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AllNetMessages.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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Client.cpp
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# Some initial work on networking, fixing session setup, game startup, and command queueing.
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2007-06-04 07:41:05 +00:00 |
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Client.h
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# Some initial work on networking, fixing session setup, game startup, and command queueing.
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2007-06-04 07:41:05 +00:00 |
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JSEvents.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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NetLog.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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NetLog.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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NetMessage.cpp
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. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
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2007-05-09 21:01:11 +00:00 |
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NetMessage.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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Network.cpp
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# Some initial work on networking, fixing session setup, game startup, and command queueing.
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2007-06-04 07:41:05 +00:00 |
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Network.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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NetworkInternal.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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NMTCreator.h
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
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Serialization.h
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. split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it.
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2007-05-09 21:01:11 +00:00 |
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Server.cpp
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# Enhanced unit movement smoothness and multiplayer speed.
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2007-07-05 07:33:43 +00:00 |
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Server.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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ServerSession.cpp
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Tried compiling with ICC9 on Linux, which raised various issues:
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2006-12-16 01:01:15 +00:00 |
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ServerSession.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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ServerSocket.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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Session.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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Session.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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SessionManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
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SessionManager.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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SocketBase.cpp
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Fixed a connection issue: Before, connect was always called in non-blocking mode on Windows, because there was a pending WSAAsyncSelect on the socket so it was never proplerly set into blocking mode..
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2007-07-09 05:10:02 +00:00 |
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SocketBase.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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StreamSocket.cpp
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Fixed a connection issue: Before, connect was always called in non-blocking mode on Windows, because there was a pending WSAAsyncSelect on the socket so it was never proplerly set into blocking mode..
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2007-07-09 05:10:02 +00:00 |
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StreamSocket.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |
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StringConverters.h
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remove all author/modified by tags.
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2007-05-07 16:33:24 +00:00 |