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tests
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fix self-test and map load on Windows (avoid mixing dir separators).
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2011-05-06 18:45:30 +00:00 |
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Camera.cpp
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Optimise some matrix operations, based on patch from ortalo.
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2011-04-01 18:33:47 +00:00 |
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Camera.h
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# Redesigned the camera control system.
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2010-08-13 13:26:29 +00:00 |
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CinemaTrack.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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ColladaManager.cpp
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fix self-test and map load on Windows (avoid mixing dir separators).
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2011-05-06 18:45:30 +00:00 |
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ColladaManager.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
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Color.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Decal.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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Decal.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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Entity.h
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Simplifies random map output, see #782.
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2011-04-16 04:04:06 +00:00 |
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Frustum.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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Frustum.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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GameView.cpp
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Integrates random maps with Atlas. Fixes #460.
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2011-04-14 04:01:59 +00:00 |
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GameView.h
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Remove some unused variable declarations
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2011-04-06 00:04:35 +00:00 |
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HFTracer.cpp
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Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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2011-03-04 20:02:05 +00:00 |
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HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
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LightEnv.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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LightEnv.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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LOSTexture.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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LOSTexture.h
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Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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2011-04-05 20:32:03 +00:00 |
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MapGenerator.cpp
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Balances random map resources.
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2011-05-04 21:24:25 +00:00 |
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MapGenerator.h
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Balances random map resources.
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2011-05-04 21:24:25 +00:00 |
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MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
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MapReader.cpp
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Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
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2011-04-30 15:18:11 +00:00 |
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MapReader.h
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Random maps generated in their own thread, loading GUI is updated with progress.
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2011-04-10 05:31:18 +00:00 |
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MapWriter.cpp
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ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
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2011-05-04 12:10:17 +00:00 |
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MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
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Material.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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Material.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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MaterialManager.cpp
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
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MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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MeshManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
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MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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Model.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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Model.h
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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ModelAbstract.h
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
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ModelDef.cpp
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Add automatic 'root' prop point when loading old PMDs
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2010-11-20 20:16:06 +00:00 |
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ModelDef.h
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Add automatic 'root' prop point when loading old PMDs
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2010-11-20 20:16:06 +00:00 |
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ObjectBase.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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ObjectBase.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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ObjectEntry.cpp
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Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
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2011-04-05 20:32:03 +00:00 |
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ObjectEntry.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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ObjectManager.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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Overlay.h
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# Add on-screen health bars
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2010-10-02 12:41:29 +00:00 |
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ParticleEmitter.cpp
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Fix burst of particles when starting to construct a building.
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2011-05-13 19:36:56 +00:00 |
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ParticleEmitter.h
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Fix burst of particles when starting to construct a building.
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2011-05-13 19:36:56 +00:00 |
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ParticleEmitterType.cpp
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Fix burst of particles when starting to construct a building.
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2011-05-13 19:36:56 +00:00 |
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ParticleEmitterType.h
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# Minor particle system fixes.
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2011-04-29 12:26:31 +00:00 |
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ParticleManager.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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ParticleManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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Patch.cpp
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
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Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
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RenderableObject.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
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ShaderManager.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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ShaderManager.h
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Fix non-PCH build
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2011-05-04 01:17:09 +00:00 |
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ShaderProgram.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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ShaderProgram.h
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Fix non-PCH build
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2011-05-04 01:17:09 +00:00 |
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ShaderTechnique.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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ShaderTechnique.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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SkeletonAnim.h
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# Unit animation improvements.
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2010-06-05 00:49:14 +00:00 |
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SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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SkeletonAnimManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
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Sprite.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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Sprite.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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Terrain.cpp
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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Terrain.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
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TerrainProperties.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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TerrainProperties.h
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
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TerrainTextureEntry.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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TerrainTextureEntry.h
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Be more robust to broken terrain property files.
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2011-02-05 13:13:57 +00:00 |
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TerrainTextureManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
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TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
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TextureConverter.cpp
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Add global deepcopy() function in scripts, to do a structured clone of objects.
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2011-05-12 23:50:42 +00:00 |
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TextureConverter.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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TextureManager.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
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TextureManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
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Unit.cpp
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
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Unit.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
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UnitAnimation.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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UnitAnimation.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
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UnitManager.cpp
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Fix GCC 4.6 "set but not used" warnings
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2011-04-07 16:34:51 +00:00 |
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UnitManager.h
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Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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2011-04-02 12:51:42 +00:00 |