
// Send the same data to the reporting system
g_UserReporter.SubmitReport(
"hwdetect",
reportVersion,
scriptInterface.StringifyJSON(&settings, false),
scriptInterface.StringifyJSON(&settings, true));
// Run the detection script:
JS::RootedValue global(rq.cx, scriptInterface.GetGlobalObject());
scriptInterface.CallFunctionVoid(global, "RunHardwareDetection", settings);
}
static void ReportSDL(const ScriptInterface& scriptInterface, JS::HandleValue settings)
{
SDL_version build, runtime;
SDL_VERSION(&build);
char version[16];
snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", build.major, build.minor, build.patch);
scriptInterface.SetProperty(settings, "sdl_build_version", version);
SDL_GetVersion(&runtime);
snprintf(version, ARRAY_SIZE(version), "%d.%d.%d", runtime.major, runtime.minor, runtime.patch);
scriptInterface.SetProperty(settings, "sdl_runtime_version", version);
// This is null in atlas (and further the call triggers an assertion).
const char* backend = g_VideoMode.GetWindow() ? GetSDLSubsystem(g_VideoMode.GetWindow()) : "none";
scriptInterface.SetProperty(settings, "sdl_video_backend", backend ? backend : "unknown");
}
static void ReportGLLimits(const ScriptInterface& scriptInterface, JS::HandleValue settings)
{
const char* errstr = "(error)";
#define INTEGER(id) do { \
GLint i = -1; \
glGetIntegerv(GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #id, i); \
} while (false)
#define INTEGER2(id) do { \
GLint i[2] = { -1, -1 }; \
glGetIntegerv(GL_##id, i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", errstr); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", errstr); \
} else { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", i[1]); \
} \
} while (false)
#define FLOAT(id) do { \
GLfloat f = std::numeric_limits<GLfloat>::quiet_NaN(); \
glGetFloatv(GL_##id, &f); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #id, f); \
} while (false)
#define FLOAT2(id) do { \
GLfloat f[2] = { std::numeric_limits<GLfloat>::quiet_NaN(), std::numeric_limits<GLfloat>::quiet_NaN() }; \
glGetFloatv(GL_##id, f); \
if (ogl_SquelchError(GL_INVALID_ENUM)) { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", errstr); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", errstr); \
} else { \
scriptInterface.SetProperty(settings, "GL_" #id "[0]", f[0]); \
scriptInterface.SetProperty(settings, "GL_" #id "[1]", f[1]); \
} \
} while (false)
#define STRING(id) do { \
const char* c = (const char*)glGetString(GL_##id); \
if (!c) c = ""; \
if (ogl_SquelchError(GL_INVALID_ENUM)) c = errstr; \
scriptInterface.SetProperty(settings, "GL_" #id, std::string(c)); \
} while (false)
#define QUERY(target, pname) do { \
GLint i = -1; \
pglGetQueryivARB(GL_##target, GL_##pname, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, i); \
} while (false)
#define VERTEXPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define FRAGMENTPROGRAM(id) do { \
GLint i = -1; \
pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
if (ogl_SquelchError(GL_INVALID_ENUM)) \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
else \
scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
} while (false)
#define BOOL(id) INTEGER(id)
ogl_WarnIfError();
// Core OpenGL 1.3:
// (We don't bother checking extension strings for anything older than 1.3;
// it'll just produce harmless warnings)
STRING(VERSION);
STRING(VENDOR);
STRING(RENDERER);
STRING(EXTENSIONS);
#if !CONFIG2_GLES
INTEGER(MAX_LIGHTS);
INTEGER(MAX_CLIP_PLANES);
// Skip MAX_COLOR_MATRIX_STACK_DEPTH (only in imaging subset)
INTEGER(MAX_MODELVIEW_STACK_DEPTH);
INTEGER(MAX_PROJECTION_STACK_DEPTH);
INTEGER(MAX_TEXTURE_STACK_DEPTH);
#endif
INTEGER(SUBPIXEL_BITS);
#if !CONFIG2_GLES
INTEGER(MAX_3D_TEXTURE_SIZE);
#endif
INTEGER(MAX_TEXTURE_SIZE);
INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
#if !CONFIG2_GLES
INTEGER(MAX_PIXEL_MAP_TABLE);
INTEGER(MAX_NAME_STACK_DEPTH);
INTEGER(MAX_LIST_NESTING);
INTEGER(MAX_EVAL_ORDER);
#endif
INTEGER2(MAX_VIEWPORT_DIMS);
#if !CONFIG2_GLES
INTEGER(MAX_ATTRIB_STACK_DEPTH);
INTEGER(MAX_CLIENT_ATTRIB_STACK_DEPTH);
INTEGER(AUX_BUFFERS);
BOOL(RGBA_MODE);
BOOL(INDEX_MODE);
BOOL(DOUBLEBUFFER);
BOOL(STEREO);
#endif
FLOAT2(ALIASED_POINT_SIZE_RANGE);
#if !CONFIG2_GLES
FLOAT2(SMOOTH_POINT_SIZE_RANGE);
FLOAT(SMOOTH_POINT_SIZE_GRANULARITY);
#endif
FLOAT2(ALIASED_LINE_WIDTH_RANGE);
#if !CONFIG2_GLES
FLOAT2(SMOOTH_LINE_WIDTH_RANGE);
FLOAT(SMOOTH_LINE_WIDTH_GRANULARITY);
// Skip MAX_CONVOLUTION_WIDTH, MAX_CONVOLUTION_HEIGHT (only in imaging subset)
