0ad/source/simulation2/serialization/DebugSerializer.h
vyordan ec8b420abc
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

80 lines
2.7 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_DEBUGSERIALIZER
#define INCLUDED_DEBUGSERIALIZER
#include "ISerializer.h"
#include "simulation2/system/Component.h"
#include "lib/code_annotation.h"
#include "lib/types.h"
#include "maths/Fixed.h"
#include <js/TypeDecls.h>
#include <cstddef>
#include <cstdint>
#include <iosfwd>
#include <string>
namespace Script { class Interface; }
/**
* Serialize to a human-readable YAML-like format.
*/
class CDebugSerializer : public ISerializer
{
NONCOPYABLE(CDebugSerializer);
public:
/**
* @param scriptInterface Script interface corresponding to any JS::Value passed to ScriptVal()
* @param stream Stream to receive UTF-8 encoded output
* @param includeDebugInfo If true then additional non-deterministic data will be included in the output
*/
CDebugSerializer(const Script::Interface& scriptInterface, std::ostream& stream, bool includeDebugInfo = true);
void Comment(const std::string& comment);
void TextLine(const std::string& text);
void Indent(int spaces);
void Dedent(int spaces);
virtual bool IsDebug() const;
virtual std::ostream& GetStream();
protected:
virtual void PutNumber(const char* name, uint8_t value);
virtual void PutNumber(const char* name, int8_t value);
virtual void PutNumber(const char* name, uint16_t value);
virtual void PutNumber(const char* name, int16_t value);
virtual void PutNumber(const char* name, uint32_t value);
virtual void PutNumber(const char* name, int32_t value);
virtual void PutNumber(const char* name, float value);
virtual void PutNumber(const char* name, double value);
virtual void PutNumber(const char* name, fixed value);
virtual void PutBool(const char* name, bool value);
virtual void PutString(const char* name, const std::string& value);
virtual void PutScriptVal(const char* name, JS::MutableHandleValue value);
virtual void PutRaw(const char* name, const u8* data, size_t len);
private:
const Script::Interface& m_ScriptInterface;
std::ostream& m_Stream;
bool m_IsDebug;
int m_Indent;
};
#endif // INCLUDED_DEBUGSERIALIZER