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added player_id_t typedef and INVALID_PLAYER, use that instead of -1. also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl=) and further predefined macros to arch.h just to be sure. This was SVN commit r8079. |
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| .. | ||
| tests | ||
| CommonConvert.cpp | ||
| CommonConvert.h | ||
| Decompose.cpp | ||
| Decompose.h | ||
| DLL.cpp | ||
| DLL.h | ||
| GeomReindex.cpp | ||
| GeomReindex.h | ||
| Maths.cpp | ||
| Maths.h | ||
| PMDConvert.cpp | ||
| PMDConvert.h | ||
| precompiled.cpp | ||
| precompiled.h | ||
| PSAConvert.cpp | ||
| PSAConvert.h | ||
| StdSkeletons.cpp | ||
| StdSkeletons.h | ||
| XMLFix.cpp | ||
| XMLFix.h | ||