0ad/source/simulation2/system
2026-08-02 23:34:41 +02:00
..
CmpPtr.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmpPtr.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00
Component.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ComponentManager.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ComponentManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ComponentManagerSerialization.cpp Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
Components.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
ComponentTest.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
DebugOptions.h Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00
DynamicSubscription.cpp Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
DynamicSubscription.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Entity.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00
EntityMap.h Fix EntityMap::iterator 2025-11-11 21:35:01 +01:00
IComponent.cpp Remove UNUSED 2025-06-26 17:25:05 +02:00
IComponent.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
Interface.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
InterfaceScripted.h Adapt JS API to ESR 140 2026-08-02 23:34:41 +02:00
LocalTurnManager.cpp Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
LocalTurnManager.h Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
Message.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ParamNode.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ParamNode.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
ReplayTurnManager.cpp Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
ReplayTurnManager.h Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
SimContext.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
SimContext.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
TurnManager.cpp Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00
TurnManager.h Use turn_id_t (int32_t) for turn-count across simulation, network and replay 2026-07-31 10:34:20 +02:00