0ad/source/simulation2/components/ICmpFootprint.cpp
vyordan ec8b420abc
Move Script* classes to Script namespace
- Rename ScriptEngine, ScriptContext, ScriptInterface, ScriptRequest to
  Script::Engine, Script::Context, Script::Interface, Script::Request
- Remove 'Script' prefix from filenames:
  ScriptContext.* → Context.*
  ScriptInterface.* → Interface.*
  ScriptRequest.* → Request.*
  ScriptEngine.* → Engine.*
  ScriptConversions.* → Conversions.*
  ScriptExceptions.* → Exceptions.*
  ScriptForward.* → ForwardDeclarations.*
  ScriptStats.* → Stats.*
- Update all includes, forward declarations, and friend classes
- Use namespace Script { ... } in .cpp definitions to avoid repetitive
  Script:: prefix (keeping global callbacks outside)
- Rename internal implementation structs:
  ScriptInterface_impl → Interface_impl
  ScriptFunction → Function
- Update copyright year to 2026 in all touched files
- Suppress pre-existing cppcheck warnings (uninitvar, nullPointer, unknown
  macro) by adding them to suppressions-list.txt (these are not caused
  by this refactor)

Fixes #7516
2026-06-20 17:43:00 +02:00

80 lines
2.5 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpFootprint.h"
#include "maths/FixedVector3D.h"
#include "scriptinterface/Conversions.h"
#include "scriptinterface/Request.h"
#include "simulation2/system/InterfaceScripted.h"
#include <js/PropertyAndElement.h>
#include <js/RootingAPI.h>
#include <js/TypeDecls.h>
#include <jsapi.h>
#include <string>
JS::Value ICmpFootprint::GetShape_wrapper() const
{
EShape shape;
entity_pos_t size0, size1, height;
GetShape(shape, size0, size1, height);
Script::Request rq(GetSimContext().GetScriptInterface());
JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
if (!obj)
return JS::UndefinedValue();
if (shape == CIRCLE)
{
JS::RootedValue ptype(rq.cx);
JS::RootedValue pradius(rq.cx);
JS::RootedValue pheight(rq.cx);
Script::ToJSVal<std::string>(rq, &ptype, "circle");
Script::ToJSVal(rq, &pradius, size0);
Script::ToJSVal(rq, &pheight, height);
JS_SetProperty(rq.cx, obj, "type", ptype);
JS_SetProperty(rq.cx, obj, "radius", pradius);
JS_SetProperty(rq.cx, obj, "height", pheight);
}
else
{
JS::RootedValue ptype(rq.cx);
JS::RootedValue pwidth(rq.cx);
JS::RootedValue pdepth(rq.cx);
JS::RootedValue pheight(rq.cx);
Script::ToJSVal<std::string>(rq, &ptype, "square");
Script::ToJSVal(rq, &pwidth, size0);
Script::ToJSVal(rq, &pdepth, size1);
Script::ToJSVal(rq, &pheight, height);
JS_SetProperty(rq.cx, obj, "type", ptype);
JS_SetProperty(rq.cx, obj, "width", pwidth);
JS_SetProperty(rq.cx, obj, "depth", pdepth);
JS_SetProperty(rq.cx, obj, "height", pheight);
}
return JS::ObjectValue(*obj);
}
BEGIN_INTERFACE_WRAPPER(Footprint)
DEFINE_INTERFACE_METHOD("PickSpawnPoint", ICmpFootprint, PickSpawnPoint)
DEFINE_INTERFACE_METHOD("PickSpawnPointBothPass", ICmpFootprint, PickSpawnPointBothPass)
DEFINE_INTERFACE_METHOD("GetShape", ICmpFootprint, GetShape_wrapper)
END_INTERFACE_WRAPPER(Footprint)