0ad/binaries/data/mods/public/simulation/components
2016-02-24 18:49:28 +00:00
..
interfaces Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast. 2015-11-14 12:26:33 +00:00
tests Update the control-all-units checkbox when changing the perspective and onSimulationUpdate so that it always shows the correct value. 2016-01-10 00:59:28 +00:00
AIInterface.js do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133 2015-07-17 17:45:15 +00:00
AIProxy.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
AlertRaiser.js Rename some occurences of *Man to cmp*Manager. 2015-08-29 22:49:42 +00:00
Armour.js Code cleanup. 2015-06-16 14:35:16 +00:00
Attack.js Fix whitespace. 2015-12-19 02:03:30 +00:00
AttackDetection.js Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257. 2015-06-15 01:16:51 +00:00
AuraManager.js Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769. 2016-02-17 23:27:36 +00:00
Auras.js Some JS component cleanup. 2015-11-28 08:27:38 +00:00
Barter.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
BattleDetection.js Some JS component cleanup. 2015-11-28 08:27:38 +00:00
Builder.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
BuildingAI.js Inlining this is not possible due to the closure. 2016-02-22 17:23:46 +00:00
BuildRestrictions.js Use placeholder in plural string. 2015-12-08 18:13:09 +00:00
Capturable.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
CeasefireManager.js Ceasefiremanager cleanup. 2016-02-16 16:23:40 +00:00
Cost.js Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769. 2016-02-17 23:27:36 +00:00
EndGameManager.js Session cleanup. 2016-01-05 03:02:59 +00:00
EntityLimits.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Fogging.js JS component cleanup. 2015-09-12 20:58:57 +00:00
Formation.js add some missing semicolon 2015-09-21 21:08:58 +00:00
FormationAttack.js Let formations attack other formations (still without keeping their formation position though) 2014-01-21 16:50:58 +00:00
Foundation.js Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769. 2016-02-17 23:27:36 +00:00
GarrisonHolder.js Remove garrison code duplication. 2016-01-08 23:02:26 +00:00
Gate.js
Guard.js allow units to guard/escort buildings or units, fixes #2034 2013-11-30 17:30:08 +00:00
GuiInterface.js Show time-notifications to observers, refs #3168. 2016-02-22 22:53:48 +00:00
Heal.js update attack and heal range queries, patch by leper, fixes #3080 2015-09-27 12:23:40 +00:00
Health.js add specific regeneration when idle, fixes #3606, patch by Guuts 2016-01-02 18:10:10 +00:00
Identity.js Fix previous commit and OOS and rejoin. I need to get my hands on the guy that decided "init" wasn't called on deserialize. 2015-11-14 18:41:52 +00:00
Loot.js
Looter.js Remove wrong semicolons. Refs #3424 2015-12-02 03:24:04 +00:00
Mirage.js Add support for undeletable entities. Fixes #3590. 2015-12-08 22:34:32 +00:00
MotionBall.js
Pack.js update packing flag, fixes #3628 2015-11-28 11:11:40 +00:00
Player.js Show time-notifications to observers, refs #3168. 2016-02-22 22:53:48 +00:00
PlayerManager.js Fix the initial exploration of territories, which shouldn't be performed in Atlas. 2015-01-08 22:36:13 +00:00
ProductionQueue.js Translate some notification messages. Refs #3665. 2016-01-08 23:22:45 +00:00
Promotion.js Don't resurrect dead units when trying to promoting them while they die. Patch by karamel, fixes #3544. 2015-12-13 18:09:56 +00:00
RallyPoint.js Update rallypoint coordinates for rallypoints targeting entities ("attack", "repair"...). Fixes #3597 2015-11-12 17:39:46 +00:00
Repairable.js Repairrate cleanup. Refs #3395, patch by bb. 2015-12-31 15:20:12 +00:00
ResourceDropsite.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
ResourceGatherer.js drop resources before switching to next queued order, fixes #1670 2015-12-20 21:30:34 +00:00
ResourceSupply.js Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast. 2015-11-14 12:26:33 +00:00
ResourceTrickle.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
Settlement.js
SkirmishReplacer.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Sound.js Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220 2015-05-26 12:25:10 +00:00
Stamina.js
StatisticsTracker.js Clean up line endings. 2015-09-12 20:58:59 +00:00
StatusBars.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
TechnologyManager.js cleanup of unused counters 2016-01-06 21:15:58 +00:00
TechnologyTemplateManager.js Fix syntax errors in two auras. 2014-06-04 22:27:36 +00:00
TerritoryDecay.js let farms have the terrain ownership, fixes #3741 2016-01-16 12:47:33 +00:00
Timer.js some simulation cleanup 2015-11-28 11:43:14 +00:00
Trader.js JS component cleanup. 2015-09-12 20:58:57 +00:00
TrainingRestrictions.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Trigger.js Cinematic camera core functionality. Patch by Vladislav Belov. 2016-01-03 12:41:04 +00:00
TriggerPoint.js Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other) 2014-06-23 15:55:07 +00:00
UnitAI.js drop carried resources when finishing to build a dropsite 2016-02-24 18:49:28 +00:00
UnitMotionFlying.js another bunch of cleanup (mainly missing semicolon) signaled by jshint 2015-09-19 12:50:48 +00:00
ValueModificationManager.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
Visibility.js Revert a wrongly committed WIP change. 2015-09-18 19:54:19 +00:00
WallPiece.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00
WallSet.js
Wonder.js Null serialization functions for some components without dynamic state. 2015-11-28 08:27:41 +00:00