0ad/source/pch/gui/precompiled.h
Angen 5ad75fa580 Precompiled logic update [Windows build]
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic

Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
2019-12-31 13:58:48 +00:00

32 lines
1.1 KiB
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#define MINIMAL_PCH 2
#include "lib/precompiled.h" // common precompiled header
#if MSC_VERSION
# pragma warning(disable:4250) // "inherits 'IGUITextOwner::IGUITextOwner::UpdateCachedSize' via dominance"
#endif
#if CONFIG_ENABLE_PCH
#include "gui/CGUI.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptInterface.h"
#endif // CONFIG_ENABLE_PCH