0ad/source/simulation2/components/tests
vyordan ec8b420abc
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00
..
test_CinemaManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_CommandQueue.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_HierPathfinder.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_ObstructionManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_Pathfinder.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_Position.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_RangeManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_scripts.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_TerritoryManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00