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tests
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Fix build error
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2010-09-03 10:09:41 +00:00 |
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CCmpCommandQueue.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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CCmpFootprint.cpp
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# Add auto-attacking of nearby enemies.
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2010-07-29 20:39:23 +00:00 |
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CCmpMinimap.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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CCmpMotionBall.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpObstruction.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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CCmpObstructionManager.cpp
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# Optimise spatial queries.
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2010-09-19 18:08:56 +00:00 |
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CCmpOwnership.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpPathfinder.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpPathfinder_Common.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpPathfinder_Tile.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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CCmpPathfinder_Vertex.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
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CCmpPosition.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpProjectileManager.cpp
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Fix projectiles in FoW
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2010-09-23 13:09:35 +00:00 |
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CCmpRangeManager.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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CCmpSelectable.cpp
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# Change selection circles to match the player colour
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2010-08-08 17:28:51 +00:00 |
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CCmpSoundManager.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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CCmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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CCmpTemplateManager.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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CCmpTerrain.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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CCmpTest.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpUnitMotion.cpp
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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CCmpVision.cpp
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Fix warnings
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2010-09-23 12:54:16 +00:00 |
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CCmpVisualActor.cpp
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Fix projectiles in FoW
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2010-09-23 13:09:35 +00:00 |
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CCmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpCommandQueue.cpp
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
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ICmpCommandQueue.h
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# Basic experimental multiplayer integration with new simulation system.
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2010-05-20 00:59:01 +00:00 |
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ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpFootprint.cpp
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpFootprint.h
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Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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2010-05-01 09:48:39 +00:00 |
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ICmpGuiInterface.cpp
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpGuiInterface.h
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Expose entity template data to GUI
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2010-01-25 23:43:58 +00:00 |
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ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpMinimap.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpObstruction.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpObstruction.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpObstructionManager.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpObstructionManager.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpOwnership.cpp
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
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ICmpOwnership.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
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ICmpPathfinder.cpp
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Add obstruction debug mode, with GUI toggle.
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2010-03-20 19:18:01 +00:00 |
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ICmpPathfinder.h
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Fix serialize/deserialize API asymmetry.
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2010-09-17 17:53:26 +00:00 |
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ICmpPlayer.cpp
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
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ICmpPlayer.h
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# Refactored the networking code, and redesigned the game setup screen.
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2010-06-30 21:41:04 +00:00 |
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ICmpPlayerManager.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPlayerManager.h
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
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ICmpPosition.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpPosition.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpProjectileManager.cpp
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpProjectileManager.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
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ICmpRangeManager.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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ICmpRangeManager.h
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Fix warnings
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2010-09-23 12:54:16 +00:00 |
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ICmpSelectable.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSelectable.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpSoundManager.cpp
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpSoundManager.h
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# Initial audio integration with new simulation system.
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2010-04-04 21:24:39 +00:00 |
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ICmpStatusBars.cpp
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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ICmpStatusBars.h
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
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ICmpTemplateManager.cpp
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Convert CCmpTemplateManager to use ASCII strings internally, to save memory and serialisation cost.
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2010-05-25 18:17:12 +00:00 |
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ICmpTemplateManager.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
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ICmpTerrain.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpTerrain.h
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Discourage units from walking outside the map.
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2010-07-25 14:11:21 +00:00 |
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ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
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ICmpUnitMotion.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpUnitMotion.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
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ICmpVision.cpp
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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ICmpVision.h
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# Add fog-of-war.
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2010-09-23 12:13:13 +00:00 |
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ICmpVisual.cpp
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpVisual.h
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# Initial support for formation movement.
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2010-09-03 09:55:14 +00:00 |
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ICmpWaterManager.cpp
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |
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ICmpWaterManager.h
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# Support floating units in new simulation system.
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2010-05-27 23:23:53 +00:00 |