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JSAutoRequest is required before calling into most JSAPI methods, for GC reasons. Calling it is required and fragile as one must not forget. Further, SM52 and later make manipulating JSContext* dangerous as that can cross Compartment(Realm in SM68) barriers (and ScriptInterface now matches a Compartment). The solution to both problems is to avoid using JSContext* in 0 A.D. itself. To achieve this, a Request class is introduced, and must be used to access a JSContext* from a scriptInterface. Further, Request is passed to other ScriptInterface functions isntead of JSContext*, making it obvious that the caller has already called it, reducing errors and redundant JSAutoRequest calls. Only JSNative functions now get a naked JSContext* without protection, but the likelihood of forgetting a request is lower since many ScriptInterface functions now expect it. JSContext* is directly passed to JSAPI functions only. Part of the SM52 migration, stage: SM45 compatible Based on a patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3088 This was SVN commit r24176.
109 lines
4.3 KiB
C++
109 lines
4.3 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIManager.h"
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#include "gui/CGUI.h"
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#include "gui/GUIManager.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "ps/GameSetup/Config.h"
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#include "scriptinterface/ScriptInterface.h"
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// Note that the initData argument may only contain clonable data.
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// Functions aren't supported for example!
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void JSI_GUIManager::PushGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction)
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{
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g_GUI->PushPage(name, pCxPrivate->pScriptInterface->WriteStructuredClone(initData), callbackFunction);
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}
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void JSI_GUIManager::SwitchGuiPage(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue initData)
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{
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g_GUI->SwitchPage(name, pCxPrivate->pScriptInterface, initData);
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}
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void JSI_GUIManager::PopGuiPage(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue args)
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{
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if (g_GUI->GetPageCount() < 2)
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{
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ScriptInterface::Request rq(pCxPrivate);
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JS_ReportError(rq.cx, "Can't pop GUI pages when less than two pages are opened!");
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return;
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}
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g_GUI->PopPage(pCxPrivate->pScriptInterface->WriteStructuredClone(args));
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}
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JS::Value JSI_GUIManager::GetGUIObjectByName(ScriptInterface::CxPrivate* pCxPrivate, const std::string& name)
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{
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CGUI* guiPage = static_cast<CGUI*>(pCxPrivate->pCBData);
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IGUIObject* guiObj = guiPage->FindObjectByName(name);
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if (!guiObj)
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return JS::UndefinedValue();
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return JS::ObjectValue(*guiObj->GetJSObject());
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}
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void JSI_GUIManager::SetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag, const std::string& eventName, JS::HandleValue function)
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{
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CGUI* guiPage = static_cast<CGUI*>(pCxPrivate->pCBData);
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guiPage->SetGlobalHotkey(hotkeyTag, eventName, function);
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}
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void JSI_GUIManager::UnsetGlobalHotkey(ScriptInterface::CxPrivate* pCxPrivate, const std::string& hotkeyTag, const std::string& eventName)
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{
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CGUI* guiPage = static_cast<CGUI*>(pCxPrivate->pCBData);
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guiPage->UnsetGlobalHotkey(hotkeyTag, eventName);
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}
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std::wstring JSI_GUIManager::SetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& name)
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{
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std::wstring old = g_CursorName;
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g_CursorName = name;
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return old;
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}
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void JSI_GUIManager::ResetCursor(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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g_CursorName = g_DefaultCursor;
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}
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bool JSI_GUIManager::TemplateExists(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
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{
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return g_GUI->TemplateExists(templateName);
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}
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CParamNode JSI_GUIManager::GetTemplate(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName)
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{
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return g_GUI->GetTemplate(templateName);
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}
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void JSI_GUIManager::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, JS::HandleValue, &PushGuiPage>("PushGuiPage");
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scriptInterface.RegisterFunction<void, std::wstring, JS::HandleValue, &SwitchGuiPage>("SwitchGuiPage");
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scriptInterface.RegisterFunction<void, std::string, std::string, JS::HandleValue, &SetGlobalHotkey>("SetGlobalHotkey");
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scriptInterface.RegisterFunction<void, std::string, std::string, &UnsetGlobalHotkey>("UnsetGlobalHotkey");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PopGuiPage>("PopGuiPage");
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scriptInterface.RegisterFunction<JS::Value, std::string, &GetGUIObjectByName>("GetGUIObjectByName");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &SetCursor>("SetCursor");
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scriptInterface.RegisterFunction<void, &ResetCursor>("ResetCursor");
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scriptInterface.RegisterFunction<bool, std::string, &TemplateExists>("TemplateExists");
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scriptInterface.RegisterFunction<CParamNode, std::string, &GetTemplate>("GetTemplate");
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}
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