0ad/source/simulation2/serialization/HashSerializer.h
vyordan ec8b420abc
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

58 lines
1.5 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_HASHSERIALIZER
#define INCLUDED_HASHSERIALIZER
#include "lib/types.h"
#include "maths/MD5.h"
#include "simulation2/serialization/BinarySerializer.h"
#include <cstddef>
namespace Script { class Interface; }
class CHashSerializerImpl
{
// We don't care about cryptographic strength, just about detection of
// unintended changes and about performance, so MD5 is an adequate choice
typedef MD5 HashFunc;
public:
size_t GetHashLength();
const u8* ComputeHash();
void Put(const char* /*name*/, const u8* data, size_t len)
{
m_Hash.Update(data, len);
}
private:
HashFunc m_Hash;
u8 m_HashData[HashFunc::DIGESTSIZE];
};
class CHashSerializer : public CBinarySerializer<CHashSerializerImpl>
{
public:
CHashSerializer(const Script::Interface& scriptInterface);
size_t GetHashLength();
const u8* ComputeHash();
};
#endif // INCLUDED_HASHSERIALIZER