mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-20 23:33:59 -07:00
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
ScriptContext.* → Context.*
ScriptInterface.* → Interface.*
ScriptRequest.* → Request.*
ScriptEngine.* → Engine.*
ScriptConversions.* → Conversions.*
ScriptExceptions.* → Exceptions.*
ScriptForward.* → ForwardDeclarations.*
ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
ScriptInterface_impl → Interface_impl
ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
macro) by adding them to suppressions-list.txt (these are not caused
by this refactor)
Fixes #7516
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpFootprint.h"
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#include "maths/FixedVector3D.h"
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#include "scriptinterface/Conversions.h"
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#include "scriptinterface/Request.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <jsapi.h>
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#include <string>
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JS::Value ICmpFootprint::GetShape_wrapper() const
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{
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EShape shape;
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entity_pos_t size0, size1, height;
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GetShape(shape, size0, size1, height);
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Script::Request rq(GetSimContext().GetScriptInterface());
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JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
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if (!obj)
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return JS::UndefinedValue();
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if (shape == CIRCLE)
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{
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JS::RootedValue ptype(rq.cx);
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JS::RootedValue pradius(rq.cx);
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JS::RootedValue pheight(rq.cx);
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Script::ToJSVal<std::string>(rq, &ptype, "circle");
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Script::ToJSVal(rq, &pradius, size0);
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Script::ToJSVal(rq, &pheight, height);
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JS_SetProperty(rq.cx, obj, "type", ptype);
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JS_SetProperty(rq.cx, obj, "radius", pradius);
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JS_SetProperty(rq.cx, obj, "height", pheight);
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}
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else
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{
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JS::RootedValue ptype(rq.cx);
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JS::RootedValue pwidth(rq.cx);
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JS::RootedValue pdepth(rq.cx);
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JS::RootedValue pheight(rq.cx);
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Script::ToJSVal<std::string>(rq, &ptype, "square");
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Script::ToJSVal(rq, &pwidth, size0);
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Script::ToJSVal(rq, &pdepth, size1);
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Script::ToJSVal(rq, &pheight, height);
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JS_SetProperty(rq.cx, obj, "type", ptype);
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JS_SetProperty(rq.cx, obj, "width", pwidth);
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JS_SetProperty(rq.cx, obj, "depth", pdepth);
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JS_SetProperty(rq.cx, obj, "height", pheight);
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}
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return JS::ObjectValue(*obj);
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}
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BEGIN_INTERFACE_WRAPPER(Footprint)
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DEFINE_INTERFACE_METHOD("PickSpawnPoint", ICmpFootprint, PickSpawnPoint)
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DEFINE_INTERFACE_METHOD("PickSpawnPointBothPass", ICmpFootprint, PickSpawnPointBothPass)
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DEFINE_INTERFACE_METHOD("GetShape", ICmpFootprint, GetShape_wrapper)
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END_INTERFACE_WRAPPER(Footprint)
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