0ad/source/simulation2/serialization/StdSerializer.h
vyordan ec8b420abc
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

70 lines
1.8 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_STDSERIALIZER
#define INCLUDED_STDSERIALIZER
#include "lib/code_annotation.h"
#include "lib/types.h"
#include "simulation2/serialization/BinarySerializer.h"
#include <cstring>
#include <ostream>
namespace Script { class Interface; }
#define DEBUG_SERIALIZER_ANNOTATE 0 // annotate the stream to help debugging if you're reading the output in a hex editor
class CStdSerializerImpl
{
NONCOPYABLE(CStdSerializerImpl);
public:
CStdSerializerImpl(std::ostream& stream);
~CStdSerializerImpl()
{
m_Stream.flush();
}
void Put([[maybe_unused]] const char* name, const u8* data, size_t len)
{
#if DEBUG_SERIALIZER_ANNOTATE
m_Stream.put('<');
m_Stream.write(name, strlen(name));
m_Stream.put('>');
#endif
m_Stream.write((const char*)data, (std::streamsize)len);
}
std::ostream& GetStream()
{
return m_Stream;
}
private:
std::ostream& m_Stream;
};
class CStdSerializer : public CBinarySerializer<CStdSerializerImpl>
{
public:
CStdSerializer(const Script::Interface& scriptInterface, std::ostream& stream);
virtual std::ostream& GetStream();
};
#endif // INCLUDED_STDSERIALIZER