INTEGER(MAX_ELEMENTS_INDICES);
INTEGER(MAX_ELEMENTS_VERTICES);
INTEGER(MAX_TEXTURE_UNITS);
#endif
INTEGER(SAMPLE_BUFFERS);
INTEGER(SAMPLES);
// TODO: compressed texture formats
INTEGER(RED_BITS);
INTEGER(GREEN_BITS);
INTEGER(BLUE_BITS);
INTEGER(ALPHA_BITS);
#if !CONFIG2_GLES
INTEGER(INDEX_BITS);
#endif
INTEGER(DEPTH_BITS);
INTEGER(STENCIL_BITS);
#if !CONFIG2_GLES
INTEGER(ACCUM_RED_BITS);
INTEGER(ACCUM_GREEN_BITS);
INTEGER(ACCUM_BLUE_BITS);
INTEGER(ACCUM_ALPHA_BITS);
#endif
#if !CONFIG2_GLES
// Core OpenGL 2.0 (treated as extensions):
if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
{
FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
}
if (ogl_HaveExtension("GL_ARB_occlusion_query"))
{
QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_shading_language_100"))
{
STRING(SHADING_LANGUAGE_VERSION_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader"))
{
INTEGER(MAX_VERTEX_ATTRIBS_ARB);
INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_VARYING_FLOATS_ARB);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
}
if (ogl_HaveExtension("GL_ARB_fragment_shader"))
{
INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_TEXTURE_COORDS_ARB);
}
if (ogl_HaveExtension("GL_ARB_draw_buffers"))
{
INTEGER(MAX_DRAW_BUFFERS_ARB);
}
// Core OpenGL 3.0:
if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
{
INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
{
INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
}
if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
{
INTEGER(MAX_SAMPLES_EXT);
}
if (ogl_HaveExtension("GL_EXT_texture_array"))
{
INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
}
if (ogl_HaveExtension("GL_EXT_transform_feedback"))
{
INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
}
// Other interesting extensions:
if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_ARB_timer_query"))
{
QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
}
if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
{
FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
}
if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
{
INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
{
INTEGER(MAX_PROGRAM_MATRICES_ARB);
INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
}
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
// The spec seems to say these should be supported, but
// Mesa complains about them so let's not bother
/*
VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_fragment_program"))
{
FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
if (ogl_HaveExtension("GL_ARB_vertex_program"))
{
// The spec seems to say these should be supported, but
// Intel drivers on Windows complain about them so let's not bother
/*
FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
*/
}
}
if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
{
INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
}
#else // CONFIG2_GLES
// Core OpenGL ES 2.0:
STRING(SHADING_LANGUAGE_VERSION);
INTEGER(MAX_VERTEX_ATTRIBS);
INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
INTEGER(MAX_VARYING_VECTORS);
INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
INTEGER(MAX_TEXTURE_IMAGE_UNITS);
INTEGER(MAX_RENDERBUFFER_SIZE);
#endif // CONFIG2_GLES
// TODO: Support OpenGL platforms which dont use GLX as well.
#if defined(SDL_VIDEO_DRIVER_X11) && !CONFIG2_GLES
#define GLXQCR_INTEGER(id) do { \
unsigned int i = UINT_MAX; \
if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
scriptInterface.SetProperty(settings, #id, i); \
} while (false)
#define GLXQCR_INTEGER2(id) do { \
unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
} \
} while (false)
#define GLXQCR_INTEGER3(id) do { \
unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
scriptInterface.SetProperty(settings, #id "[2]", i[2]); \
} \
} while (false)
#define GLXQCR_STRING(id) do { \
const char* str = pglXQueryCurrentRendererStringMESA(id); \
if (str) \
scriptInterface.SetProperty(settings, #id ".string", str); \
} while (false)
SDL_SysWMinfo wminfo;
SDL_VERSION(&wminfo.version);
const int ret = SDL_GetWindowWMInfo(g_VideoMode.GetWindow(), &wminfo);
if (ret && wminfo.subsystem == SDL_SYSWM_X11)
{
Display* dpy = wminfo.info.x11.display;
int scrnum = DefaultScreen(dpy);
const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
scriptInterface.SetProperty(settings, "glx_extensions", glxexts);
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
{
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
}
}
#endif // SDL_VIDEO_DRIVER_X11
}